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10heylookIalreadysaiditMario Bros lends itself well to side-tournaments methinks, though I don't think people will react well if it was introduced suddenly into a main tournament.
What skills? Jumping on a platform and stage adaption? These aren't necessities on every stage.Dre... All that you said just doesn't apply to smash. A stage like FD removes all kind of skills that smash is about. Not that it's a bad stage, but FD IS NOT THE MOST COMPETITIVE STAGE IN THE GAME!!!
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This, if a player loses to another player on this stage than that player is a worse player on this stage.@Dre:
That was a bad argument.
The necessary skills are different, but they are skills because they CAN be mastered. If player A lacks of them and lose in this stage because of that, is his fault completly.
Being better at every other skill doesn't make him the better player, winning makes him the better player. If a player doesn't know how to play on Smashville and his opponent counter-picks him there, HE DESERVES TO LOSE.But if A wins on every other stage, then clearly A is the better player.
If winning on one stage means as much as winning on every other stage combined, then the criteria for competitiveness is too broad.
The fact that the above situation is possible with this stage suggests overcentralisation of the stage gimmicks.
It doesn't matter if it's masterable, plenty of things not in
current competitive play are masterable, they just require too much of a deviation from the core criteria of skill.
The reason this won't get positive feedback is that no other stage is like this. Like playing Golf with tennis rackets would be competitive, but it's not golf anymore.
Nice example is nice.
Could someone provide examples of what vital skills are tested on every other stage EXCEPT Mario Bros?From my personal play-testing, I disagree with this. It tests skill such as reaction time, technical skill, mind-gaming, spacing, approaching, retreating, baiting, stage control and many other skills that are tested on every stage.
I wouldn't say it removes them, more so forces much more of the game play to be about the stage gimmicks by a pretty large amount more than the other skills.Could someone provide examples of what vital skills are tested on every other stage EXCEPT Mario Bros?
So, the stage gimmicks promote the following skills pretty much: Throwing skill, dodging skill, catching skill, stage control, teching and mind-gaming (plays a large role in getting the hazards to hit).I wouldn't say it removes them, more so forces much more of the game play to be about the stage gimmicks by a pretty large amount more than the other skills.
While it isn't the entire forcus, a large portion of the match is going to be able abusing the hazards.So, the stage gimmicks promote the following skills pretty much: Throwing skill, dodging skill, catching skill, stage control, teching and mind-gaming (plays a large role in getting the hazards to hit).
And as I keep saying, the hazards aren't the entire focus. Normal combat still occurs.
What?Whatever happened to making it as character vs. character as possible?
Grim you are da bess troll
This is not reason to ban a stage unless,This stage makes the game base around the stage. It's all about abusing the stage.
It's not like you abuse the flatness of FD as much as possible, it won't kill you, it's cannot be upgraded, you can't catch it either.