Hey guys. Long time reader, first time posting. I've just started really practicing and learning Mewtwo (attempting to make him a viable main). Anyways... I was wondering if I have come across a solid way to deliver a full Shadowball into your opponents.
I know there are ways around it, but I don't have any sparring partners at hand, so I don't have anyone else to ask.
Anyways, this is what I got.
This is a one time per match semi-mindgame KO.
Damage your opponent a bit through the course of the match and get a full shadowball charged
Get a grab in, (With Mewtwo facing away from the stage) and do a forward throw. Little damage is given, and he is hit/stunned by the proceeding balls. As soon as you can, release the ball, and watch the opponent drop from the throw, straight into the finisher.
I can see Fox/Falco shining it if they expected it, same with the other characters that can deflect. I imagine that if you can execute it right, you could mess someone up with the mindgame aspect. Get your full charge again later in the match and do the same proceedure and grab and forward throw. I can then see the opponent shining/deflecting. Maybe a WD into some edgeguard?
I just thought it was a pretty cool thought. Something worthwhile to keep in the bag of situational payoffs.
Let me know what you think...
Humbly yours,
-Xanthyr