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Texture and Vertex Hack Database & How-to Thread

Napos

Smash Ace
Joined
May 16, 2011
Messages
717
Ok so the first page has a how to, but how do I use stage hacks that are not the ones on the first page? or are those simply templates?
 

Photos

Smash Journeyman
Joined
Oct 14, 2009
Messages
399
Location
Dreamworld
this question has probably already been answered ages ago but does anyone know why/what to do about pokemon transformations taking a little longer when using textures?
It's because it has to draw the texture from the SD card. Or rather, a texture on the wii is worth two in the sd. lol, jk, but yeah, just loading from the sd.
 

Hozu

Smash Journeyman
Joined
Dec 11, 2009
Messages
347
I always thought that it loaded faster from the SD card, not slower. At least that's how it is for me.
 

Napos

Smash Ace
Joined
May 16, 2011
Messages
717
how do you setup a .gct? Do you do it through code manager? If so, How? or do you simple copy and paste into the folders in your SD card?
 

CRUSH_

Smash Cadet
Joined
Aug 13, 2008
Messages
66
So apparently vertex hacking moves a character's hurt boxes which makes replays mess up. I really really really like vertex hacks. Is there any way around this?
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Do you need homebrew for JUST texture hacks on characters? I don't want custom moves or special stages or anything, just characters.
Yeah you do, but if you don't want to softmod your Wii, there's always Smash Stack. You could load GeckoOS through Brawl without having to install anything.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Well, yeah, whatever Homebrew-loading method you use to run the Homebrew Channel installer, be it Twilight Hack, Bannerbomb, Smash Stack or Indiana Pwns, you can use to run whatever you want, be it Gecko or Riivolution. In theory, you could even run WiiExplorer this way and have a Homebrew menu without having to install anything to the system menu.
 

Inu_Yasha

Smash Cadet
Joined
Aug 29, 2005
Messages
61
Location
orlando, fl
Hmm well I did the twilight hack a couple years back so I'm not so up to date on the other methods but I suppose you're right...
 

ScareMl

Smash Journeyman
Joined
Aug 1, 2011
Messages
436
Location
Northern California
ok looking at that guide for the first time, i followed his instructions for stage textures. so i got gecko and the code from the infinite replay guide, and so when i created that directory: wii>private>...>meleee i didn't know which folder to put my stage file into. and the ones i got from brawl vault are an entire folder, so which file within those folders am i supposed to rename to STG(stagename).PAC
 

Dru2

Hail to the King
Joined
Nov 28, 2009
Messages
3,403
Location
Getting bodied at the nearest local
NNID
DruetheDruid
3DS FC
0189-9845-3398
Every character does NOT need their .pac file but, you need to name the .pac file the same way you named the .pcs file except without the .pcs extension (just the .pac extension instead) so Captain Falcon's .pac file would look like this: FitCaptain01.pac (of his first color, you need to change the number according to what you set it to for the .pcs, this is merely an example, it will not always be 01). The characters who DO need their .pac files are below:

Code:
...
Bowser
...
Does this mean Bowser needs multiple .pac files in his folder (like one for each texture you have for him) or just one?

Sorry if i wasn't supposed to ask, but i honestly couldn't find a Q&A thread where this question would fit.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
You need FitBowserXX.pcs and FitBowserXX.pac, replacing XX with whatever number the skin is. You only have to do this for skins you're replacing.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
remind me what the .pac files do again.

thats what makes the character after they go through zelda/sheik, super sonic, and warioman type transformations right?
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
Depends on the type of .pac file.

Something like FitMario00.pac would be a costume file, just like FitMario00.pcs.

Regular FitMario.pac files are his moveset and some other stuff, and FitMarioMotion.pac would be his animations.
 

Mario & Sonic Guy

Old rivalries live on!
Joined
Sep 18, 2007
Messages
22,424
Location
Mushroom Kingdom
NNID
TPitch5
3DS FC
5327-1637-5096
FitMarioFinal.pac is for Mario's Final Smash. However, only certain Final Smash PAC files can be texture edited.

Now, while most Final Smashes affect all color slots, the Pokemon Trainer is unique in that he has 5 Final Smash PAC files; one for each color slot. Also, Falco uses FitFoxFinal.pac, so he's the only fighter who does not have his own Final Smash PAC file.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
Also, Falco uses FitFoxFinal.pac, so he's the only fighter who does not have his own Final Smash PAC file.
Mind blown.

I'd also like to add, for completeness sake, is that the reason WHY Transforming characters need both files is that for some reason when they transform they always load from the PACs, even if they started the match loading from the PCS files (maybe it loads faster when uncompressed?).

For most characters, the PAC files are only loaded during single player modes and replays, so for that reason, it might be worth having them for characters with modified bones too so replays don't desync, but it's not necessary.
 

da K.I.D.

Smash Hero
Joined
Aug 22, 2006
Messages
19,658
Location
Rochester, NY
umm thats not exactly what I was looking for.

For example, when I want to change my music so that when I play on Final destination, instead of the FD song, it plays guiles theme from SF4. all I have to do is make the brstm (did that) and in the game that specific song has a letter/number combo attached to it, so all I have to do is make the guiles theme file B24.brstm or whatever on my sd card and that makes guiles theme play when I fight on FD.

My only problem is that I cant find the list of what letter/number combos correlate to which songs on which stages. Thats what i need.
 

Inu_Yasha

Smash Cadet
Joined
Aug 29, 2005
Messages
61
Location
orlando, fl
Here you go. Save them to a word document on your computer so you never have to look them up again :)

[COLLAPSE="Brawl Music Codes"]Battlefield
X04 - Battlefield
T02 - Menu (Super Smash Bros. Melee)
X25 - Battlefield Ver. 2
W21 - Battlefield (Melee)
W23 - Multi-Man Melee 1 (Melee)

Final Destination
X05 - Final Destination
T01 - Credits (Super Smash Bros.)
T03 - Opening (Super Smash Bros. Melee)
W25 - Final Destination (Melee)
W31 - Giga Bowser (Melee)

Delfino Plaza
A13 - Delfino Plaza
A07 - Title / Ending (Super Mario World)
A08 - Main Theme (New Super Mario Bros.)
A14 - Ricco Harbor
A15 - Main Theme (Super Mario 64)

Luigi's Mansion
A09 - Luigi's Mansion Theme
A06 - Castle / Boss Fortress (Super Mario World / SMB 3)
A05 - Airship Theme (Super Mario Bros. 3)
Q10 - Tetris: Type A
Q11 - Tetris: Type B

Mushroomy Kingdom: World 1-1
A01 - Ground Theme (Super Mario Bros.)
A16 - Ground Theme 2 (Super Mario Bros.)
A10 - Gritzy Desert

Mushroomy Kingdom: World 1-2
A02 - Underground Theme (Super Mario Bros.)
A03 - Underwater Theme (Super Mario Bros.)
A04 - Underground Theme (Super Mario Land)

Mario Circuit
A20 - Mario Circuit
A21 - Luigi Circuit
A22 - Waluigi Pinball
A23 - Rainbow Road
R05 - Mario Tennis / Mario Golf
R14 - Excite Truck
Q09 - Title (3D Hot Rally)

Rumble Falls
B01 - Jungle Level Ver.2
B08 - Jungle Level
B05 - King K.Rool / Ship Deck 2
B06 - Bramble Blast
B07 - Battle for Storm Hill
B10 - DK Jungle 1 Theme (Barrel Blast)
B02 - The Map Page / Bonus Level

Bridge of Eldin
C02 - Main Theme (The Legend of Zelda)
C09 - Ocarina of Time Medley
C01 - Title (The Legend of Zelda)
C04 - The Dark World
C05 - Hidden Mountain & Forest
C08 - Hyrule Field Theme
C17 - Main Theme (Twilight Princess)
C18 - The Hidden Village
C19 - Midna's Lament

Pirate Ship
C15 - Dragon Roost Island
C16 - The Great Sea
C07 - Tal Tal Heights
C10 - Song of Storms
C13 - Gerudo Valley
C11 - Molgera Battle
C12 - Village of the Blue Maiden
C14 - Termina Field

Norfair
D01 - Main Theme (Metroid)
D03 - Ending (Metroid)
D02 - Norfair
D05 - Theme of Samus Aran, Space Warrior
R12 - Battle Scene / Final Boss (Golden Sun)
R07 - Marionation Gear

Frigate Orpheon
D04 - Vs. Ridley
D08 - Vs. Parasite Queen
D07 - Opening / Menu (Metroid Prime)
D06 - Sector 1
D09 - Vs. Meta Ridley
D10 - Multiplayer (Metroid Prime 2)

Yoshi's Island (Brawl)
E02 - Obstacle Course
E07 - Obstacle Course (Winter)
E01 - Ending (Yoshi's Story)
E03 - Yoshi's Island
E05 - Flower Field
E06 - Wildlands

Halberd
F06 - Meta Knight's Revenge
F01 - The Legendary Air Ride Machine
F05 - Gourmet Race
F04 - Butter Building
F02 - King Dedede's Theme
F12 - Squeak Squad Theme
F07 - Vs. Marx
F08 - 0² Battle
F03 - Boss Theme Medley
F10 - Checker Knights
F09 - Forest / Nature Area
F11 - Frozen Hillside

Lylat Cruise
G10 - Space Armada
G02 - Corneria
G01 - Main Theme (Star Fox)
G03 - Main Theme (Star Fox 64)
G04 - Area 6
G11 - Area 6 Ver. 2
G05 - Star Wolf
G09 - Star Wolf (Star Fox: Assault)
G07 - Space Battleground
G08 - Break Through the Ice
Q12 - Tunnel Scene (X)

Pokémon Stadium 2
H01 - Pokémon Main Theme
H03 - Road to Viridian City (From Pallet Town / Pewter City)
H02 - Pokémon Center
H04 - Pokémon Gym / Evolution
H05 - Wild Pokémon Battle! (Ruby / Sapphire)

Spear Pillar
H06 - Victory Road
H08 - Dialga / Palkia Battle at Spear Pillar!
H07 - Wild Pokémon Battle! (Diamond / Pearl)
H09 - Team Galactic Battle!
H10 - Route 209

Port Town Aero Drive
I01 - Mute City
I03 - Fire Field
I02 - White Land
I04 - Car Select
I05 - Dream Chaser
I06 - Devil's Call in Your Heart
I07 - Climb Up! And Get The Last Chance!
I08 - Brain Cleaner
I09 - Shotgun Kiss
I10 - Planet Colors
R09 - Golden Forest (1080°Snowboarding)
W18 - Mach Rider (Melee)

Castle Siege
J02 - Fire Emblem Theme
J04 - With Mila's Divine Protection (Celica Map 1)
J08 - Attack
J06 - Preparing to Advance
J07 - Winning Road - Roy's Hope
J03 - Shadow Dragon Medley
J13 - Ike's Theme
J09 - Against the Dark Knight
J10 - Crimean Army Sortie
J11 - Power-Hungry Fool
J12 - Victory Is Near
W17 - Fire Emblem (Melee)

WarioWare
M01 - WarioWare, Inc.
M02 - WarioWare, Inc. Medley
M08 - Ashley's Song
M07 - Ashley's Song (JP)
M06 - Mike's Song
M05 - Mike's Song (JP)
M04 - Mona Pizza's Song
M03 - Mona Pizza's Song (JP)
M09 - MicroGame$ Theme 01
M10 - MicroGame$ Theme 02
M11 - MicroGame$ Theme 03
M12 - MicroGame$ Theme 04
M13 - MicroGame$ Theme 05
M15 - MicroGame$ Theme 06
M16 - MicroGame$ Theme 07
M17 - MicroGame$ Theme 08
M18 - MicroGame$ Theme 09

Distant Planet
L06 - Main Theme (Pikmin)
L01 - World Map (Pikmin 2)
L07 - Stage Clear / Title (Pikmin)
L02 - Forest of Hope
L04 - Ai no Uta
L08 - Ai no Uta (French Version)
L05 - Tane no Uta
L03 - Environmental Noises
R08 - Title (Big Brain Academy)

Smashville
N01 - Title (Animal Crossing)
N02 - Go K.K. Rider!
N03 - 2:00 a.m.
N06 - Town Hall and Tom Nook's Store
N05 - The Roost
N07 - K.K. Crusin'
N08 - K.K. Western
N09 - K.K. Gumbo
N10 - Rockin' K.K.
N11 - DJ K.K.
N12 - K.K. Condor

New Pork City
K07 - Porky's Theme
K09 - Unfounded Revenge / Smashing Song of Praise
K08 - Mother 3 Love Theme
K10 - You Call This a Utopia?!
K05 - Humoresque of a Little Dog
K01 - Snowman

Summit
Q07 - Ice Climber
Q06 - Balloon Trip
Q08 - Shin Onigashima
Q05 - Clu Clu Land
W13 - Icicle Mountain (Melee)

Skyworld
P01 - Underworld
P03 - Skyworld
P02 - Title (Kid Icarus)
P04 - Kid Icarus Original Medley

75M
B04 - Donkey Kong
B03 - Opening (Donkey Kong)
B09 - 25m BGM

Mario Bros.
A17 - Mario Bros.
Q02 - Gyromite
Q01 - Famicom Medley
Q13 - Power-Up Music
Q14 - Douchuumen (Nazo no Murasamejo)

Flat Zone 2
R04 - Flat Zone 2
Q04 - Chill (Dr. Mario)
W14 - Flat Zone (Melee)

Hanenbow
R03 - Hanenbow Intro Chimes

Pictochat
R02 - PictoChat
R10 - Mii Channel
R11 - Wii Shop Channel
R15 - Brain Age: Train Your Brain in Minutes a Day
R16 - Opening Theme (Wii Sports)
R17 - Charge! (Wii Play)
R13 - Shaberu! DS Cooking Navi
R06 - Lip's Theme (Panel de Pon)
W20 - Dr. Mario (Melee)

Shadow Moses Island
S06 - MGS4 ~Theme of Love~ Smash Bros. Brawl Version
S02 - Encounter
S03 - Theme of Tara
S08 - Battle in the Base
S04 - Yell "Dead Cell"
S07 - Cavern
S05 - Snake Eater (Instrumental)
S10 - Theme of Solid Snake
S11 - Calling to the Night

Green Hill Zone
U01 - Green Hill Zone
U04 - Angel Island Zone
U02 - Scrap Brain Zone
U03 - Emerald Hill Zone
U06 - Sonic Boom
U07 - Super Sonic Racing
U08 - Open Your Heart
U09 - Live & Learn
U10 - Sonic Heroes
U11 - Right There, Ride On
U12 - HIS WORLD (Instrumental)
U13 - Seven Rings In Hand

Temple
C03 - Great Temple / Temple
W24 - Temple (Melee)

Yoshi's Island (Melee)
W05 - Yoshi's Island (Melee)
W15 - Super Mario Bros. 3 (Melee)

Jungle Japes
W03 - Jungle Japes (Melee)
W26 - Kong Jungle (Melee)

Onett
W12 - Mother (Melee)
W19 - Mother 2 (Melee)

Corneria
W08 - Corneria (Melee)
W28 - Venom (Melee)

Rainbow Cruise
W02 - Rainbow Cruise (Melee)
W01 - Princess Peach's Castle (Melee)

Green Greens
W07 - Green Greens (Melee)
W06 - Fountain of Dreams (Melee)

Big Blue
W11 - Big Blue (Melee)
W29 - Mute City (Melee)

Brinstar
W27 - Brinstar (Melee)
W04 - Brinstar Depths (Melee)

Pokémon Stadium
W09 - Pokémon Stadium (Melee)
W16 - Battle Theme (Melee)
W10 - Poké Floats (Melee)

Menu
X02 - Menu 1
X03 - Menu 2
W30 - Menu (Melee)
X01 - Super Smash Bros. Brawl Main Theme

Subspace Emissary
Y01 - The Subspace Emissary - Overworld
Y02 - The Subspace Emissary - Desert Stage
Y03 - The Subspace Emissary - Dungeon Stage
Y04 - The Subspace Emissary - Danger Ahead
Y05 - The Subspace Emissary - Battle Theme
Y07 - The Subspace Emissary - Final Battle
Y08 - The Subspace Emissary - Outro
Y09 - The Subspace Emissary - DK Island Swing
Y10 - The Subspace Emissary - Airship Fortress
Y11 - The Subspace Emissary - Metroid Data-Selection
Y13 - The Subspace Emissary - Brinstar Remix
Y14 - The Subspace Emissary - Machine Stage
Y15 - The Subspace Emissary - Subspace Area
Y16 - The Subspace Emissary - Ambiente SFX
Y17 - The Subspace Emissary - Stage Clear

Victory Themes
Z01 - Mario Series
Z02 - Donkey Kong Series
Z03 - Legend of Zelda Series
Z04 - Metroid Series
Z05 - Yoshi
Z06 - Kirby Series
Z07 - Star Fox Series
Z08 - Pokémon Series
Z10 - Captain Falcon
Z11 - Mother Series
Z16 - Ice Climbers
Z17 - Fire Emblem Series
Z18 - Mr. Game & Watch
Z21 - Wario
Z22 - Meta Knight
Z23 - Pit
Z25 - Olimar
Z35 - R.O.B.
Z46 - Solid Snake
Z47 - Sonic The Hedgehog

Other Sound Effects & Music
X07 - Online Practice Stage
X08 - Results Display Screen
X09 - Tournament Registration
X10 - Tournament Grid
X11 - Tournament Match End
X13 - Classic: Results Screen
X15 - All-Star Rest Area
X16 - Home-Run Contest
X18 - Boss Battle
X19 - Trophy Gallery
X20 - Sticker Album / Album / Chronicle
X21 - Coin Launcher
X23 - Stage Builder
X26 - Target Smash!!
T05 - Master Hand
X22 - Classic Mode Clear
X06 - Alternate Results Screen?
X24 - Nothing?
Z50 - Continue
Z51 - Game Over
Z54 - New Feature 01
Z55 - New Feature 02
Z56 - New Feature 03
Z57 - New Feature 04
Z58 - New Feature 05
[/COLLAPSE]
 

Sylarius

Smash Ace
Joined
Sep 27, 2011
Messages
585
Location
Saskatoon, SK
Hello.
I am about to buy an SD card today since I don't have one yet, and texture hacking would be nice. Just a question:

How do I install the Homebrew channel? Is it available on the Wii Store or do I need to transfer it from a computer somehow? If it's the latter, I don't know how to do that, so could someone explain it to me? x:

For Smashville, is it STGSMASHVILLE.PAC ?

How do I load up Brawl through Gecko OS?

(x.x)a any help wold be greatly appreciated.
 

TommoPuppy

Smash Lord
Joined
Feb 4, 2010
Messages
1,376
Location
Australia
NNID
Tommohawk
1. It's unlicened software so you have to download it from the net and hack it onto your Wii using a glitch in the Wii Menu/a game. There are tutorials out there. Look for one relevant to your system menu version. I recommend the Letter Bomb method.

2. No, for Smashville there are 5 slots for the different times of day. Look at the first couple of posts for a key on what stages correspond to what IDs.

3. Insert disc, load GeckoOS, make sure cheats are activated and launch game. Simple.
 

Xyro77

Unity Ruleset Committee Member
Joined
Aug 25, 2003
Messages
17,885
Location
Houston,Tx
Ok i need some help guys, all i want is custom music(which i know how to do) and infinite replay.

So on the OP im stuck and step 3.

I have code manager and i have the correct [collapse=code]E0000000 80008000
225664EC 00000000
0401BFE0 4858BE20
065A7E00 00000070
38A00067 38810020
3CE0805A 60E37C18
4BE52531 38A0007F
3883FFE8 38610020
4BE52521 38A00068
60E47C18 38610020
9421FF80 BC410008
38610088 4BA74DB9
7C7C1B78 2C030000
4082000C 38210080
4800001C B8410008
38210080 4BE524E5
38610008 4BA742E1
7C7C1B78 4BA741E8
040223E0 48585BC0
065A7FA0 00000028
80010044 3C608001
6063581C 7C001800
4082000C 7FDDC850
3BDEFFE0 93DB0008
4BA7A424 00000000
0401CD0C 4858B1F4
065A7F00 00000038
2C030000 4182000C
4BA7DD51 4BA74E04
80780008 2C030000
41820014 8118000C
7C634214 7C7B1850
48000008 8078000C
4BA74DE0 00000000
043EE9D8 48000014
043EEBD4 48000014
043D8B9C 48000018
043E9B4C 38600000
043E9D38 38600000
043D8C80 60000000
80000000 80406920
80000001 805A7C00
8A001001 00000000
045A7C10 2F525342
045A7C14 452F7066
80000001 805A7B00
8A001001 00000000
065A7B10 0000000F
2F525342 452F7066
2F736F75 6E642F00
041C6CE0 483E0D20
065A7A00 00000028
9421FF80 BC410008
3C60805A 60637B1F
4BE52931 B8410008
38210080 4BE52995
4BC1F2C4 00000000
065A7900 00000078
9421FF80 7C0802A6
9001000C BC810010
9421FF00 7C872378
54B2BA7E 7CD33378
38800000 9081000C
90810010 90610014
90810018 3880FFFF
9081001C 38610020
90610008 7CE43B78
38A00080 4BE529F5
38610008 4BA752A1
60000000 80210000
B8810010 8001000C
7C0803A6 80210000
4E800020 00000000
043E399C 481C3F04
065A78A0 00000010
80BC0020 7CA59214
3A400000 4BE3C0F4
043DBAEC 481CBDE4
065A78D0 00000018
800302A4 2C130000
41820008 7E609B78
3A600000 4BE3420C
041CDF7C 483D9884
065A7800 00000098
818C0014 9421FF80
BC410008 3D009034
61089D94 7C034000
4082003C 7C882378
3C60804D 60630000
3C80805A 60847B00
7CC53378 38C04200
80E40080 2C070000
40820014 60000000
480000B9 2C030000
41820010 B8410008
80210000 4BC26724
70A501FF 3868FFFF
3C80804C 6084FFFF
7C842A14 38A04001
38A5FFFF 8C040001
9C030001 2C050000
4082FFF0 B8410008
80210000 4BC2670C
141CCF90 483DA770
065A7700 00000048
9421FF80 BC410008
7FE3FB78 3C80805A
60847B00 38A00000
38C04000 480001E5
90640080 807F0008
907A0014 907A005C
907A0074 B8410008
80210000 807F0000
4BC25854 00000000
E0000000 80008000[/collapse] but i dont know how to turn it into that gct file or what to name it.....ect. help please?




nvm i think i did it. where is the infinite replay code?
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Tags in replays
* 0404B140 38A00000

infinite replays
* 040E5DE8 60000000
* 04953184 60000000
* 04953224 60000000
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
*shrug*

I don't frequent this sub-forum, he probably already got an answer from someone else anyway.
 

liberator

Smash Rookie
Joined
Jan 26, 2012
Messages
4
need help badly

heya guys alright iv followed this guide on the first page for PAL to the absolute T iv done my codes fine iv done everything as said using the latest geckoos

yet when i run the game threw gecko i come to a black screen

now i dunno if my hoocks are wrong but im using default and loading codes from sd or whatever

now when i take the phatom wings code shown on the first page the whole gct out of my sd card it runs fine threw gecko

so my question is have i done something wrong with the codes?? can someone PLEASE !! give me a step by step instruction in making the codes work or another way to run it in the wii
 

liberator

Smash Rookie
Joined
Jan 26, 2012
Messages
4
lol sorry i posted that on my iphone yesterday




LOL ok now i got gecko loading the game using a updated phantom wings of another site, seems to work ok =) .but now the game actually freezes as soon as the main menu loads up =( help ??
 
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