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Not too sure on that. Here's all of K. Rool's noteworthy results:well it's better than K.Rool's results that's for sure
Hi, my weekly results compilations only count that specific week and not the entire thing, mostly due to laziness but also because there's other places that have that automated while I do everything manually. However, since we're only 8 weeks into the game's lifespan and you asked, I went ahead and tallied up both K. Rool and Isabelle's results for the entire game, which are below:TDK TDK often makes posts in the tournament result thread showing the progress each character has made per week. I'm not sure if those posts are only factoring in the week he talks about in said posts or if it's overall throughout the games current lifespan. If he comes here and feels like clarifying and perhaps letting us know which character between Isabelle and K. Rool, who has more noteworthy placements, that'd clear things up.
I love using Isabelle for fun but I honestly think she might be in the bottom 10. She has virtually no kill power and her gimmicks can be easily countered. I've lost count of how many times my opponent just ran over Lloid like it wasn't even there.I'm on the edge of simply dropping isabelle until some improvements are made to her since as it stands there isn't much An Isabelle player can do against someone truly good
You Can Only see the Lloid blown up so many times before you just stop using it completely and same applies to the fishing rod
her gimmicks work best against Novices as anyone else won't just run into The Lloid or get hit by the rod that much
that's my issue as well...I Play with isabelle better than i ever did when even attempting villager in smash 4i am honestly starting to develop a specific kind of disdain for villager because any time i complain about isabelle people tell me "just play villager lol" but i dont WANT to play villager i want to play ISABELLE
oh well
I can understand why auto-attacking specials don't kill at normal percentages, but you're right, those number differences are pretty drastic...Another complaint about Isabelle's rocket: kills at like 150 with rage while Snake's C4 starts killing most of the cast at like 100. This kind of kills me because it carries your opponent a significant distance off the ground before exploding. I have a similar gripe about the fishing pole and I think both should kill like 30% earlier.
I just don't agree with this. Again, I don't think she's a top 10 character but she has a really good toolkit. Frame 5 Nair, projectiles to spam, traps for zoning, tools to safely call out any recoveries, an up-b that can literally recover from anywhere, F smash that is safe on shield and practically combos into itself, great anti-air and get-down tools with disjointed up and down air (that can spike and kill respectively), and lastly a tool that nullifies all projectiles. I just really don't see many negatives here.Isabelle just doesn't have the tools needed to compete at a high level sadly
I bet that move will be outright replaced with something more original if she comes back next game.she can be effective the problem is that her main tool(Down-B)poses little to no threat towards competent players
This doesn't appear to be true. Watch the last scenario in the video, 3 Lucinas walk over the bobber and none get caught. RIP Isabelle mains.true but its counterbalanced by the fact that the bobber now has a hitbox even when stationary, so you can simply leave it on ledge for simple edgeguarding
It's true, but only when the bobber stays in the air. Which indeed help for easy edgeguarding.This doesn't appear to be true. Watch the last scenario in the video, 3 Lucinas walk over the bobber and none get caught. RIP Isabelle mains.
Huh, so I guess this means that the fishing rod is a lot more niche. It seems that its really only viable as a ledge option, which is unfortunate. However, now it promotes not using it in neutral, so no more fishing rod n00bs.It's true, but only when the bobber stays in the air. Which indeed help for easy edgeguarding.
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By the way, I noticed a weird interaction with the fishing rod and the right ledge of Smashville, the rod simply automatically reels to the ground. It's was weird.
Yep. Isabelle was looking so much better than Villager until I learned how to capitalize on Villager's mix-ups, and learned that Isabelle's traps are fundamentally broken. You know, in the old meaning of the word.man this place is dead.....i guess i shouldn't be surprised Isabelle has not been touched upon in patches(at least not in a positive way)and there's not really much to discuss when it comes to playing her
she's just A Trap/zoning character that isn't that good at her job
.i guess i shouldn't be surprised Isabelle has not been touched upon in patches(at least not in a positive way)
the bobber now has a hitbox even when stationary, so you can simply leave it on ledge for simple edgeguarding
Honestly I'd rather have the pull back hitbox. Isabelle never had any problems with edgeguarding, it's doing everything else that's an issue.the bobber now has a hitbox even when stationary, so you can simply leave it on ledge for simple edgeguarding
Isabelle's up-tilt is one of her best moves. You don't want to touch it.Honestly I'd rather have the pull back hitbox. Isabelle never had any problems with edgeguarding, it's doing everything else that's an issue.
I'll start us on a new topic then~ now we all know Issy's pretty much done for in this game as her kit's kinda fundamentally flawed, but what would you like to see with her next game?
I'd like to see Pocket replaced with some long range projectile. In the OP there's a moveset that describes Issy using either a paper airplane or fruit as a long range arcing projectile and if we're going to stick with the trapper moveset then I think it'll be much more useful for actually getting people to approach. Pocket's useful for dealing with zoners and for that split second invincibility frames but it's very much Villager's unique characteristic.
Also switch ftilt and utilt weapons; there's a twirling umbrella animation in AC that can literally be ripped from the game as a good multihit defensive up tilt and a sweep along the ground with a broom makes much more sense than an overhead swipe and could get a bit of a windbox too.
Oh i agree her up tilt is one of her best moves this game, I'd just like some more multihits in the future.Isabelle's up-tilt is one of her best moves. You don't want to touch it.
That umbrella animation would make for a good multi-hit, which would flow better with her trapping strategy. N-air could also be a multihit even with its current animation. Her up-smash needs to be totally changed because it's one of the most pointless moves in the game. I don't know how Sakurai came up with that one.
Sakurai has stated (either in Famitsu or an interview) that they had difficulty making Isabelle fun to play against instead of an immobile camper. Their confusion really shows. In most of the ways that Villager and Isabelle diverge, it's Villager's moves which would suit Isabelle's strategy, and Isabelle's moves which would suit Villager's strategy. The developers don't always have their act together.
AAAAH, it'd be so adorable to give Isabelle a jab infinite where she's rolling her pom-poms, and maybe her finisher is an upward flourish!Oh i agree her up tilt is one of her best moves this game, I'd just like some more multihits in the future.
I actually completely forgot about up smash. If they want to give it some desperately needed range they could make it into the geyser instead of the stop sign, or just make the sign bigger and maybe linger a bit.
I agree completely on the Villager part too. Villager's jab especially would give Issy at least one lingering hitbox that doesn't make her unsafe. She's even got the pom poms to make the move more suitable for her right there.