Achilles1515
is it possible that you could have the goku falco as an alternate costume in 20XX 4.0 like in 3.02? also, some of the hacked stages/single player stages dont work, like great bay and hacked hyrule temple.
There are a lot of good textures for [red] Falco, and it's becoming hard to choose which ones should be standard in the pack. The third stage select screen doesn't have everything hooked in yet.
With the discovery of adding new files, it is possible to add anything to the filesystem... granted it doesn't exceed the size specification of a Gamecube ISO. (1.45GB)
That is... the size specification if you don't want things to break.
I would assume so. I've actually never thought of adding arbitrary files in there, but it would be cool to put text files with extra info or something.
Is there a way to turn off CPU's SDI'ing my attacks?
Or, at least I believe they're applying SDI.
It might just be placebo.
Achilles1515
The SDI is vanilla CPU SDI. There is no way to turn it off at the moment. I started working on a smash DI code a few months ago that allowed this and more, but I ran into a few issues that I have yet to go back and fix..
Maybe I am not doing the right thing with how I organize the save files and 20XXTE Settings, but whenever I go to Name Entry on 20XX Beta 04, it just goes to Name Entry like normal. It doesn't go to 20XXTE or crash or anything like that.
You can't run TE and Beta04 at the same time, but their save files can all be on the same memory card. I need to check and make sure I am not using the same memory card filename as TE's data file, though.
I've got a bug with the newest beta (04). Before, I could set rumble for individual tags in the rumble screen, but now the tags don't even show up. I know the tags are saved, they show up after restarting. Using a wii with nintendont (memory card emulation).
This feature was disabled, to make the extended name tags functionality more stable. You'll need to just turn it by a per player basis.
So how much space does Melee leave us to work with, because I assume the game itself takes up the majority of that?
Last I checked with Beta04, I was a little under ~900 mbs. So I've still got a good chunk available. I think a vanilla Root folder is 1.33 gbs, so they were cutting it close.
Both Nintendont and Dolphin enforce the GC disc size limit strictly, for security reasons. 1.35GiB is the most you can use because of that. However, removing videos from the ISO does free up a fair bit of space, and I'm sure 1P mode stuff could be removed if need be.
http://smashboards.com/threads/mele...-here-in-the-op.247119/page-117#post-18822344
I can't believe this was almost a year ago...
This is the thread with the info dude. Honestly if you want the most features, you're better off with v3.02 for right now because it has more stuff in regards to actual practice. (Shiek will never transform into Zelda, spacies can apply shine pressure, etc.). Beta04 has a lot of new features (for custom music and new color overlays and stuff like that), but several old features have yet to return. Anyways, it is possible to run 20XXTE from beta04, you just run it the way you normally would on a vanilla ISO, just do it on the 20XX ISO. Easy as that.
No.
Is there a thread where it lists all of the features, and I mean ALL features in beta04, and how to use them? I just downloaded it, and its really cool, I just have no idea what I'm doing. Also, is it possible to run 20XX TE from 20XX Hack Pack beta 04? I read something about that earlier and if I could that would be fantastic.
All of the Beta features have not been listed, nor does a true list exist at the moment. I want to wait till I get more completed before taking the time to do that. I realize this is not necessarily the best decision, but I'm still in the slow process of adding and changing things.