~The Koopa King~
Smash Ace
anyone afraid that isabelle players could get banned since spamming in excessive amounts warrants being kicked/suspended for unsportsman like behavior?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Not at all, cause that's her whole character. Plus, if Bayo didn't get banned back in ssb4, there's no way they'd ban our little pupper.anyone afraid that isabelle players could get banned since spamming in excessive amounts warrants being kicked/suspended for unsportsman like behavior?
Next, let’s talk some about Isabelle.
Sakurai: Isabelle may feel similar to Villager, but she’s a separate character; I designed her with that in mind. She isn’t an echo fighter – echo fighters’ general build must be similar to the character they’re echoing, so with that in mind, Isabelle and Villager are pretty different. I wanted her to still feel like an Animal Crossing character, though, so her movement and things like “Pocket” are similar. I added the fishing rod among other elements as gimmicks that compensate for things that would make her feel like Villager. Other than that, she’s just cute. (laughs)
This. It doesn't exactly help that like 3/4's of the metagame right now is 4 Marths and 2 Pikachus either.Isabelle's a trap/zoning character so it's awkward to play as her when you have to deal with being heavily pressured all the time and can't really set anything up
First off, Villager's jab finisher is a severe nerf, not a buff. It was among Smash 4's best combo setups. Isabelle's is harder to use, but can be much more rewarding. His u-tilt is lethal, but the range has been butchered and it has much more lag than Isabelle's, which combos much better. They have the same dash attack, except Isabelle can act out of it 3 frames sooner for no reason. Isabelle's down smash is a HUGE upgrade over Villager's because it's the only option that covers both sides on the ground, and instantly, and it even launches at a low angle.She has a lot of the same kit as Villager and what she has different is often worse. Villager's jab got a finisher so Isabelle's is strictly worse now. Utilt is better since it covers both sides of her and can combo (admittedly I haven't used Villager so I don't know if his utilt kills or something to make up for it). Dash attack...maybe I'm just misremembering but in Sm4sh, I swear that if Villager dash attacked and the pot bounced before breaking, it still had a hitbox. Regardless of whether it did or not, Isabelle's doesn't so the random bounce is pointless. Uair and dair being more consistent is a sidegrade for uair and an upgrade for dair. Three turnip dair always spikes so Isabelle always has one but two turnip uair is weaker than the three turnip variant. Fsmash lacks the edgeguarding uses Villager's has although it is surprisingly disjointed. Haven't used much of dsmash admittedly. Both usmashes are pretty bad since they aren't too powerful and don't cover directly above the character.
The Lloid Rocket is the best move in Smash. End of discussion.The more substantial changes Isabelle has from Villager is her Fishing Rod and her Lloid Trap. The Fishing Rod I find is a decent sidegrade to Villager's Lloid Rocket. They can both be used for recovery but Isabelle's is more practical. Isabelle's is also better for edgeguarding and overall, having a long range grab is nice for those that don't respect it as an option. For those that do however, it has very easy counterplay without much mixup potential like Villager's.
Jab's in general were changed going into Ultimate so that they only combo into themselves. Villager at least has a finisher to send opponents away while Isabelle's hardly sends them anywhere. It feels like a very similar jab to that of Samus, a jab intentionally made with a flaw since both characters are focused to some degree around keeping the opponent out with projectiles.Hi there. Longtime Villager main popping in to correct a bunch of things. Villager has a very high skill ceiling based on theoretical/tactical knowledge. I don't think many other people in this thread have had much success using him, and (no offense) it shows.
First off, Villager's jab finisher is a severe nerf, not a buff. It was among Smash 4's best combo setups. Isabelle's is harder to use, but can be much more rewarding. His u-tilt is lethal, but the range has been butchered and it has much more lag than Isabelle's, which combos much better. They have the same dash attack, except Isabelle can act out of it 3 frames sooner for no reason. Isabelle's down smash is a HUGE upgrade over Villager's because it's the only option that covers both sides on the ground, and instantly, and it even launches at a low angle.
The up-smash debate is tricky. He's got a wider hitbox and combos, but she can hit directly in front of her, making it a good out-of-shield option. Hers is also much stronger.
The Lloid Rocket is the best move in Smash. End of discussion.
I think the Fishing Rod is overrated, but maybe it just takes practice. Villager's edgeguarding options are more consistent. That said, it's a good mixup for opponents who stay grounded, especially if you catch them as they're trying to destroy a trap. The damage output is crazy.
As for the big paragraph comparing down-Bs... it's really misguided. Villager's tree is bad. Really bad against people who know what they're doing. It's a clutch gimmick that's been noticeably nerfed in Ultimate--the axe is no good for anything but punishing, and can no longer be confirmed through jab 1. Active trees also disadvantage Villager by blocking his gyroids and slingshots.
Isabelle's built to poke at opponents from behind her trap. You're at the advantage as you chip away at their shield and their health. You can also poke beyond the trap to lure them to chase you into it. Or you can using the fishing rod's down throw into the trap, and just like that you've got a 40+ damage combo in three moves (chase them up with some turnips--also, you must be mistaken, because I've never been damaged by my own gyroid's explosion).
If you're having trouble capitalizing on that ideal situation, maybe it's because you aren't using the slingshot right. Short hop and then time your fast-fall so the pellet shoots just before you hit the ground. And BE PATIENT! Villager and Isabelle both benefit from doing NOTHING--literally just standing there--not committing to some random attack. Watch what your opponent is doing, and react accordingly. With a gyroid out, you already have an active hitbox they need to navigate around. Strike when you've got em in a corner.
Compared to Villager, Isabelle's melee options are noticeably better, in part because her trap restricts the opponent's movement. Her n-air gets more range, her jab is more threatening, and her smashes hit faster and harder. She can combo better, and she deals WAAAAY more damage.
As I've said in Villager discussions, nearly every last one of his moves has been nerfed in at least one way. He's been crippled. Most of his combos are gone and his damage output is downright miserable. It's very telling that Isabelle has lost the Lloid Rocket yet still manages to combo and damage better. I really am convinced that he was intentionally made worse so that the new character would take the spotlight--just look at his nerfed u-tilt while Isabelle's is superior in every way.
The main difference between their playstyles is that Villager's gyroid gives him approach options, while Isabelle's is for camping although she still handles close-range better than him.
If Isabelle has lost popularity, I'd say it's because she attracts bad players and requires patience to wield properly.
Great post. Thanks for sharing your thoughts.Hi there. Longtime Villager main popping in to correct a bunch of things. Villager has a very high skill ceiling based on theoretical/tactical knowledge. I don't think many other people in this thread have had much success using him, and (no offense) it shows.
First off, Villager's jab finisher is a severe nerf, not a buff. It was among Smash 4's best combo setups. Isabelle's is harder to use, but can be much more rewarding. His u-tilt is lethal, but the range has been butchered and it has much more lag than Isabelle's, which combos much better. They have the same dash attack, except Isabelle can act out of it 3 frames sooner for no reason. Isabelle's down smash is a HUGE upgrade over Villager's because it's the only option that covers both sides on the ground, and instantly, and it even launches at a low angle.
The up-smash debate is tricky. He's got a wider hitbox and combos, but she can hit directly in front of her, making it a good out-of-shield option. Hers is also much stronger.
The Lloid Rocket is the best move in Smash. End of discussion.
I think the Fishing Rod is overrated, but maybe it just takes practice. Villager's edgeguarding options are more consistent. That said, it's a good mixup for opponents who stay grounded, especially if you catch them as they're trying to destroy a trap. The damage output is crazy.
As for the big paragraph comparing down-Bs... it's really misguided. Villager's tree is bad. Really bad against people who know what they're doing. It's a clutch gimmick that's been noticeably nerfed in Ultimate--the axe is no good for anything but punishing, and can no longer be confirmed through jab 1. Active trees also disadvantage Villager by blocking his gyroids and slingshots.
Isabelle's built to poke at opponents from behind her trap. You're at the advantage as you chip away at their shield and their health. You can also poke beyond the trap to lure them to chase you into it. Or you can using the fishing rod's down throw into the trap, and just like that you've got a 40+ damage combo in three moves (chase them up with some turnips--also, you must be mistaken, because I've never been damaged by my own gyroid's explosion).
If you're having trouble capitalizing on that ideal situation, maybe it's because you aren't using the slingshot right. Short hop and then time your fast-fall so the pellet shoots just before you hit the ground. And BE PATIENT! Villager and Isabelle both benefit from doing NOTHING--literally just standing there--not committing to some random attack. Watch what your opponent is doing, and react accordingly. With a gyroid out, you already have an active hitbox they need to navigate around. Strike when you've got em in a corner.
Compared to Villager, Isabelle's melee options are noticeably better, in part because her trap restricts the opponent's movement. Her n-air gets more range, her jab is more threatening, and her smashes hit faster and harder. She can combo better, and she deals WAAAAY more damage.
As I've said in Villager discussions, nearly every last one of his moves has been nerfed in at least one way. He's been crippled. Most of his combos are gone and his damage output is downright miserable. It's very telling that Isabelle has lost the Lloid Rocket yet still manages to combo and damage better. I really am convinced that he was intentionally made worse so that the new character would take the spotlight--just look at his nerfed u-tilt while Isabelle's is superior in every way.
The main difference between their playstyles is that Villager's gyroid gives him approach options, while Isabelle's is for camping although she still handles close-range better than him.
If Isabelle has lost popularity, I'd say it's because she attracts bad players and requires patience to wield properly.
Alas, I don't. You'll just have to imagine me setting up traps and then saying "Ah, screw it" to go ram into the opponent with about 40 n-airs.Great post. Thanks for sharing your thoughts.
Edit: Do you have any Isabelle gameplay videos? Of yourself? Would love to watch.
From what I've seen, Isabelle's jab doesn't leave her with enough of a frame advantage to do much after. Maybe at high enough percent and maybe with Pocket as you said but that's also mu dependent and requires you having something pocketed anyways. It doesn't help that you can't just press A to jab and then use tilt stick to do a tilt since the game will just input another jab. You have to crouch cancel the jab first and then do a tilt to get it reliably. I'd personally rather Villager's jab that puts them back a ways where I can continue to hamper them with slingshots or get the time to set up another trap.Krysco
Isabelle's lack of a finisher is what makes hers better, because you get to follow up with an actual attack. Isabelle's jab serves the same purpose as Smash 4 Villager's. For example, following up the jab with a pocketed projectile.
U-smash not hitting directly above Isabelle is a moot point when you'd almost always want her u-tilt in that position anyway.
The fishing rod has no comparison to the Lloid Rocket aside from using the same command. I wouldn't use it to catch dash dancers because they're in a position to jump over it and punish you, and you've already got an optimal response in the slingshot.
Sending a tree off the ledge is only good in theory. In practice I'll never have enough time to set that up, and I'd prefer to be using gyroids, dash attacks, bowling balls, slingshots and n-airs anyway. It's such a niche option.
Again, the axe is too slow now to be a reliable attack, and active trees are a SERIOUS deteriment for blocking Villager's projectiles, and therefore leaving him unable to approach. Gyroids already block (and often continue through) opposing projectiles--and we've got the Pocket anyway.
Isabelle's slingshot is much better for camping because her trap is a one-and-done way to keep the opponent back, and she's better prepared to repel quickly if they do get in close.
It really doesn't sound like you're as good at accurately spamming slingshots as you could be. I've found Snake to be an easy matchup, even without pocketing his grenades. If he holds them, he's super vulnerable to slingshots. Track the arcs of his grenades and weave through them with those shots. His best options are all on the ground, where your trap is better than his.
For MUs like Marth, I use a lot of instant dash attacks. It's fast and it's got excellent reach, and even if it misses it often moves you out of the opponent's counterattack. Plus it hits grounded opponents poking at your traps. It'll also help to imagine the Animal Crossing fighters like an unmoving fortress when it comes to tilt attacks, because they do get solid disjointed range and active frames against approaching foes. When you knock Marth away, follow up if he goes offstage, and/or detonate any stale gyroids and quickly plant down a new one. Same concept as how landing a fully charged Sun Salutation "rewards" Wii Fit Trainer by letting her charge a new one. Every time your trap setup yields a successful hit, you can establish it anew. Know when to push and when to keep hunkering down.
their normals just seem really stubby and short rangeWell, I changed my main here to Isabelle. I can't do much with Inklings or with her, but I have a lot more fun with her. There is just something off about Inklings, I think it is their aerials. They are just off. But that is a matter for the Inklings' thread.
I just can't used to them at all. Pichu has super short normals but I can land them consistently with her, yet with Inklings... Nope. Love Inklings but I will pass for now.their normals just seem really stubby and short range
I do agree that her down special could use some more fine tuning to buff it out. It's much, much too easy for most to set it off or even outright destroy with out any punishment whatsoever, unlike with the tree that you will be forced to deal with for a while. I main the 3 Links myself, and the animal crossing duo are my heavy secondaries. Their pocket moves are always a good deterrent against certain projectiles yes, but other Isabelle players can never camp properly against any of my Links. The way I play with the Links just completely negates the viability of her Lloid trap, while the tree is still something I'm at least forced to jump over or roll around, etc. for a short while.Maybe I'm missing something about her that someone could enlighten me on but my current stance is that Isabelle is fun but undertuned and needs buffs, namely in her down special.
I do love that move!The Lloid Rocket is the best move in Smash. End of discussion.
As I've said in Villager discussions, nearly every last one of his moves has been nerfed in at least one way.