Thanks for the advice.
I can see that you're on the right track with your movement, you just have to work on moving around more efficiently. Efficiently meaning........*snip*
This is a big problem I have, and I think I know why. I think one reason is that since there is only one person I can practice with that is close to me, I am used to playing against his style, which is VERY defensive. I can do tons of movement and he will normally be very still. So I have to get used to playing against people who are as mobile as/more mobile than I am. This I think will fix itself gradually over time as I gain experience playing against different people more often.
The other reason is something I will have to really work at. I am really offensive with almost all of my characters. I like to attack first and I like to do it quickly. Certain characters I am more defensive with (Zelda, Ness), but with Mewtwo, I am pretty offensive. I like this kind of style, but I have to be careful with it because when I get in this "offensive-mode", I tend to sort of blank out on when my opponent is approaching me with an attack because I only think about what I am going to do next and not what is about to hit me. So I will have to work on being mindful of my opponents movement as well. I am able to achieve this with my Luigi(Who I think is my best character), so I will have to transfer this over to my Mewtwo.
Take your time when you land grabs at middle percentages. Mewtwo has a lot of hit-stun with his pummel, so take advantage of it, since it is one of the best ways to reset your damage from.........*snip*
I definitely need to use the pummel more. Sometimes I forget that I need to use my brain with Mewtwo's throw game and not just my fingers. I'll be playing and wanting things to look cool and fast and flashy, but a throw without adequate follow-up doesn't look cool no matter how fast I do it.
Last major thing I noticed was that you're missing your mark on your combos. You land a good down tilt, and you're.........*snip*
This may be my biggest problem. I need to take my time to learn what works and what doesn't. I have a theory on why it is a problem of mine. I think this is a problem because I don't exactly own the game. My friend owns it. So I am not able to practice combos/tech skill/learn percentages and what not as much as I would like. Most of my tech things that I know I learned gradually over time in matches against my friend. Wave-dashing wasn't learned over a one day tech skill practice session, it was learned over weeks of gradual playing in matches against my friend.
Long story short: I need to buy a gamecube console and the game itself.
Once I do get the game, I will practice my tech skill until it is solid(I still need to learn moonwalking). Then I will practice combos against CPU's so I learn what works against certain characters at certain percentages. Then I can use what I learn against human opponents and see how certain DI affects my combos and then I will make adjustments accordingly.
My goal (If possible) is to have a unique style with my Mewtwo, where he is fast and flashy but still very efficient and smart. I would like my style with him to be unique, but I will also like to be able to do incorporate stuff that Mewtwo's before me (like you, V3ctorman, and KAOStar) have done. In short I want to learn everything about Mewtwo so I could apply any strategy/trick against someone at any time.
However, at the moment I am still a scrub. I have some ways to go before I become good at this game and good at using Mewtwo. He is a hard character to use well, but I like him enough to put the effort towards learning how to use him effectively.