Mark The Page
Smash Apprentice
- Joined
- May 15, 2015
- Messages
- 96
Eh. I'm known for my creative tree shenanigans and I still think it's a bad move. I only set it up after kills or after launching the opponent so far away that I know I'll never reach them before they're comfortably back onstage. If you think the timer on Isabelle's gyroid is brutal... just try to chop down a tree before it withers. WFT's Header ball refreshes its timer when it's struck--would it have killed them to do the same for Villager?
Speaking of timers, be very careful when Pocketing certain projectiles. The Pocket no longer expires, but it also no longer resets items. This means Pocketed bombs and grenades can now explode before you can even throw them back.
Lastly, no, FooltheFlames , the d-air is DEFINITELY nerfed. It's got like twice the startup lag as in Smash 4. Even for meteor smashing it's still downgraded, because even when I didn't get the triple turnip I was still stage spiking or sending the opponent offscreen anyway. Or at least far enough away that I could go back to the ledge and intercept them with d-airs infinitely until one landed the kill.
The meteor effect on the turnips shouldn't be used for his offstage kills anyway. Villager only got a quick d-air because he already has like 4 or 5 better edgeguarding options anyway. I'll note that Isabelle does get more use out of it because her n-air has less vertical reach and she doesn't drop bowling balls. For when you don't have enough time to set up a fishing line. I still need to get used to Isabelle's offstage flowcharts.
Speaking of timers, be very careful when Pocketing certain projectiles. The Pocket no longer expires, but it also no longer resets items. This means Pocketed bombs and grenades can now explode before you can even throw them back.
Lastly, no, FooltheFlames , the d-air is DEFINITELY nerfed. It's got like twice the startup lag as in Smash 4. Even for meteor smashing it's still downgraded, because even when I didn't get the triple turnip I was still stage spiking or sending the opponent offscreen anyway. Or at least far enough away that I could go back to the ledge and intercept them with d-airs infinitely until one landed the kill.
The meteor effect on the turnips shouldn't be used for his offstage kills anyway. Villager only got a quick d-air because he already has like 4 or 5 better edgeguarding options anyway. I'll note that Isabelle does get more use out of it because her n-air has less vertical reach and she doesn't drop bowling balls. For when you don't have enough time to set up a fishing line. I still need to get used to Isabelle's offstage flowcharts.