Mingo
Smash Cadet
*sigh*... Okay ;( guess it was just a pipe dream. Thanks for the detailed reply though. Im just trying to understand that last part you said "uses new files within the ISO filesystem." so if you are no longer overwriting already existing files (i.e Trophies) and are using and creating "new files" does that mean you have unlimited space to create these "new files" and can therefore add any amount of content you want into the game? If so, what is the extent of new content that could be potentially added? (albeit may be primitive due to being made with what we have uncovered from the reverse engineered assembly code)We don't because reality.
1) We don't have the source code in the language the game was written in with comments, variables and function names. This forces us to have to reverse everything in assembly. This is hindering fast and deep advancement for modifications.
2) Finish a regular 1P Mode and watch all the names scroll by of those that contributed toward the development of Melee. There is a lot. All of which are paid professionals. They can afford to spend the massive amount of time it takes to create a game as visually stunning, fluid, and sharp as Melee because they are being paid thousands of dollars to do so. I would label this bullet point as "Time & Money" because Time = Money (not that I want it to be so, but that is just how the world works). Time towards work also equals time not spent with family. So having a regular day job and trying to "recreate" Melee in your free time would pretty much leave you with no friends/family or no finished product for probably a decade.
There's no need to reinvent the wheel. Also, the newest version does not replace trophy files and instead uses new files within the ISO filesystem.