ECHOnce
Smash Lord
Another idea I've had for a while, since we seem to be throwing some out rn. A CPU command (once they're fixed) that tells the computer to only walk up and grab you would be amazing for practicing optimal mash-outs. Hopefully that's possible to program lol, I've heard Melee CPU codes are pretty funky. If it is, the extra mile on this would be adding toggles for pummeling and delayed throws, so you can practice reacting to different throw animations (stop mashing and DI properly) if you don't mash out in time.
EDIT: I suppose the last part wouldn't be as important in Melee though lol. That came more from a PM perspective; tons of 50-50 grab mixups, and kill throws (which would have longer animations, so a common PM flowchart is to immediately DI the combo throw first, and then react with kill throw DI). ...It'd still be neat I guess?
EDIT: I suppose the last part wouldn't be as important in Melee though lol. That came more from a PM perspective; tons of 50-50 grab mixups, and kill throws (which would have longer animations, so a common PM flowchart is to immediately DI the combo throw first, and then react with kill throw DI). ...It'd still be neat I guess?
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