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happened to me as well but you can just press Esc to close it.Oh, and I had to use the Task Manager to quit the program's process since it refused to exit when I clicked the "X" on the window or used the Alt-F4 shortcut.
not on the character selection screen though for as far as i know,happened to me as well but you can just press Esc to close it.
Thanks for trying it out. What do you mean Smash charging is meh? lolKnuckles + Spam Rocks = Final Smash easy / stamina easy
also can fix the jump and up for the controls
i set my jump button and up the same and during the select screen its hard to move and whenever i try to choose a stage when i press up it kinda chooses the ones i dont want
Im surprise on some of the updates though like
Mewtwo much more fluid and easier to use now
Ness is a meh right now needs moar range in his attacks
Smash charging really a meh too but its just implemented so i dont really care
Loading a lot better too
Thanks for the offers on the SFX. We're working on that constantly, I promise.Well I got to play the demo and it was good but there were some things that concern me. (Specifically Tails and knuckles vocal fx, moveset, etc). I can barely hear Tails voice and heard shadow's voice in one of Knux attacks. I can give you guys some Tails and Knux voice fx. Some of Tails moveset such as his Bair, Dtilt, Fspecial and Uspecial should've been alot better. His Fspecial should be Ring bomb or that electric rodent bomb from Sonic Battle and Uspecial simply be flying like in Sonic 3. Also the CPU seem to have trouble with Knuckles Fspecial, Spin Dash.
Metaknight's Uspecial and Dspecial need a little work and there's some sound glitch in the smartbomb explosion and Samus's FS that need fixing. Like when characters get damaged by the smartbomb explosion, the explosion played other random sfx (same with Samus FS).
Oh and that green hill stage needs some work. The stage is a bit too big and that brawl BG just doesn't look too good.
Are you guys gonna add the walking, dead, and recover animations in the characters? Just asking :/
EDIT: Please add hitbox around Super Sonic's idle.
Thank you!Demo 0.2 new update (glitch fix) in the OP now!
No, Tails's 3rd jump is Tails Tornado. Tails can hover like Peach (by holding the jump button), and it has his flying animation. Please rehearse your story.@Playat: Tails's 3rd jump is the flying from Sonic 3, actually. We didn't include walking because honestly, it's horribly annoying on a keyboard. And Super Sonic was ungodly cheap in Brawl, as we all know. We do what we do for a reason.
There will be moar items, and it's possible we might include Wario. However, I sense the next update is going to be a long way off.So is Tails Uspecial gonna change? Oh and the taunt doesn't work it seems.
Anyway is there gonna be some more items in the next update? I hope Wario and Shadow gets included.
There isn't one, for now.whats the buttons to change from
Samus to ZS Samus
and Ryu to Evil Ryu?
No, Tails's Uspecial is not going to change; he can already fly with his 3rd midair jump. His Uspecial is Tails Tornado, and by the look of it, it's staying that way.So is Tails Uspecial gonna change? Oh and the taunt doesn't work it seems.
Anyway is there gonna be some more items in the next update? I hope Wario and Shadow gets included.
Meh who cares.Really?? DARN i feel stupid now,
Thanks for telling me though, i didn't know there was a character named evil ryu in the game.
Sorry for the wrong info tsjenyoumen.
Of course Wario and Shadow are included characters, but neither sprite sheet is ready./QUOTE]
Haha. Way to spoil Shadow. Wario is one character I'm concerned about. I'm praying for the same style as Waluigi, but it depends. I've attempted countless times on Wario, but never got too far.
Yeah, although Shadow was rather easy to speculate anyway,Of course Wario and Shadow are included characters, but neither sprite sheet is ready./QUOTE]
Haha. Way to spoil Shadow. Wario is one character I'm concerned about. I'm praying for the same style as Waluigi, but it depends. I've attempted countless times on Wario, but never got too far.
I can understand Wario being hard to sprite though, hope it works out soon.
You're welcome falcon88 ^^Hey, Borack6, thanks for making those vids!
Just wanted to say that I'll nerf the air dodge a bit by shortening the invinicle frames a bit at the end and maybe make the animation last a bit longer.
Also, I have update the AI. Now it's not like kamikaze anymore, and it actually edge guards! I'll have to put up another version soon after I tackle some balance issues and other tweaks. Feedback is welcome.
Brawl air dodge, as it is, is overpowered. The real purpose should be allowing you to escape. In this game, CPUs air dodged and even had time to retaliate before I could punish them when instead, the air dodge should be DI'd away from the attacker to prevent attacks afterwards.Although air dodging will be less usefull now, it's for the good of balance so that's great!
Actualy, i don't use air dodging to escape attacks at all.Brawl air dodge, as it is, is overpowered. The real purpose should be allowing you to escape. In this game, CPUs air dodged and even had time to retaliate before I could punish them when instead, the air dodge should be DI'd away from the attacker to prevent attacks afterwards.
And of course, I'm not advocating the Melee air dodge either mostly because this game isn't explicitly imitating Melee (or any Smash for that matter).