Flossy
Smash Cadet
For the next update could you consider adding a toggle or something that causes the cpu to jump as soon as possible out of hitstun? It would really help in figuring out how well combos work. (It was also in v3 iirc)
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For the next update could you consider adding a toggle or something that causes the cpu to jump as soon as possible out of hitstun? It would really help in figuring out how well combos work. (It was also in v3 iirc)
Would it be possible to make an in game toggle that made the CPU always spot-dodge immediately after a tech? Either that or have them randomly spot dodge in place as a default behavior? I think that would make tech chase practice even more effective.
All these issues are being addressed in the new 20XX AI code that is nearing it's first release. It adds in global CPU dash dancing, wavedashing, shffl'ing, shielding/defensive options, ledgedashing, jumping/attacking out of hitstun, and some character specific stuff including Spacies recovery. They are really fun to play against now.Hey Achilles, played 20XX Update 4 at Toph's place and I congratulate you on everything you've accomplished, 20XX is truly changing everything.
I'd like to request new computer behavior that I think is extremely important to the efficacy of the training pack.
I think this behavior is strictly better than shine. Most importantly, this enables real tech chasing practice vs all characters, not just Fox / Falco. Additionally I find that I often think my tech chasing is better than it is, because if I'm late on my tech chase, spaced grab beats shine but loses to sidestep.
- Current Behavior: P2 CPU mixes up DI, mixes up techs. Fox and Falco shine immediately after tech.
- Proposed Behavior: P2 CPU mixes up DI, mixes up techs. All characters sidestep immediately after tech.
Is there any argument against this proposed change (besides more work / not as important as other work), and is there anything I can do to convince you that this is the best change that could be made for 20XX Update 4?
Why must you torture us sir? Any thoughts on a potential beta specifically to preview the AI functionality?All these issues are being addressed in the new 20XX AI code that is nearing it's first release. It adds in global CPU dash dancing, wavedashing, shffl'ing, shielding/defensive options, ledgedashing, jumping/attacking out of hitstun, and some character specific stuff including Spacies recovery. They are really fun to play against now.
Are all of these toggles? I dont wanna practice against a hyper active CPU at all times.All these issues are being addressed in the new 20XX AI code that is nearing it's first release. It adds in global CPU dash dancing, wavedashing, shffl'ing, shielding/defensive options, ledgedashing, jumping/attacking out of hitstun, and some character specific stuff including Spacies recovery. They are really fun to play against now.
I think the file names are outdated in the OP. TyFood.dat for example isn't C9 Fox, nor is TyFoxR.dat for Goku. Is there an updated list somewhere?(L Button) Alternate Costumes [Achilles]
- Hitting the L Button while a specific character costume is highlighted or selected, will cause the character's Character Select Portrait (CSP) background to change color and will turn the alternate costume ON.
- If the character is fully selected and the alternate costume is ON, hitting L will turn the alternate costume OFF, but the CSP will not revert back to the default color value. At this point, if you remove your selection token from the character icon, the CSP color will change back to normal (since the toggle is truly OFF).
Fox
- If an alternate costume is turned ON, it is permanently ON until being toggled OFF by a human.
Default | 20XX Alternate | Costume Picture
Normal (PlFxNr.dat) | Golden Brawl (TyRoyR.dat) |[WarriorKnight]
Orange (PlFxOr.dat) | Goku (TyFoxR.dat) |[RuKeN]
Lavendar (PlFxLa.dat) | Cloud9 (TyFood.dat) |[Qual_]
Green (PlFxGr.dat) | Ground Mission (TyFire.dat) |[Hatacatan]
Falco
Default | 20XX Alternate | Costume Picture
Normal (PlFcNr.dat) | Pink & White (TyMapB.dat) |[Veggies]
Red (PlFcRe.dat) | SS Falku (TyStar.dat) |[TheDekuNut]
Blue (PlFcBu.dat) | Shiny Wargle (TyMapA.dat) |[Steelia]
Green (PlFcGr.dat) | Zombie (TyMapC.dat) |[DarK LinK -X-]
Marth
Default | 20XX Alternate | Costume Picture
Normal [Blue] (PlMsNr.dat) | CATS (TyLink.dat) |[Steelia]
Red (PlMsRe.dat) | Pein (TyEtcE.dat) |[RuKeN]
Green (PlMsGr.dat) | Hylian Soldier(TyPola.dat) |[RuKeN]
Black (PlMsBk.dat) | Empire Arcadia (TyEtcD.dat) |[Anutim]
White (PlMsWh.dat) | Robin (TyMars.dat) |[TheDekuNut]
C. Falcon
Default | 20XX Alternate | Costume Picture
Normal (PlCaNr.dat) | SNES (TyMapD.dat) |[Luddoj]
Grey (PlCaGy.dat) | Batman (TyMapE.dat) |[RuKeN]
Red (PlCaRe.usd) | LowLandLions (PlCaRe.dat) |[Anutim]
White (PlCaWh.dat) | Twitch TV (TyRick.dat) |[Veggies, TerryJ]
Green (PlCaGr.dat) | Green Ranger (TyMew2.dat) |[WarriorKnight]
Blue (PlCaBu.dat) | Captain America (TySeak.dat) |[???]
Sheik
Default | 20XX Alternate | Costume Picture
Blue (PlSkBu.dat) | Midna (TyPlum.dat) |[Steelia]
Green (PlSkGr.dat) | Sothe (TyNoko.dat) |[Steelia]
Peach
Default | 20XX Alternate | Costume Picture
White (PlPeWh.dat) | Gold & Black (TyMoon.dat) |[Qual_]
Blue (PlPeBu.dat) | Rosalina (TyMnBg.dat) |[???]
Samus
Default | 20XX Alternate | Costume Picture
Normal [Red] (PlSsNr.dat) | Iron Man (TyJeff.dat) |[God with a Wavebird]
Lavender (PlSsLa.dat) | Dark Samus: Corruption (TyKart.dat) |[Steelia]
Ganondorf
Default | 20XX Alternate | Costume Picture
Normal (PlGnNr.dat) | Black & White (TyBalf.dat) |[Steelia]
Green (PlGnGr.dat) | Toon Ganon (TyCoin.dat) |[Steelia]
Want different alternate costumes than the default ones listed above?
Head to the Official Melee Texture Hack Thread to find others!Know how to use Photoshop or other image editors?
- Overwrite the 20XX Alternate Costume File, defined in the tables above, in your 20XX 3.0 ISO with a new costume file for the same character color.
Learn to make your own costumes!
Creating Melee Character Textures using the Melee Toolkit! It's Seriously So Easy....
---> gif 1 <---
---> gif 2 <---
---> gif 3 <---
Yes, but it requires a modchip (search google for XenoGC) and some soldering skills. Getting it going on a Wii is purely software and is typically faster, easier, and offers potential for other software or emulators as well. If you're interested but don't know where to start, look up guides for installing Homebrew, such as with the Letterbomb or Wilbrand methods (basically the same thing) and the HackMii installer. Wiis are pretty cheap too, especially if you find one for sale with a broken disc drive, since you probably won't be needing that.I wanna download this. But I wonder, is there any way at all to get this on the GameCube? Using Action Replay disc or whatnot?
That's for version 3.x; for version 4+, open up your disc in DTW and look for the characters section.I think the file names are outdated in the OP. TyFood.dat for example isn't C9 Fox, nor is TyFoxR.dat for Goku. Is there an updated list somewhere?
The specific scenarios is a great idea!Is there a good way to practice DI with this? Not sure if the event matches can be changed but I have this fantasy of having to smash di out of a falco/fox dair shine and getting a success if you don't get shined or if you grab the falco. Or a puff resting you and then getting a success of you don't get star KOed. Or really any situation in which you have react fast to survival di a common finisher, or combo di out of a deadly combo. With the right save states and recorded behavior I'd hope this could be possible, but I understand this is the stuff of dreams. Like what if the event match starts and you are just already a Marth getting repeatedly up aired by falcon?
Also
I NEED YOUR NEW CPU AI CODES NOW!! I want them.
I love this pack and as always thank you sooo much!
Dude' you're ****ing amazing.All these issues are being addressed in the new 20XX AI code that is nearing it's first release. It adds in global CPU dash dancing, wavedashing, shffl'ing, shielding/defensive options, ledgedashing, jumping/attacking out of hitstun, and some character specific stuff including Spacies recovery. They are really fun to play against now.
make sure any codes are off.I've been getting the error "IntCPU: Unknown instruction 02000301 at PC = 80003314 last_PC 80001f18 LR = 800c6308" when ever i try to load a stage, any help?
Yeah, next release.Why must you torture us sir? Any thoughts on a potential beta specifically to preview the AI functionality?
No, as of now they are not toggles. The custom AI won't apply to every AI type, so you can go in the Debug Menu and change it to something more normal if you want.Are all of these toggles? I dont wanna practice against a hyper active CPU at all times.
Also, I hope the CPU can buffer either spotdodge, rolls or shine after teching/getup
About the CPU recovery, how detailed is it? Did you take some of the suggestions Luckycharms have gotten for his AI project?
Such as Shortened SideB's, Sweetspot UpB angles, Airdodging, Shine stalling, DJ in different directions off stage (not towards the stage all the time)
Is the CPU Dash Dancing in a set pattern? Or does it utilize different Dash lengths?
If you can program a CPU that is trying to escape you at all times, that would be pretty interesting (+combo DI??)
When can expect the next update?
I wrote my own stage swap engine.Achilles1515 can you post or link me to a tutorial on how you manipulated the SSS?
No twitter. Don't really want one either right now.Achilles1515 Do you have a twitter or considered getting a twitter? I would follow to get updates since i dont check smashboards everyday
Thank you as always for the hard work, looking forward to beta 5!
datel sd media launcher, iircIs there a way to play the latest version (not beta) on GameCube?
please, tell me moredatel sd media launcher, iirc
Make sure you have alternate music turned off. I also would like to know how to change the background color for alt skins!I don't know if these have been mentioned yet, but I have a few bugs I have run into:
-The music is pretty buggy. The Melee music is okay, but everything else (not all of them but most) seems to sometimes just start making high pitched scratchy corrupted noises instead of playing the music. Sometimes any given song will combine with the last song played to create a horrifying combination of audio. I love the addition of music from other smash games, so if this could be fixed for the next update that would totally awesome.
-The "R" alternate skin for White Young Link is broken. When you press "R", the color scheme of the background changes, but when you go to start the match the game crashes. This is because the file for the alternate skin is missing (there's no .rat file for the alternate white costume).
Btw,
How would I go about changing the alternate skin background color schemes to match the skins I import?
Are you loading from SD or USB? Dios Mios or Nintendont? On your external hard drive in /games/GALE01/, are you booting an ISO or an extracted Root folder (so are you putting your ISO through DMToolbox / DiscEx or whatever those programs are)?I don't know if these have been mentioned yet, but I have a few bugs I have run into:
-The music is pretty buggy. The Melee music is okay, but everything else (not all of them but most) seems to sometimes just start making high pitched scratchy corrupted noises instead of playing the music. Sometimes any given song will combine with the last song played to create a horrifying combination of audio. I love the addition of music from other smash games, so if this could be fixed for the next update that would totally awesome.
-The "R" alternate skin for White Young Link is broken. When you press "R", the color scheme of the background changes, but when you go to start the match the game crashes. This is because the file for the alternate skin is missing (there's no .rat file for the alternate white costume).
Btw,
How would I go about changing the alternate skin background color schemes to match the skins I import?
http://smashboards.com/threads/the-...date-4-0-beta04.351221/page-134#post-20881731Make sure you have alternate music turned off. I also would like to know how to change the background color for alt skins!
Really smart idea. I hope this can be implementedI hope that we will get not only "Combo DI" (Down+away) but also Down, Up, and Straight Away.
Or even better: A value that corresponds to any direction (With a visual presentation?)
Or how about an ingame toggle say R+X+Dpad right - CPU will flash green and you can input the direction you want it to DI (sort of how you make it action spam).
REALLY don't recommend it. It's a homebrew boot disc and a terrible quality SD Gecko. Because the included SD Gecko is so bad Swiss has to run in 16MHz EXI mode, which makes 20XX lag mid-match. Completely useless for practicing because of that.please, tell me more
Make sure you have cheats disabledI keep getting this error when I pick a stage in 3.02 http://puu.sh/nlnkU.png. I have the correct melee and I did the instructions correctly twice.
Thank you, it worked.Make sure you have cheats disabled
You, me and everyone else, brother.one day I hope to open this thread and see "BETA 05 DOWNLOAD"
I check this thread everyday vv
the hype i have for the next release is unreal