Bones0
Smash Legend
Well okay, is Pink Shinobi going?
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I don't like the idea of using the status of better and worse players to determine whether something is broken. The logic is circular.And what if Armada wins? Armada is arguably the best player in the world, and you still think that camping would be the sole reason for any victory of his on KJ64? Like I keep saying, if you can camp players worse than you but not players better than you, then clearly camping on KJ64 is not broken, because a broken strategy would allow you to beat players better than you!
Then Hyrule should be legal.I've said several times that a character being bad on a stage doesn't make a stage bannable, it makes the character inherently worse, the same way a nonviable match-up does.
It's hard to avoid that sort of logic, but when/if I claim that player A is superior to player B, I attempt to empirically justify that claim (preferably based on tournament results). If I am claiming that player A is better than player B, that is the same as me saying, "Player A not only consistently beats player B in tournament sets, but also consistently beats other players who consistently beat player B." (However, this can sometimes become gray area. I know two players who are in the strange situation that the first player consistently beats other players who consistently beat the second player, but the second player consistently beats the first player. I couldn't tell you which player is "better" because my definition of "better" does not apply to either one.)I don't like the idea of using the status of better and worse players to determine whether something is broken. The logic is circular.
I'm not even sure how you logically came to that conclusion from my statement.Then Hyrule should be legal.
I think it's definitely possible for better players to lose to worse players, and I don't necessarily think that's a bad thing. I know that this seems like circular logic, but what I mean by that is that consistency also plays a role in determining the probability that player X wins a tournament vs. the probability that player Y wins a tournament. Even though, for example, Tai is clearly better than me, he still occasionally loses to me (last time we played, I beat him in a set). However, this is just due to the fact that, even though he is better than me, his probability of beating me is not 100%. I don't think Tai's probability of beating me necessarily has to be 100% to be able to say with a great deal of certainty that he is the better player.Ferrish, I don't mind what you've just said. What I have a problem with is this idea that a better player can lose to a worse player. "Better" and "worse" are not such black and white concepts.
Yeah I know right? Everyone knows that the better player always wins.this idea that a better player can lose to a worse player.
Right, and you are saying that Peach beating ganon on that stage(even though kage claims RC didn't play it correctly) is justification for banning that stage?It isn't the fact that Pink Shinobi that is evidence of the stage being broken. The evidence is in the strategy he used where it is evident there wasn't anything Rock Crock could have done.
I already tried KJ vs him before once or twice but I got destroyed just because he's better than me but I mean we fought just like a regular match because that's how I fight. I'll say it one more time, I think Ganon vs Peach on KJ is a good CP for Ganon, I would totally bring a Peach on KJ and have done so when I could. I've beaten Vwins on that stage plenty of times when he usually beats me pretty hard on the regular stages. Edgeguarding Ganon on KJ is not as easy as the neutral stages and Peach loses some of her strengths on that stage too I think, because of the slants on the ground, certain combos don't work anymore for example.And what if Armada wins? Armada is arguably the best player in the world, and you still think that camping would be the sole reason for any victory of his on KJ64? Like I keep saying, if you can camp players worse than you but not players better than you, then clearly camping on KJ64 is not broken, because a broken strategy would allow you to beat players better than you!
There were 5 or so matches that were posted a while ago. Pink Shinobi vs. Rock Crock, Smasher89 vs. AJP and others, and I think someone said something about Pink Shinobi vs. Mango; I didn't watch that one.I'll ask the obvious question. What other matches?
You'd think that, and that people would play to win, etc, but they don't. This game already has a handful of strategies that are super close to having freebies but then they don't use them. Like for whatever reason Fox players still insist on attacking Zelda when they can camp her and make the match basically 100-0. Sheiks refuse to CG and most IC players I know of refuse to wobble or are terrible at it. And so on. For the last 9 years I've been playing this game, people will time and time again forfeit free victories willingly.Maximizing the risk/reward ratio by minimizing risk to as close to 0 as possible. The ultimate reward is the game win and if no retaliation is possible the risk is 0. Any game that allows one player to make their risk/reward infinite is by definition imbalanced and broken. If this were ever possible the game would instantly devolve into all players attempting this strategy and whoever could land the first hit would win. This is the principle that Hyrule was banned under.
Even that evidence is not good enough imo since there are so few instances. Why not ban Dream Land when Armada camped Hbox successfully everytime? You know? lol.There were 5 or so matches that were posted a while ago. Pink Shinobi vs. Rock Crock, Smasher89 vs. AJP and others, and I think someone said something about Pink Shinobi vs. Mango; I didn't watch that one.
That is something that has been annoying me. The pro-ban side, rather than attempting to prove that KJ64 is ban-worthy, expects us to prove to them that KJ64 is not ban-worthy, knowing full well that it is infinitely more difficult to prove that something is not ban-worthy. We basically have to prove that 325 MU's (dittos are automatically balanced) are not broken, which (because examples are logically insufficient) requires a lot of abstract reasoning and hypothetical thinking, methodologies that they purposely try to discourage. And when we ask them for evidence that KJ64 is ban-worthy, they hide behind the guise of, "You should be proving this to us, we don't need to prove anything to you!" rather than providing anything of substance!One would say that the burden of proof lies upon those who want to ban KJ64, Bones, not upon those who defend it, or are asking for proof. So far, no one who is against banning KJ64 has seen anything conclusive from those who do want it banned.
True, but then we have to consider what "in a vacuum" means. Does this mean an infinitely large, flat stage like FD with no death barriers? Does performance on platforms affect this? Do weight and falling speed affect this, even though how "good" or "bad" weight and falling speed are depends on the size of the death barriers? etc. There are, I think, far fewer MUs than you think that can be determined by this method, because it really only applies to MUs where one side has an advantage that is not decreased by any possible game mechanics.When he says "in the beginning," I think he means, "in a vacuum." Like, looking at characters absent of stages. I'm not sure if Pichu being worse because it loses to a lot of characters is comparable to Pichu being worse because it loses on a lot of stages. Regardless of stage, Pichu loses to Fox. That's why Pichu is bad. Not because Pichu has less viable stages...
Absolutely nothing can be said about this game without stages. You need a stage to make any claim like "Pichu loses to Fox," because there is no game to be played without stages.Like, looking at characters absent of stages.
No. Pichu loses to Fox because he has no stages on which he can win. Whether a stage could exist is open for debate (though a contrived example is easy to come up with), but this argument in its entirety is absurd.Regardless of stage, Pichu loses to Fox. That's why Pichu is bad. Not because Pichu has less viable stages...
I don't think you are understanding the meaning of a zero risk strategy...BTW2 Sveet, just because a strategy is very low-risk or even close to zero-risk is not enough to ban it if it is not sufficient to allow worse players to beat better players. At the end of the day, the purpose of a set is to determine which player should advance to the next round. If a zero-risk strategy fails to disrupt that, if a zero-risk strategy only works when the player who would advance under normal circumstances attempts it, then what is wrong with it? All it does at that point is guarantee that the better player advances, which is exactly the point of the set to begin with.
I think I do. Make Sheik's ledge-stalling better to the point where it is literally frame-wise impossible for Link to do anything about it. That is a zero-risk strategy. There is no way I can touch Sheik once she's on that ledge. But Sheik still needs to get a stock or % advantage against me AND evade my projectiles to grab the ledge before I can do anything about it AND successfully ledge-stall for 8min without getting bored or messing up. Someone who has the patience, skill, and determination to do all that to me would probably beat me under normal circumstances. It'd be boring. I'd probably feel salty about it. But it wouldn't disrupt the set as a whole other than making it take forever.I don't think you are understanding the meaning of a zero risk strategy...
So Pichu doesn't lose to Fox because of his inability to approach Fox, or his poor answers to Fox's pressure? I understand that all games are played on a stage, and so looking at an MU outside of a stage sounds silly, but if you consider the characteristics/options of one character compared to another, than you can, to a degree, see who loses to who.Absolutely nothing can be said about this game without stages. You need a stage to make any claim like "Pichu loses to Fox," because there is no game to be played without stages.
No. Pichu loses to Fox because he has no stages on which he can win. Whether a stage could exist is open for debate (though a contrived example is easy to come up with), but this argument in its entirety is absurd.
In order to know whether Pichu is unable to approach, or whether Fox has any sort of pressure, you need a stage to play on. If a stage came up where Pichu were able to beat Fox (and, as I said before, a contrived example is easy to come up with), what would you really say?So Pichu doesn't lose to Fox because of his inability to approach Fox, or his poor answers to Fox's pressure?
You really can't. You can pretend to, but how are you even defining expressions like "approach" and "pressure" without having stages to play on?I understand that all games are played on a stage, and so looking at an MU outside of a stage sounds silly, but if you consider the characteristics/options of one character compared to another, than you can, to a degree, see who loses to who.
But thats not even a 0 risk strategy. Theres the risk of getting hit and the risk of messing up. A strategy without risk would be like starting on the edge and the only thing needed to continuously stall is hold A, as well as having full invincibility and counting as holding the edge at all times so you can't be edgehogged.I think I do. Make Sheik's ledge-stalling better to the point where it is literally frame-wise impossible for Link to do anything about it. That is a zero-risk strategy. There is no way I can touch Sheik once she's on that ledge. But Sheik still needs to get a stock or % advantage against me AND evade my projectiles to grab the ledge before I can do anything about it AND successfully ledge-stall for 8min without getting bored or messing up. Someone who has the patience, skill, and determination to do all that to me would probably beat me under normal circumstances. It'd be boring. I'd probably feel salty about it. But it wouldn't disrupt the set as a whole other than making it take forever.
... I'm just gonna quote something that I wrote a little while ago, with some added emphasis.But thats not even a 0 risk strategy. Theres the risk of getting hit and the risk of messing up. A strategy without risk would be like starting on the edge and the only thing needed to continuously stall is hold A, as well as having full invincibility and counting as holding the edge at all times so you can't be edgehogged.
I think I do. Make Sheik's ledge-stalling better to the point where it is literally frame-wise impossible for Link to do anything about it. That is a zero-risk strategy. There is no way I can touch Sheik once she's on that ledge. But Sheik still needs to get a stock or % advantage against me AND evade my projectiles to grab the ledge before I can do anything about it AND successfully ledge-stall for 8min without getting bored or messing up. Someone who has the patience, skill, and determination to do all that to me would probably beat me under normal circumstances. It'd be boring. I'd probably feel salty about it. But it wouldn't disrupt the set as a whole other than making it take forever.