Sonicdahedgie
Smash Apprentice
Here I am, a self-proclaimed Lucario main, after using him for less than a day total, making my first thread in the Lucario boards. I hope I won't make a complete fool of myslef.
(Spelling mistake intentional. Haha! See? Funny!)
On to the topic...
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There are two characters that can be considered the "Comeback King" in Brawl. Ike, and our very own freaking dog-man-cat-thing, Lucario. Lucario is deserving of this title because of his special ability, Aura. The more damage he takes, the more damage he deals back to the enemy. Ike, on the other hand, is considered for the title because.... Well, because he's IKE. He can kill you at extremely low percentages.
I think Ike is more deserving of the title because he lacks the Aura ability. Ike can have one life remaining, and the enemy can have three. The first life should be easy, as any Ike should have dealt SOME damage damage to the enemy by then. Now all he needs is a gimp/act of pure awesomeness, and he'll be on equal footing, and then he can win, easy-peasy.
But if you look at Lucario....
Lucario gets a bonus by being down two lives, yes. But once you kill them, your bonus is decreased. Kill them again, it goes down even farther. By the last life, you are relying solely on damage to give you that boost. Sure, by now you've taken some. Plenty of it in fact. But being at 100+ damage is risky business for you. You're a mid-tier weight class, remember? Not like that Ike, the heavy mother buster. (SNEER OF JEALOUSSSSYYYY). All it takes is one well timed up-smash from the enemy and, oh look! You're a beautiful star in the sky.
This is even worse for Lucario when you have the ADVANTAGE over the enemy. Lucario is the only character where it gets continuously more difficult to three-stock someone as you increase your lead.
__________________________
Now, I think there needs to be a little more advice on dealing with this ability
At High Percentages, way behind
-Avoid Smashes, Force Palm. All these attacks are powerful, but with ending lag. Of course there are situations to use these things, but that ending lag is awfully risky.
-Avoid Double Team. Yeah, it's great. And yes, that Ike charging his side smash all the way up is awfully tempting. But don't do it. You will screw up. It never fails. You will mis-time Double Team only because everything hinges on it. You may make a mistake, and he won't attack. Once again, there's always a situation for moves, but when you use this move when you're way behind, you're just plain asking for it. And yes, this movie did deserve it's own section.
-Aerials, Aerials, Aerials! Aerials are always awesome. They tend to be as strong/stronger than smashes. Plus, gravity helps you get away from the enemy even when you miss.
-Be all the defense you can be. Keep away from the enemy. Spam those aura spheres! Rack up the damage as much as you can while staying the heck away. But once he's in the kill zone...
-Keep that Aura Sphere charged. Not all the way, necessarily. You're way behind, and he's at a high damage. You don't need to charge it completely. Even better. They'll definitely ignore the aura sphere if it's not charged. The normal thought process is...
Is aura sphere charged?=yes, can kill;=no, damage is of no consequence. Continue with the ****.
-Extreme Speed. Invincibility frames, yes? Use it to escape being cornered. Or something. You'll find a use for it. I think.
In the lead!
Aw yeah, you're in the lead. Let's keep it that way. To start out,
-Use as little lag moves as possible. Once again, rack up damage. But remember, you have decreased damage. The enemy won't be going very far. Keep on him, and turn up the spikey-fisted ****. But make sure you know when to let up.
-Aura Spheres. Don't charge. Toss a little one in the path of his approach, and screw him up. Follow it up with a hard move.
-Projectiles. Is the enemy a projectile user? Is he on one life? Does he have plenty of damage? Well... In that case, flip on the "I AR RETAR-TAR" switch, and run right into those projctiles. Just the weak ones, mind you. Get yourself some damage and decrease your attack's gimpage. Then go for the kill.
_______________________________________
Everything I have said here should be taken with absolutely no merit if you do not believe it to be true. Because it probably isn't. These are just my ideas I have with Lucario. I won't be able to test them out, but I'd like some feedback. Tell me what else needs doing, and/or why my ideas shouldn't be put into practice. Sorry if there's a thread with this already, but I like an actual discussion much more. That and I have no idea what I would search for anyway. That and the guide had a disheartingly small amount of information on the ability.
(Spelling mistake intentional. Haha! See? Funny!)
On to the topic...
_________________________
There are two characters that can be considered the "Comeback King" in Brawl. Ike, and our very own freaking dog-man-cat-thing, Lucario. Lucario is deserving of this title because of his special ability, Aura. The more damage he takes, the more damage he deals back to the enemy. Ike, on the other hand, is considered for the title because.... Well, because he's IKE. He can kill you at extremely low percentages.
I think Ike is more deserving of the title because he lacks the Aura ability. Ike can have one life remaining, and the enemy can have three. The first life should be easy, as any Ike should have dealt SOME damage damage to the enemy by then. Now all he needs is a gimp/act of pure awesomeness, and he'll be on equal footing, and then he can win, easy-peasy.
But if you look at Lucario....
Lucario gets a bonus by being down two lives, yes. But once you kill them, your bonus is decreased. Kill them again, it goes down even farther. By the last life, you are relying solely on damage to give you that boost. Sure, by now you've taken some. Plenty of it in fact. But being at 100+ damage is risky business for you. You're a mid-tier weight class, remember? Not like that Ike, the heavy mother buster. (SNEER OF JEALOUSSSSYYYY). All it takes is one well timed up-smash from the enemy and, oh look! You're a beautiful star in the sky.
This is even worse for Lucario when you have the ADVANTAGE over the enemy. Lucario is the only character where it gets continuously more difficult to three-stock someone as you increase your lead.
__________________________
Now, I think there needs to be a little more advice on dealing with this ability
At High Percentages, way behind
-Avoid Smashes, Force Palm. All these attacks are powerful, but with ending lag. Of course there are situations to use these things, but that ending lag is awfully risky.
-Avoid Double Team. Yeah, it's great. And yes, that Ike charging his side smash all the way up is awfully tempting. But don't do it. You will screw up. It never fails. You will mis-time Double Team only because everything hinges on it. You may make a mistake, and he won't attack. Once again, there's always a situation for moves, but when you use this move when you're way behind, you're just plain asking for it. And yes, this movie did deserve it's own section.
-Aerials, Aerials, Aerials! Aerials are always awesome. They tend to be as strong/stronger than smashes. Plus, gravity helps you get away from the enemy even when you miss.
-Be all the defense you can be. Keep away from the enemy. Spam those aura spheres! Rack up the damage as much as you can while staying the heck away. But once he's in the kill zone...
-Keep that Aura Sphere charged. Not all the way, necessarily. You're way behind, and he's at a high damage. You don't need to charge it completely. Even better. They'll definitely ignore the aura sphere if it's not charged. The normal thought process is...
Is aura sphere charged?=yes, can kill;=no, damage is of no consequence. Continue with the ****.
-Extreme Speed. Invincibility frames, yes? Use it to escape being cornered. Or something. You'll find a use for it. I think.
In the lead!
Aw yeah, you're in the lead. Let's keep it that way. To start out,
-Use as little lag moves as possible. Once again, rack up damage. But remember, you have decreased damage. The enemy won't be going very far. Keep on him, and turn up the spikey-fisted ****. But make sure you know when to let up.
-Aura Spheres. Don't charge. Toss a little one in the path of his approach, and screw him up. Follow it up with a hard move.
-Projectiles. Is the enemy a projectile user? Is he on one life? Does he have plenty of damage? Well... In that case, flip on the "I AR RETAR-TAR" switch, and run right into those projctiles. Just the weak ones, mind you. Get yourself some damage and decrease your attack's gimpage. Then go for the kill.
_______________________________________
Everything I have said here should be taken with absolutely no merit if you do not believe it to be true. Because it probably isn't. These are just my ideas I have with Lucario. I won't be able to test them out, but I'd like some feedback. Tell me what else needs doing, and/or why my ideas shouldn't be put into practice. Sorry if there's a thread with this already, but I like an actual discussion much more. That and I have no idea what I would search for anyway. That and the guide had a disheartingly small amount of information on the ability.