Quick question:
-Have you guys made any games before? You should have quite a bit of game making experience before trying to tackle something this large.
You guys need to set your sights lower on how many characters you have in the game. You might think that you'll finish now, but that's sure to change after another few months of programming.
I personally didn't like the first SSF game because it had too many glitches, and at the moment it looks like your game is going to have more. You guys have to fix that movement engine up (can't wait to see the next demo)
Yes, we have, actually. I'm currently working on another game, Zelda: Blade of Darkness (I used a Zelda engine, though, but I will edit it a lot) which is a sequel to TP and a prequel to WW. And ARENTZ07, who is also working on the game, is very far in his original Mario game, Super Mario EX (I'm not sure why it's called that, could be for extreme or something, but it sounds cool) and it's freaking amazing. He'll probably put that up on MFGG.net and yoyogames.com when he's done with that. So yes, we have experience, and we're working hard on the programming, and the movement engine is probably 10 x better than it was. (I just wish DRMARIOX would finish our DK sheet)
Are you planning on adding a Fire Emblem character or Two? (Besides Marth, Ike, Roy)
YES!!! But you'll have to wait and see who it is. I'll reveal more characters soon.
How does voicing as a member of the development team who is responsible for the lack of scope suppose to be reassuring to me that you do, in fact, have an actual plan for this game and that you aren't just making it up as you go? How can you say that with every update you plan to work in x, y, and z characters while also working on the engine, making new levels, and making the game more enjoyable and still having a release date within a time period that people will actually get to play it in?
Who on your team has written any plans for this game? Who on your team is leading and making sure that the foundation is being built before supervelous things? How many characters do you intend to have in the complete version? How can you just type that things WILL come along when you have no evidence of what that can be determined as.
Also, Mr. Otaku:
-chan: may also be used towards animals, lovers, intimate friends, and people whom one has known since childhood.
Yuki is none of those to you.
Well, we may be saying some things that sound completely outrageous right now, but we plan, and we have been planning, for this game be a HUGE project. If you're so anxious to know, we plan to have at least 70 characters, probably 74 or 75, 75 at the most. The highlight of this game is the ridiculous amount of characters and stages, and of course, our new style of gameplay that will be part of this new demo. We're not even that far in development yet, and so far, this thread and our website are just introducing Smash Bros. fans to the game. We'll probably have several demos before the actual game.
You see, we have plans, but we're not revealing them to everyone else.
Also, please ignore the first play demo that I have up right now. It's nothing compared to what the game looks like and feels like now, and especially compared to what this demo will be, right Werekill?
I think I found my mistake - I'm taking that link to the original demo out of my signature. That demo is making the game look as bad as SSF1 was, why did I even release it?