What issue are you referring to? Completely random freezing? I highly highly highly suggest updating to Beta04. I fixed a lot of bugs with that version.
Dan's code multiplies the FOV ratio, or whatever it technically is, by 4/3. Those other options in the Debug Menu are for changing that ratio for the specific setup you are playing on, because straight 16:9 is not always optimal. https://www.reddit.com/r/SSBM/comments/31lc8t/my_melee_looks_funny_an_in_depth_breakdown_of/I noticed the 20xx update 4.0 beat04 has multiple selections for widescreen support. Do those those differ in any way from the codes made by Dan Salvato or the ones posted on the Melee Gecko Codes page?
Also no-hud (x+D pad down) and widescreen codes do not play well with each other, after a few seconds of play. The screen will revert back to standard aspect ratio mid match. Its seems to happen every time the screen flash effect happens.
Also once this occurs the only way to revert back to widescreen ingame is to start a new match, but now its glitched until restart to only work with no hud on, and will go back to normal aspect ratio once the flash happens again.
I think the problem you are having with widescreen mode is a result of the way it was initially coded. Dan used a flag that was set within a register, but read within a different function than the one it was set in. Another 20XX code must get executed between the execution of the two widescreen code functions, that overrrides the flag value. I rewrote the widescreen code to use a dedicated RAM flag a couple weeks ago and it fixes the problem. I have the HUD disabled, with widescreen ON with my personal setup (Beta05 I guess) and it is working fine.
In 4.0 Beta, all you do is go to the Stage Select Screen and press d-pad down/up. If it's not working, then you have codes enabled in Dolphin or have some sort of bad ISO file.I'm still unable to get hacked stages working. Any advice would be awesome.
The entire 20XX code is just strewn about in various text files on my computer at the moment. I plan on eventually posting everything, but I'm sure it will be considered disorganized to anyone who isn't me. If anyone wants to contribute, they can write ASM codes and post them in the Melee Workshop. Then maybe just send me a message about putting it in the official build.I'm guessing the answer to this question is no, but I'll ask anyway; is hackpack code available anywhere online? Is there anyway coders who also happen to be part of the smash community can contribute besides reporting bugs?
Are there any plans to make the project open source? Any legal reasons stopping this?