Emperor Time
Smash Lord
...W/E
Marth has better long range support with shooters, though.
Marth has better long range support with shooters, though.
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I'm not. When did I say that?B/c it seems to me that all you're doing is making a loser build for Marth's team and saying this is Marth's best team he HAS to use them Ike wins, gg.
Marth has a freaking army and a wide range of fighters. Stop limiting him.
Yes, it is true, since we're talking about Marth.That's actually not true.
Guerilla warfare, many types of operations, you're often better off with fewer people. It's very important for remaining undetected.
In general, it also confers advantages in mobility and supply line need.
Ike has more experience in open warfare than Marth has in guerrilla, but they'll both try to stick to what they're used to.He could... but he'd lose, badly.
He's got less experience in that type of warfare and Marth would be trained in it since basically birth (comes with the territory of being royalty).
Marth could do guerrilla warfare too (he did it in a very limited fashion)... but he doesn't have the experience either, he'd lose badly.
I agree, his squad in PoR included people like Nephenee, Brom, Lucia, Ranulf, etc.Though Ike should have a larger squad for this too.
I agree. How many are we talking?Marth needs plenty of generic grunts as well (edit: along with actual good people of course, particularly effective warriors and unit commanders).
We could...You are right.
Anyway, considering we are giving both of them their best units, and we are using PoR Ike, why don't we give him control of some crimean soldiers too?
Well, mobility and supply lines do come back to bite him, but his style of warfare likes larger numbers.Yes, it is true, since we're talking about Marth.
Depens on how large we wanna scale it.I agree. How many are we talking?
No.Ike's team should consist of 15 members.
Marth's should be....35 members?
>.>No prob. Let me check what characters Ike can have.
Hey, can we bring back the dead?
And, can we add Radiant Dawn's characters?
No way.10 vs 40 I think would favor too much marth, whereas 20 vs 50 sounds more even.
Why do you think I'm emphasizing realism?I hope we don't even out the match so much that it ends in a tie.
That's no fun.
If the zerg has jaedongs micro, than the protoss are ****ed.This fight is basically Zerg vs Protoss.
Just remember, unit stats aren't what it's about, even inter-fe-game isn't comparable.http://www.serenesforest.net/fe11/average/
Oh wow.
Shadow Dragon's units are really really bad. Guess what I said was not BS.
But they are both known not only for individual skill but for commanding armies, so its sure that it isnt going to be "Random grunts OHKO marth/ike".You can't determine who is better if the characters have their parties. Because for all we know, a random could just go kill someone like Marth and then suddenly he's better than Ike? Yeah, this should just be Marth vs Ike.
And i can count the number of usefull units on ike's party with my 3 fingered hands. Sure they can be better, but, are they able to take tons of "units" witought being deceived?There are 46 realistic characters without taking away the old men and guys who still use some magic to transform etc.
And Tocador, most of Marth's units are not decent. I can count the number of decent units in Marth's army with one of my 8 fingered hands.
Hell, not even Marth, the game's hero, is decent.
The rest are grunts.