Move Lists for Newcomers
ALL RIGHTY THEN.
Neutral Smash Attacks, performed by pressing the Smash Button without directional input. It would give all characters an additional move (and since Veterans didn't have it in Brawl/Melee, you could make up new moves for them), but players that prefer "A Smash" and/or dislike the Smash Button will miss out on the fun. What does everyone else think?
Neutral Smashes would be awesome, and actually, not truly unfair to A Smashers, and here's why. A Smashing doesn't totally disable using the Smash button. So, pressing the Smash button by itself, even with A Smashing on, still triggers something. Of course, this will require some slight engine tweaks and more spriting (argh!), but we will consider it... very carefully.
Upon further consideration, I am in fact amazed that you didn't make Goku go Super Saiyan for his Final Smash. Any other fan of DBZ would've made him do so. It is something of a relief that you decided not to, since he would be pretty overpowered (well, more than usual) if he did have an "alternate form" FS like Wario Man or Giga Bowser. Although, I don't suppose there's anything stopping you from editing his current Final Smash to give him yellow hair during his super-combo...it would be a simple cosmetic change, nothing more.
Ever tried using Goku's FS while in Kaioken?
Mewtwo's Final Smash is new, and functions just like Zero Suit Samus's FS. I'm curious to know more about how it functions: what's the range? Why does Mewtwo have such a massive cooldown after it is used on the ground? Is it to encourage players to use the FS in the air, where he gets no cooldown afterwards?
Sort of, the thing is, Mewtwo is exhausted after using Psycho Boost. Supposedly... But not in the air because A) it's generally harder to hit with in the air and B) Mewtwo has trouble defending from below while in the air except with the laggy Down Air, so if it misses there is still a big risk (IMO).
Move List
Since there are so many newcomers, I figured I would at least post the names and brief explanations of their Special Moves.
Toad
B: Spore Spout - Release clouds of spores to both sides of Toad. Charge by holding the button for more range and power.
Side B: Flip Tackle - Nimbly somersault through the air, ramming into enemies. Causes Toad to go into Special Fall.
Up B: Propeller Jump - Sprout a propeller and fly into the air, gaining lots of height for a good recovery. (Fall Special)
Down B: Big Veggie - Pull an overgrown vegetable from the ground and toss it for a powerful attack (ground only)
Final Smash: POW - Throw the POW Block into the ground to hit all grounded enemies for insane knockback. You can also hit other players with the block itself.
Ryu
B: Hadouken - A fireball-like projectile attack. Press forward just before releasing the burst to perform a more powerful but shorter ranged Shakanetsu Hadouken.
Side B: Tatsumaki Senpuu Kyaku - "Hurricane Kick" is a whirling kick attack with fast startup, good range, and brief invincibility just before the first hit. Smash the direction and press B for a Shinkuu Tatsumaki.
Up B: Shoryuken - A rising uppercut with high priority and some invincibility. Used to punish attacks, especially air-to-ground attacks.
Down B: Alpha Counter - Counter enemy attacks with a Shoryuken. Damage, knockback, and hitlag are dependent on the power of the move used against Ryu.
Final Smash: Shinkuu Hadouken - Fire a huge projectile that hits multiple times, dealing high damage and knockback.
Alternate Final Smash: Shun Goku Satsu - While playing as Evil Ryu, you may use this move. Hover over to your opponent, grabbing them. The room darkens, and a series of attacks in performed that is so brutal, you aren't allowed to see it.
Mega Man X
B: X Buster - Press B repeatedly for rapid-fire bursts, or hold it ad release for a more powerful blast.
Side B: Flamethrower - A basic flamethrower move with fast startup and high damage. It hits multiple times, but does little knockback.
Up B: Light Sword Rush - Perform an uppercut move with the light sword, ending with an overhead slash. Useful in recovery.
Down B: Leaf Shield - Guard against projectile attacks with the Leaf Shield while still mobile. However, you may not use Mega Man X's projectiles whiel using it.
Final Smash: Hyper Mega Man - Transform into a huge robot and assault enemies with a beam and a barrage of missiles.
Ristar
B: Star Slam - Grab an enemy with Ristar's elastic arms and slam into them. This move hits shielding enemies, since it is a grab.
Side B: Star Catapult - Use Ristar's arms to propel him forward, knocking into nearby enemies for damage.
Up B: Orbit Launch - Swing around the launch pole, kicking nearby enemies, them jump high into the air for a great recovery move. However, Ristar is helpless until reaching the ground.
Dowb B: Meteor Dive/Meteor Stomp - If the move is used on the ground, Ristar will pound an enemy into the ground by slamming them with his body. If used while airborne, Ristar will dive down like a meteor, spiking enemies downward into another hit when Ristar touches the ground.
Final Smash: Hyper Orbit Launch - Grab an enemy, then swing them around and around the launch pole, building up enough speed to throw them into orbit.
Goku
B: Kamehameha - Fire a beam of energy at enemies after a slow charge-up. It is powerful and long ranged, but it has huge startup and end lag.
Side B: Energy Ball - Fire a small projectile at enemies. It can be used quickly in succession.
Up B: Instant Transmission - Teleport to a nearby location, using the arrow keys to influence your destination. Goku is invincible while invisible.
Down B: Kaioken charge/Meteor Attack - Charge up energy by holding the button. Whe it is fully charged, Goku will enter his Kaioken state, where he has heightened attack power. While using Kaioken, however, he will slowly take damage over time.
Final Smash (normal): Dragon Rush - Lunge at an enemy for a punch. If it lands, Goku will pound them will a flurry of punches and kicks, then smash them into the sky. While the enemy is airborne, Goku prepares a Spirit Bomb, which he hurls into them upon landing.
Final Smash (kaioken): Ryu-Ken - Goku summons Shenron, who grants him extra power, transforming Goku into a Super Saiyain temporarily. Goku then delivers a single punch that hits many times and does more damage than most Final Smashes, and it is almost certain to KO. However, it requires good timing, and Goku is helpless after the attack if it is used in the air.
Waluigi
B: Serve UP - Waluigi tosses a tennis ball as if about to serve it. Press B again to hit the ball if you use the proper timing. If not, Waluigi will miss and make a disgusted face for a moment.
Side B: Bob-omb Buddy - Summon a Bob-omb and toss it at enemies for a fairly strong weapon. If held too long, the Bob-omb will explode, damaging Waluigi.
Up B: Super WALUIGI Jump Punch - Waluigi leaps into the air, fist raised, as if hitting a ? Block. If the move hits, it does 1% damage and 1 knockback (literally), barely flnching the enemy. However, if it hits when the enemy is in a certain position at a certain time, the move becomes an Electric Uppercut, which deals 23% damage and can KO at low percentages.
Down B: Pile Drive Stomp - Waluigi pounds enemies into the dirt by stomping on them, allowing him to attack again (sometimes).
Final Smash: Power Strike Explosion - Berserk your enemy by disabling them with a powerful Pile Drive Stomp, them basking them with a vriety of moves, finishing with a powerful Bob-omb blast.
How to use Evil Ryu/Zero Suit Samus:
On the Stage Select Screen, hold either "I" for player 1 or "Q" for player 2 (the default Jump keys). In the future, the menu controls should be configurable, but it will still be the Jump key.