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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
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Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,615
Location
NASB 2 is the worse one
Lulu
WarioWare series
Novice class support - Water/ice attack up

Stage: New Donk City Hall
Song: Introducing Wario Deluxe!
Opponents: Villager (pink hair), Wario (gold)
Rules: Villager has a ray gun and favours Up B
Mr. Pipe
Yoshi's Island series
Ace class primary - speed up, 2 slots, shield

Stage: Omega Fourside
Song: Bandit Valley
Opponents: Mario
Rules: Defeat foe within 1 minute, Super Leaves spawn often, foe will turn invisible
ADE6D186-520B-4FF5-9326-16A1B2F07712.png
Mr. You
Sky Skipper
Advanced class support - air defense up

Stage: Onett
Song: Famicom Medley
Opponents: Orange DK x 2
Rules: Bob-Ombs will drop
Who Are You Running From?
Game Boy Camera
Ace class primary - no trait, 3 slots, speed

Stage: Dream Land GB
Song: Battle with a Dangerous Foe
Opponents: Waluigi x3
Rules: Yuri ATs spawn often.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,281
Lulu
WarioWare series
Novice class support - Water/ice attack up

Stage: New Donk City Hall
Song: Introducing Wario Deluxe!
Opponents: Villager (pink hair), Wario (gold)
Rules: Villager has a ray gun and favours Up B
Mr. Pipe
Yoshi's Island series
Ace class primary - speed up, 2 slots, shield

Stage: Omega Fourside
Song: Bandit Valley
Opponents: Mario
Rules: Defeat foe within 1 minute, Super Leaves spawn often, foe will turn invisible
View attachment 319317Mr. You
Sky Skipper
Advanced class support - air defense up

Stage: Onett
Song: Famicom Medley
Opponents: Orange DK x 2
Rules: Bob-Ombs will drop
Who Are You Running From?
Game Boy Camera
Ace class primary - no trait, 3 slots, speed

Stage: Dream Land GB
Song: Battle with a Dangerous Foe
Opponents: Waluigi x3
Rules: Yuri ATs spawn often.
Is that last one the Princess?
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,615
Location
NASB 2 is the worse one
Is that last one the Princess?
What do you mean?

Ms. Pac Man
Ms. Pac-Man series
Legend class support - Great autoheal

Stage: Pac-Maze
Song: Ms. Pac-Man
Opponents: Pac-Man (red bands)
Rules: No-frills battle

The Jill & Drill Dozer spirit is now an Ace class support that grants Made of Metal. She is still summoned with Duster and Drill Man.

The Muddy Mole spirit is now an Ace class primary. He is a grab type with no trait and 1 slot. The Spirit battle's song is changed to Beach - Mole Mania, DK is swapped for red scarf Pichu, the Muddy Mole AT spawns occasionally, and Pichu now favours grabs. Everything else is the same

The Toadette master spirit is now called Captain Toadette. A regular Toadette spirit is added, a novice class primary who enhances to Peachette, who is still an ace but now grants Floaty Jumps. The Spirit Battle is the same as Peachette's but made significantly easier (notably with the removal of the timer)
 
Last edited:

tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
845
Location
Finland
Switch FC
SW-3706-2453-6800
Look, I've got lots of Namco spirit ideas on my mind since I love their arcade classics so much, I had to implement them separately on spoiler tags. I also didn't give transparent backgrounds to some images.

Solvalou (Xevious)
Debut Game/Artwork: Xevious (Decemeber 10th, 1982)
Type: Primary (Neutral)
Class: Advanced
Effect: Air Attack ↑
  • Puppet Fighter: :ultgunner: (Astronaut Outfit)
  • Stage: Corneria (Ω Version)
  • Music Track: Mega Man Retro Medley
  • Match: Stock (1)
  • Rule: Item: Super Scope
  • Conditions:
    • Hostile assist trophies (Andross) will appear. (tiles reference Bacura)
    • The enemy's shooting items have increased power.
Gilgamesh & Ki (The Tower of Druaga)
Debut Game: The Tower of Druaga (June 1984)
Artwork: The Return of Ishtar (March 1st, 1986 - concept art)
Type: Support (Shield)
Class: Advanced
Effect: Star Rod Equipped
  • Puppet Fighter: :ultswordfighter: (Gil Outfit), :ultzelda: (Color 7)
  • Stage: Mario Bros. (hazards off)
  • Music Track: Namco Arcade '80s Retro Medley 2 or Symphonic Druaga
  • Match: Time (1:00)
  • Conditions:
    • Timed battle.
    • The enemy (:ultzelda:) starts the battle with a Star Rod. (references Blue Crystal Rod)
    • You have decreased attack power, defense and move speed after a while.
Clovis (Dragon Buster)
Debut Game/Artwork: Dragon Buster (December 20th, 1984)
Type: Primary (Shield)
Class: Novice
Effect: Sword Attack ↑
Runner (Metro-Cross)
Debut Game/Artwork: Metro-Cross (February 17th, 1985)
Type: Support (Grab)
Class: Advanced
Effect: Move Speed ↑
  • Puppet Fighter: :ultfalcon: (Color 7)
  • Stage: Fourside (Ω Version)
  • Music Track: Metro-Cross Retro Medley
  • Match: Stock (1)
  • Rules: Uncontrollable Speed, Item Tidal Wave (Food)
  • Conditions:
    • The enemy is very fast and can't stop quickly.
    • The enemy can deal damage by dashing into you.
    • Certain items (food, beverages) will appear in large numbers.
Toby "Kissy" Masuyo (Baraduke)
Debut Game/Artwork: Baraduke (May 25th, 1985)
Type: Support (Shield)
Class: Advanced
Effect: Super Scope Equipped
  • Puppet Fighter: :ultsamus: (Color 1), x3 :ultkirby: (Color 2)
  • Stage: Brinstar Depths (Battlefield Version)
  • Music Track: Dragon Battle
  • Match: Stamina (100HP for Samus; 10HP for Kirby)
  • Rule: Shooting Items
  • Conditions:
    • Stamina battle.
    • Defeat the main fighter (:ultsamus:) to win.
    • The enemy (:ultsamus:) starts the battle with an enhanced Super Scope.
    • The enemy (:ultsamus:) starts the battle with a Rocket Belt.
Red Baron (Sky Kid)
Debut Game/Artwork: Sky Kid (December 1985)
Type: Support (Attack)
Class: Novice
Effect: Air Attack ↑
  • Puppet Fighter: :ultfalco: (Color 4)
  • Stage: Pilotwings
  • Music Track: Sky Kid Retro Medley
  • Match: Stock (1)
  • Conditions:
    • The enemy's aerial attacks have increased power.
    • The enemy starts the battle with a Rocket Belt.
    • The enemy is easily distracted by items.
Valkyrie (Valkyrie)
Debut Game: Valkyrie no Bōken: Toki no Kagi Densetsu (August 1st, 1986)
Artwork: Valkyrie no Densetsu (March 1st, 1989)
Type: Primary (Shield)
Class: Ace
Effect: Sword Attack ↑
  • Puppet Fighter: :ultpalutena: (Color 4), :ultyoshi: (Color 8; Kurino Sandra), x4 Tiny :ultpalutena: (Color 4; Option Magic)
  • Stage: Dream Land
  • Music Track: Namco Arcade '80s Retro Medley 2
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter (:ultpalutena:) to win.
    • The enemy (:ultpalutena:) starts the battle with a Killing Edge.
    • The enemy's (:ultpalutena:) neutral special has increased power.
    • The enemy (:ultpalutena:) randomly grows in size for a short duration (Big Magic).

Pino & Acha (Toy Pop)
Debut Game/Artwork: Toy Pop (April 1986)
Type: Primary (Shield)
Class: Novice
Effect: Item Attack ↑
  • Puppet Fighter: :ultluigi: (Color 6), :ultvillagerf: (Color 2)
  • Stage: Gamer
  • Music Track: Toys on a Tear
  • Match: Time (1:00)
  • Rule: Item Tidal Wave
  • Conditions:
    • Timed battle.
    • All fighters are easy to launch.
    • The enemy's shooting items has increased power.
    • The enemy is easily distracted by items.
Albatross (Rolling Thunder)
Debut Game/Artwork: Rolling Thunder (November 9th, 1986)
Type: Primary (Attack)
Class: Advanced
Effect: Shooting Items Power ↑
  • Puppet Fighter: Leon (Red), Jill (White or Purple; Leila)
  • Stage: Shadow Moses Island
  • Music Track: Theme of Tara
  • Match: Stock (1)
  • Rule: Shooting Items
  • Conditions:
    • The enemy's shooting items have increased power.
    • The enemy prefers neutral special.
    • Certain items (guns) will appear in large numbers.
Taira no Kagekiyo (The Genji and the Heike Clans)
Debut Game/Artwork: The Genji and the Heike Clans (October 1986)
Type: Primary (Attack)
Class: Ace
Effect: Weapon Attack ↑
  • Puppet Fighter: :ultsephiroth: (Color 3; by shoulder pads), :ultsheik: (Color 8; Yoshi-tsune), x3 Kirby (Color 5; Heiankyo)
  • Stage: Suzaku Castle
  • Music Track: The Mysterious Murasame Castle Medley
  • Match: Stamina (150HP for Sephiroth/Sheik; 50HP for Kirby)
  • Conditions:
    • Stamina battle.
    • The enemy's (:ultsephiroth:) sword attacks have increased power.
    • The enemy (:ultsheik:) prefers neutral special.
    • The enemy (:ultsheik:) tends to avoid conflict.
Tarosuke (Yokai Dochuki)
Debut Game/Artwork: Yokai Dochuki (April 1987)
Type: Primary (Attack)
Class: Advanced
Effect: Shooting Items Power ↑
  • Puppet Fighter: :ultvillager: (Color 7), :ultvillagerf: (Color 2; Monmotaro)
  • Stage: Find Mii (Battlefield Version)
  • Music Track: Yokai Dochuki Retro Medley
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle.
    • The enemy (:ultvillagerf:) is invisible.
    • The enemy starts the battle with a Super Scope.
    • The enemy's shooting items have increased power.
    • The floor is lava.
Amul (Dragon Spirit)
Debut Game/Artwork: Dragon Spirit (May 15th, 1987)
Type: Primary (Shield)
Class: Ace
Effect: Can be Enhanced at Lv. 99
  • Puppet Fighter: :ultmarth: (Color 6), Giant :ultcharizard: (Color 7)
  • Stage: Bridge of Eldin (Ω Version)
  • Music Track: Area 1 - Dragon Spirit
  • Match: Stamina (100HP for Marth; 250HP for Charizard)
  • Rule: Earthquake (references a power-up)
  • Conditions:
    • Stamina battle.
    • Reinforcements (:ultcharizard:) will appear after an enemy (:ultmarth:) is KO'd.
    • The enemy's (:ultcharizard:) fire and explosion attacks have increased power.
    • Periodic earthquakes will shake the stage.
Blue Dragon (Dragon Spirit)
Debut Game/Artwork: Dragon Spirit (May 15th, 1987)
Type: Primary (Shield)
Class: Legend
Effect: Fire Attack ↑
  • Enhance Amul
Wonder Momo (Wonder Momo)
Debut Game/Artwork: Wonder Momo (February 24th, 1987)
Type: Primary (Attack)
Class: Advanced
Effect: Foot Attack ↑
  • Puppet Fighter: :ultdaisy: (Color 6), :ultsamus: (Color 3)
  • Stage: Duck Hunt
  • Music Track: Namco Arcade '80s Retro Medley 2
  • Match: Stock (1)
  • Rule: Attack Power ↑
  • Conditions:
    • The enemy's kicks and knee strikes have increased power.
    • The enemy has increased attack power after a while.
    • Reinforcements (:ultsamus:) will appear after an enemy (:ultdaisy:) is KO'd.
    • The enemy (:ultsamus:) starts the battle with a Boomerang (Wonder Hoop).
Bravoman (Bravoman)
Debut Game/Artwork: Bravoman (May 1988)
Type: Primary (Grab)
Class: Ace
Effect: Fist Attack ↑
  • Puppet Fighter: :ultminmin (Color 6), Takamaru (Benjamin Okubo Hikozaemon), :ultsheik: (Color 2; Waya Hime), :ultincineroar: (Color 8; Ikazuchi), :ultmegaman: (Color 2; Pistol Daimyo), :ultdoc: (Color 7; Dr. Bomb), :ultminmin (Color 8; Black Bravoman)
  • Stage: Onett
  • Music Track: Bravoman Retro Medley
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter (:ultminmin) to win.
    • The enemy's (:ultminmin) fist attacks have increased power.
    • Certain items (food) will appear in large numbers. (references Lottery Man's items)
    • The enemy (:ultmegaman:) prefers neutral attacks.
Rick Taylor (Splatterhouse)
Debut Game/Artwork: Splatterhouse (November 1988)
Type: Primary (Attack)
Class: Advanced
Effect: Can be Enhanced at Lv. 99
  • Puppet Fighter: :ultryu: (Color 6), x20 :ultsteve: (Color 7/Zombie)
  • Stage: Luigi's Mansion (Ω Version)
  • Music Track: Cross Your Heart
  • Match: Stamina (150HP for Ryu; 10HP for Zombies)
  • Conditions:
    • Defeat the main fighter (:ultryu:) to win.
    • The enemy's attacks has increased power.
    • The enemy (:ultryu:) starts the battle with a Home-Run Bat.
    • The enemy (:ultryu:) prefers side special (references a spin kick in Splatterhouse 3).
    • The enemy (:ultsteve:) is easy to launch.
Mutant Rick (Splatterhouse)
Debut Game/Artwork: Splatterhouse 3 (March 19th, 1993)
Type: Primary Attack
Class: Ace
Effect: Battering Items ↑
  • Enhance Rick Taylor

IMPORTANT NOTE/EDIT: Mr. Robotto Mr. Robotto (as a sheet's creator)
Just wanted to inform that all spirits are now given release dates (for unordered spirits) and transparent backgrounds, so I think they're fine to include now. Even though I still believe we should give "other/misc. series" spirit page a overhaul by separating them after companies (especially those with fighters).

Thanks goes to airConditioner airConditioner for helping me out.

ANOTHER EDIT/NOTE: Alright Mr. Robotto Mr. Robotto , now Gilgamesh & Ki and Mutant Rick has transparent renders.
 
Last edited:

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
11,615
Location
NASB 2 is the worse one
Look, I've got lots of Namco spirit ideas on my mind since I love their arcade classics so much, I had to implement them separately on spoiler tags. I also didn't give transparent backgrounds to some images.

Taizo Hori (Dig Dug)
Type: Support (Grab)
Class: Ace
Effect: Drill Equipped
  • Puppet Fighter: :ultolimar: (Color 4), x3 :ultkirby: (Color 4), Tiny :ultcharizard: (Color 3)
  • Stage: The Great Cave Offensive
  • Music Track: Dig Dug 2 - Namco x Capcom
  • Match: Stock (1)
  • Conditions:
    • The enemy (:ultolimar:) starts the battle with a Drill.
    • The enemy (:ultkirby:) becomes giant when they're at high damage.
    • The enemy (:ultcharizard:) prefers neutral special.
Solvalou (Xevious)
Type: Primary (Neutral)
Class: Advanced
Effect: Air Attack ↑
  • Puppet Fighter: :ultgunner: (Astronaut Outfit)
  • Stage: Corneria (Ω Version)
  • Music Track: Mega Man Retro Medley
  • Match: Stock (1)
  • Rule: Item: Super Scope
  • Conditions:
    • Hostile assist trophies (Andross) will appear. (tiles reference Bacura)
    • The enemy's shooting items have increased power.
Gilgamesh & Ki (The Tower of Druaga)
Type: Support (Shield)
Class: Advanced
Effect: Star Rod Equipped
  • Puppet Fighter: :ultswordfighter: (Gil Outfit), :ultzelda: (Color 7)
  • Stage: Mario Bros. (hazards off)
  • Music Track: Namco Arcade '80s Retro Medley 2 or Symphonic Druaga
  • Match: Time (1:00)
  • Conditions:
    • Timed battle.
    • The enemy (:ultzelda:) starts the battle with a Star Rod. (references Blue Crystal Rod)
    • You have decreased attack power, defense and move speed after a while.
Clovis (Dragon Buster)
Type: Primary (Shield)
Class: Novice
Effect: Sword Attack ↑
Runner (Metro-Cross)
Type: Support (Grab)
Class: Advanced
Effect: Move Speed ↑
  • Puppet Fighter: :ultfalcon: (Color 7)
  • Stage: Fourside (Ω Version)
  • Music Track: Metro-Cross Retro Medley
  • Match: Stock (1)
  • Rules: Uncontrollable Speed, Item Tidal Wave (Food)
  • Conditions:
    • The enemy is very fast and can't stop quickly.
    • The enemy can deal damage by dashing into you.
    • Certain items (food, beverages) will appear in large numbers.
Toby "Kissy" Masuyo (Baraduke)
Type: Support (Shield)
Class: Advanced
Effect: Super Scope Equipped
  • Puppet Fighter: :ultsamus: (Color 1), x3 :ultkirby: (Color 2)
  • Stage: Brinstar Depths (Ω Version)
  • Music Track: Dwelling of Doom
  • Match: Stamina (100HP for Samus; 10HP for Kirby)
  • Rule: Shooting Items
  • Conditions:
    • Stamina battle.
    • Defeat the main fighter (:ultsamus:) to win.
    • The enemy (:ultsamus:) starts the battle with a Super Scope.
Red Baron (Sky Kid)
Type: Support (Attack)
Class: Novice
Effect: Air Attack ↑
  • Puppet Fighter: :ultfalco: (Color 4)
  • Stage: Pilotwings
  • Music Track: Sky Kid Retro Medley
  • Match: Stock (1)
  • Conditions:
    • The enemy's aerial attacks have increased power.
    • The enemy starts the battle with a Rocket Belt.
    • The enemy is easily distracted by items.
Valkyrie (Valkyrie)
Type: Primary (Shield)
Class: Ace
Effect: Sword Attack ↑
  • Puppet Fighter: :ultpalutena: (Color 4), :ultyoshi: (Color 8; Kurino Sandra), x4 Tiny :ultpalutena: (Color 4; Option Magic)
  • Stage: Dream Land
  • Music Track: Namco Arcade '80s Retro Medley 2
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter (:ultpalutena:) to win.
    • The enemy (:ultpalutena:) starts the battle with a Killing Edge.
    • The enemy's (:ultpalutena:) neutral special has increased power.
    • The enemy (:ultpalutena:) randomly grows in size for a short duration (Big Magic).

Pino & Acha (Toy Pop)
Type: Primary (Shield)
Class: Novice
Effect: Item Attack ↑
  • Puppet Fighter: :ultluigi: (Color 6), :ultvillagerf: (Color 2)
  • Stage: Gamer
  • Music Track: Toys on a Tear
  • Match: Time (1:00)
  • Rule: Item Tidal Wave
  • Conditions:
    • Timed battle.
    • All fighters are easy to launch.
    • The enemy's shooting items has increased power.
    • The enemy is easily distracted by items.
Albatross (Rolling Thunder)
Type: Primary (Attack)
Class: Advanced
Effect: Shooting Items Power ↑
  • Puppet Fighter: Leon (Red), Jill (White or Purple; Leila)
  • Stage: Shadow Moses Island
  • Music Track: Theme of Tara
  • Match: Stock (1)
  • Rule: Shooting Items
  • Conditions:
    • The enemy's shooting items have increased power.
    • The enemy prefers neutral special.
    • Certain items (guns) will appear in large numbers.
Taira no Kagekiyo (The Genji and the Heike Clans)
Type: Primary (Attack)
Class: Ace
Effect: Weapon Attack ↑
  • Puppet Fighter: :ultsephiroth: (Color 3; by shoulder pads), :ultsheik: (Color 8; Yo****sune), x3 Kirby (Color 5; Heiankyo)
  • Stage: Suzaku Castle
  • Music Track: The Mysterious Murasame Castle Medley
  • Match: Stamina (150HP for Sephiroth/Sheik; 50HP for Kirby)
  • Conditions:
    • Stamina battle.
    • The enemy's (:ultsephiroth:) sword attacks have increased power.
    • The enemy (:ultsheik:) prefers neutral special.
    • The enemy (:ultsheik:) tends to avoid conflict.
Tarosuke (Yokai Dochuki)
Type: Primary (Attack)
Class: Advanced
Effect: Shooting Items Power ↑
  • Puppet Fighter: :ultvillager: (Color 7), :ultvillagerf: (Color 2; Monmotaro)
  • Stage: Find Mii (Battlefield Version)
  • Music Track: Yokai Dochuki Retro Medley
  • Match: Stamina (100HP)
  • Conditions:
    • Stamina battle.
    • The enemy (:ultvillagerf:) is invisible.
    • The enemy starts the battle with a Super Scope.
    • The enemy's shooting items have increased power.
    • The floor is lava.
Amul (Dragon Spirit)
Type: Primary (Attack)
Class: Ace
Effect: Can be Enhanced at Lv. 99
  • Puppet Fighter: :ultmarth: (Color 6), Giant :ultcharizard: (Color 7)
  • Stage: Bridge of Eldin (Ω Version)
  • Music Track: Area 1 - Dragon Spirit
  • Match: Stamina (100HP for Marth; 250HP for Charizard)
  • Rule: Earthquake (references a power-up)
  • Conditions:
    • Stamina battle.
    • Reinforcements (:ultcharizard:) will appear after an enemy (:ultmarth:) is KO'd.
    • The enemy's (:ultcharizard:) fire and explosion attacks have increased power.
    • Periodic earthquakes will shake the stage.
Blue Dragon (Dragon Spirit)
Type: Primary (Attack)
Class: Advanced
Effect: Foot Attack ↑
  • Enhance Amul
Wonder Momo (Wonder Momo)
Type: Support (Shield)
Class: Advanced
Effect: Super Scope Equipped
  • Puppet Fighter: :ultdaisy: (Color 6), :ultsamus: (Color 3)
  • Stage: Duck Hunt
  • Music Track: Namco Arcade '80s Retro Medley 2
  • Match: Stock (1)
  • Rule: Attack Power ↑
  • Conditions:
    • The enemy's kicks and knee strikes have increased power.
    • The enemy has increased attack power after a while.
    • Reinforcements (:ultsamus:) will appear after an enemy (:ultdaisy:) is KO'd.
    • The enemy (:ultsamus:) starts the battle with a Boomerang (Wonder Hoop).
Bravoman (Bravoman)
Type: Primary (Grab)
Class: Ace
Effect: Fist Attack ↑
  • Puppet Fighter: :ultminmin: (Color 6), Takamaru (Benjamin Okubo Hikozaemon), :ultsheik: (Color 2; Waya Hime), :ultincineroar: (Color 8; Ikazuchi), :ultmegaman: (Color 2; Pistol Daimyo), :ultdoc: (Color 7; Dr. Bomb), :ultminmin: (Color 8; Black Bravoman)
  • Stage: Onett
  • Music Track: Bravoman Retro Medley
  • Match: Stock (1)
  • Conditions:
    • Defeat the main fighter (:ultminmin:) to win.
    • The enemy's (:ultminmin:) fist attacks have increased power.
    • Certain items (food) will appear in large numbers. (references Lottery Man's items)
    • The enemy (:ultmegaman:) prefers neutral attacks.
Rick Taylor (Splatterhouse)
Type: Primary (Attack)
Class: Advanced
Effect: Can be Enhanced at Lv. 99
  • Puppet Fighter: :ultryu: (Color 6), x20 :ultsteve: (Color 7/Zombie)
  • Stage: Luigi's Mansion (Ω Version)
  • Music Track: Cross Your Heart
  • Match: Stamina (150HP for Ryu; 10HP for Zombies)
  • Conditions:
    • Defeat the main fighter (:ultryu:) to win.
    • The enemy's attacks has increased power.
    • The enemy (:ultryu:) starts the battle with a Home-Run Bat.
    • The enemy (:ultryu:) prefers side special (references a spin kick in Splatterhouse 3).
    • The enemy (:ultsteve:) is easy to launch.
Mutant Rick (Splatterhouse)
Type: Primary Attack
Class: Ace
Effect: Battering Items ↑
  • Enhance Rick Taylor
Taizo has already been submitted - easy mistake though.
 

tonygameman

Smash Ace
Joined
Nov 7, 2018
Messages
845
Location
Finland
Switch FC
SW-3706-2453-6800
Taizo has already been submitted - easy mistake though.
I'll remove it, but I thought on updating some spirits like this, because we got NxC's Dig Dug 2 remix in a music submission doc and this would've felt like a missed opportunity. I also had Mappy in plans at first with Glasses/Cap Pikachu and Clear Pac-Man using Up Specials replacing Shiny Incineroar, before I decided to skip that.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,281
What do you mean?

Ms. Pac Man
Ms. Pac-Man series
Legend class support - Great autoheal

Stage: Pac-Maze
Song: Ms. Pac-Man
Opponents: Pac-Man (red bands)
Rules: No-frills battle

The Jill & Drill Dozer spirit is now an Ace class support that grants Made of Metal. She is still summoned with Duster and Drill Man.

The Muddy Mole spirit is now an Ace class primary. He is a grab type with no trait and 1 slot. The Spirit battle's song is changed to Beach - Mole Mania, DK is swapped for red scarf Pichu, the Muddy Mole AT spawns occasionally, and Pichu now favours grabs. Everything else is the same

The Toadette master spirit is now called Captain Toadette. A regular Toadette spirit is added, a novice class primary who enhances to Peachette, who is still an ace but now grants Floaty Jumps. The Spirit Battle is the same as Peachette's but made significantly easier (notably with the removal of the timer)
This is what I mean:

 

Yiptap

Smash Lord
Joined
Feb 13, 2021
Messages
1,315
Location
The Flat Eric cult
The Jill & Drill Dozer spirit is now an Ace class support that grants Made of Metal. She is still summoned with Duster and Drill Man.

The Muddy Mole spirit is now an Ace class primary. He is a grab type with no trait and 1 slot. The Spirit battle's song is changed to Beach - Mole Mania, DK is swapped for red scarf Pichu, the Muddy Mole AT spawns occasionally, and Pichu now favours grabs. Everything else is the same

The Toadette master spirit is now called Captain Toadette. A regular Toadette spirit is added, a novice class primary who enhances to Peachette, who is still an ace but now grants Floaty Jumps. The Spirit Battle is the same as Peachette's but made significantly easier (notably with the removal of the timer)
Apologies, but I'm not sure if Jill and Muddy Mole should be ace spirits, considering some characters such as Andy are only advanced. But I'd be fine with giving Muddy the advanced treatment.
 

Wario Wario Wario

Smash Legend
Joined
Sep 3, 2017
Messages
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NASB 2 is the worse one
Apologies, but I'm not sure if Jill and Muddy Mole should be ace spirits, considering some characters such as Andy are only advanced. But I'd be fine with giving Muddy the advanced treatment.
That's fair. If we go with that, Muddy would be upgraded to a Bury Immunity and Jill would be completely reverted. I think it'd be better to upgrade other characters like the aforementioned Andy to Ace or Legend though, as obscure characters being Aces and Legends isn't completely new territory, such as with Prince of Sable.
 
Last edited:

Yiptap

Smash Lord
Joined
Feb 13, 2021
Messages
1,315
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That's fair. If we go with that, Muddy would be upgraded to a Bury Immunity and Jill would be completely reverted. I think it'd be better to upgrade other characters like the aforementioned Andy to Ace or Legend though, as obscure characters being Aces and Legends isn't completely new territory, such as with Prince of Sable.
Now that you bring up that example, I could accept Jill being ace spirit.
 

Wario Wario Wario

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Now that you bring up that example, I could accept Jill being ace spirit.
I think that's fair. Jill has a bigger following than Muddy to my knowledge and is a more powerful character (one's just a mole who rescued his 7 kids one time, the other is a prodigal thief who has thwarted both a corrupt police force and rival gang) so it makes sense to upgrade her to Ace but only upgrade Muddy to advanced.
 

Yiptap

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Some spirits:
Person Nodon
Debut Game: Game Builder Garage
Class: Novice
Type: Support
Effect: Transformation Duration Up
Puppet Fighter: 12 Mr. Game and Watches (First 12 alts)
Stage: Mario Maker
Music Track: Title Theme - Super Mario Maker
Conditions: Random items will spawn
The Dark Lord
Debut Game: Miitopia
Class: Advanced
Type: Primary Grab, 3 Slots
Effect: Screen-Flip Immunity
Puppet Fighter: Giant Sephiroth (Purple)
Stage: Miitopia (Battlefield form)
Music Track: Boss Battle III - Miitopia
Conditions: The opponent favors neutral special, The opponent grabs often, Hostile assist trophies spawn often (Dark Lord)
A special thing with this spirit is that you can toggle the Mii face that appears in the artwork using Mii Maker!
Goblin
Debut Game: Miitopia
Class: Novice
Type: Support
Effect: Ramblin' Evil Mushroom Equipped
Puppet Fighter: 5 Luigis (1st Alt)
Stage: Miitopia (Greenhorne section)
Music Track: Boss Battle (Miitopia)
Conditions: The opponent taunts often
 

Krookodilian

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Final Smash Results
and the winner is...... Max Starfall!!

Max Starfall Paraster Paraster 12!
Pair Up V2 cashregister9 cashregister9 10
Cure Janx_uwu Janx_uwu 8
Avalanche Escapade ImpostaWithDrip ImpostaWithDrip 9
Idol Transformation Venus of the Desert Bloom Venus of the Desert Bloom 3
1623812507172.png

Thank you to everyone who submitted! Jigglypuff is considered to have the worst final smash by many people, both gameplay and inspiration wise, so hopefully we have rectified that issue with Paraster Paraster 's submission!

Job #125: Submit a Third Party Fighter Prompt!
So on the tails of Kazuya getting in, we will be adding another third party character to Infinite! Kazuya actually has affected some of our planned third party prompts planned so we're going to move a prompt we had planned for later on up here. Additionally, the job we had planned here didn't particularly align with any of the desired requests voiced at yesterday's E3 discussion, so what better way to rectify this than with a thread submitted prompt! While our discussion was over E3, our game timeline is not at E3, but rather a Smash direct, with Grovyle & Celebi and DJ Octavio already revealed so keep that in mind. Additionally Capcom characters and Activision characters are out of the running since we've already added characters from those companies. Furthermore, to address a specific suggestion voiced yesterday, while a Sony character may be something we specifically aim to include in the future, since none of them have made Nintendo console appearances (to my knowledge) they will not be eligible for this job, nor any other non specific third party jobs.

So essentially, submit a third party fighter prompt which you will think best compliment both reveals of this direct and our current third party selection! Please provide the criteria of your prompt and why it would help our current roster.​
 
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chocolatejr9

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Third Party Prompt: Niche Company

Whenever people talk about third parties in Smash, they only ever talk about the big names. It's why so many are insistant that we need more Western characters in a Japanese game. As such, I propose we flip the script by adding a character from a third party company that is anything BUT big. Nippon Ichi, Falcom, insert Indie company here, you name it. The time has come for the little guy to shine!
 

PeridotGX

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Prompt: Add a side character from a game without a main character!

Ultimate is experimenting with foregoing the main character in favor of a side character, with Min Min, Pythra, and Kazuma. Let's do that again! We can do this for a game without a rep (such as, hypothetically, Vergil or Sub-Zero) or a side character from a rotating cast series (like Kefka, Zero, or Soma Cruz). Characters who have their main character already in, like Tails or Tifa, aren't allowed for this prompt.
 

Glubbfubb

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Prompt: Finish the fighting game lineup and add a Mortal Combat Character

SNK and Capcom are the two fighting games staples (aside from MvC but that's licensed) giving us some of the most beloved fighting game staples, but there is one more franchise that has to be tapped, MORTAL KOMBAT.

The prompt is simple submit a mortal kombat fighter, not only will we get a more mature character in the game but we will have our first Midway Rep (Pacman is a Namco rep).

With Mortal Kombat being an iconic franchise not represented yet and having a healthy (although controversial) representation in Nintendo.

All in all a simple but effective prompt that should be sewn.
 

Paraster

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Third Party Prompt Submission

An Indie Character


The indie scene is huge nowadays, with a ton of great characters, and deserves more representation than it's getting. It's high time Smash gets an actual indie character (Steve might count to some, but with Minecraft having been bought by Microsoft several years before his addition, he doesn't technically count to many).

And with regards to "complementing the Direct's other reveals"? With how varied indie characters are, it'd be easy to find characters that would fit in with the cartoony Pokemon and Splatoon characters.
 

Jomosensual

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Job 125

Prompt: Submit a popular Game/Series from outside the speculation scene who has no playable fighters in Smash.

So this one will take some explaining to get exactly what I'm looking for across, but I think it's an important one to have every so often. So often some characters end up in the spec scene and just stay there so long it feels like they're the only ones who have a shot, or they feel like they have such a great shot that nobody else really stands out. This seems to be a problem for 3rd parties especially. And right or wrong, it feels like so many good picks pick up no traction in the spec scene because of it. I'll make a list of what does and doesn't count as being a part of the scene to avoid confusion now.

Characters/series that would not be allowed to be submitted under this prompt:
Characters who have been main stays of the scene for years - Geno, Lloyd, Rayman
Characters who were only a part of the speculation scene in the base roster and dropped off after- Shovel Knight, Shantae, Shadow
Characters who were fairly silent during the base game but blew up for DLC - Ryu Hayabusa, Doom Guy
Characters who were big but fell out via deconfirmation - Geno, Monster Hunter
Characters who aren't a major part of the spec scene due to them being pretty niche - Adol, Rean
Characters who got big via fake leaks and dropped off after those didnt pan out- Reimu, KOS MOS
Characters who crop up around E3 or the VGAs and then go away once they're not revealed - Master Chief


Characters who I would say qualify for this prompt:
Characters/series that aren't brought up for Smash often if at all - Plenty of examples exist of these
Characters/series that are brought up as alternatives to popular characters but not much else - Dovahkiin, Spyro
Characters or series who may get tossed around but aren't considered favorites
Characters who were/are popular outside of spec but aren't in the scene due to one major argument or another



To sum it all up, this prompt is supposed to be used to create something like the moment we had when Joker was revealed. The feeling of a huge addition to the Smash roster that makes perfect sense, but just wasn't discussed much if at all. Speculation needs shake ups every so often, and this prompt is set up so that happens once again. As I've said many times before, so many great additions to the roster exist out there who would be perfect characters for Smash who just get ignored.
 
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SharkLord

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Job 125 - Submit a Region-Centric Third-Party
Obviously personal bias here, but any character that's niche in one region will get a lot of doubt surrounding their chances, regardless of their impact or their size in their home countries. I think it'd be nice to throw characters of this caliber a bone, especially since a decent amount of people seem to believe they're more suited for the base game rather than DLC.

I'd just say "Japan-Centric," but that feels too limiting and biased. Also clarified it has to be a third-party since that's what the job is supposed to be about.
 

Honest Slug

Smash Journeyman
Joined
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Messages
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Job #125: Submit a third party fighter from a genre not currently represented with a series that has a playable fighter in Smash.

This one is somewhat straightforward. As a celebration of gaming, I think it would be a good idea for Smash Bros to branch out to represent types of games which don't really have a spot in the roster at the moment. I think this would be a good way both to expand the net of players who would be enticed towards Smash, and could help serve as a good starting point for a unique newcomer, as a character from a different genre is likely to bring different mechanics.

Here are some examples that could be used.
Master Chief/Doomslayer - FPS
Reimu - Schmup
Arle/Professor Layton - Puzzle
Crazy Dave - Tower Defense
Skyrim/Fallout Protag - Open World RPG
Chosen Undead - Soulslike (Yes I do think this can be considered its own genre now with the amount of copycats)
Phoenix Wright - Visual Novel

You get the picture, now keep in mind I said genres not represented by a series, not a fighter, I did this for a reason, to avoid confusion.
As an example, you could say Dr. Mario represents puzzle games, and Link represents Open World RPGs. However neither the Mario series nor Zelda series are majority puzzle games or majority open world games respectively, so I don't think they qualify.
 
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Wario Wario Wario

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Third party prompt:
An obscure third party who fills the niche of a more popular and/or commonly speculated fighter.

Basically a lesser known or lesser speculated 3P character who shares abilities, a theme, a genre, or an aesthetic with a more popular request, be them third or first party.

Examples would be Knight & Ostrich from Joust in place of Balloon Fighter or Shovel Knight; Plok in place of Rayman; Boy from Moon RPG in place of Frisk; Duke Nukem in place of Doomguy or Master Chief; Creation Hero from Drawn to Life instead of a fourth Mii or Sackboy; a countless number of indie spiritual successors: so on.
 
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Mr. Robotto

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Prompt: Finish the fighting game lineup and add a Mortal Combat Character

SNK and Capcom are the two fighting games staples (aside from MvC but that's licensed) giving us some of the most beloved fighting game staples, but there is one more franchise that has to be tapped, MORTAL KOMBAT.

The prompt is simple submit a mortal kombat fighter, not only will we get a more mature character in the game but we will have our first Midway Rep (Pacman is a Namco rep).

With Mortal Kombat being an iconic franchise not represented yet and having a healthy (although controversial) representation in Nintendo.

All in all a simple but effective prompt that should be sewn.
I'll make this prompt better:

Prompt: Add our 5th Traditional Fighting Game Character.

Let me explain (even though I don't really think it needs any explaining); Traditional Fighting Game is an umbrella term for Fighting Games that are mechanically more traditional in terms of playstyle, this includes combos and inputs. These games could either be 2D or 3D, and a character hailing from one of these games would have the typical gimmicks you'd expect like an auto-turn. This does not include Platform Fighters like Rivals of Aether or other more Experimental Fighting Games like ARMS.

This way we wouldn't necessarily limit ourselves to Mortal Kombat only, but other iconic and noteworthy Fighting Game franchises like:
  • Branch out to other SNK properties like Art of Fighting, King of Fighters, Savage Reign, etc... or include a 2nd Fatal Fury representative
  • Finally do some justice and perform a favor for Arc System Works by including Guilty Gear or BlazBlue
  • For French Bread, Melty Blood or UNIST
  • Represent the Bandai Namco Fighting Game scene even further with Soul Calibur or another Tekken representative
  • the list goes on and on...
Unfortunately, due to our earlier Capcom prompt we would have to abstain from including a Street Fighters or Darkstalkers rep, for now at least. I believe now is the perfect time to include one for Infinite as we've probably had our final Traditional Fighting Game character for Ultimate revealed.
 

Wario Wario Wario

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These EarthBound spirits are missing from the "Not yet on Wikia" section of the Spirit doc.

Mother and Splatoon spirits will be closing tomorrow, so get in any final submissions you may have. Also, While I did include Porky as a spirit, that does not disconfirm as a fighter nor a boss for future submissions.

The reasons for why I chose these to include are relatively simple. Porky and Porky in mech are pretty self explanatory as he is perhaps the most discussed spirit omission. I also included the King Statue as it was prominent in Brawl. New Age Retro Hippie was a sticker in Brawl, and Devil Car was both a sticker in Brawl and a smash run enemy. Final Starman is on the cover art of Earthbound, so I figure it warrants an inclusion. Baby Drago is on Lucas's shirt in one of his alts, so with a presence in smash already it makes sense for it to be made into a spirit. Mecha Drago is a boss in Mother 3 which makes for an easy summonable spirit and has plot relevance, as it kills hinawa, so I also decided to include it.

I'm not very familiar with the mother series which is why I mainly selected ones that already had some presence in smash, with the exception of the Mecha Drago which I found on the Baby Drago wiki page and thought it warranted a spirit.
Porky Minch (EarthBound)
Class: Novice
Type: Primary Neutral, 1 Slot
Effect: [None]
  • Puppet Fighter: Villager (Male Blue)
  • Stage: Onett
  • Music Track: Onett Theme
  • Match: Stock (1)
  • Conditions: The enemy tends to avoid conflict
Heavily Armored Porky Minch (EarthBound)
Class: Ace
Type: Primary Neutral, 3 Slots
Effect: Trade-Off Attacks ↑
  • Enhance from the Porky Minch spirit at Lv. 99
King Statue (Mother 3)
Class: Ace
Type: Primary Attack, 0 Slots
Effect: Shield Damage ↑
  • Puppet Fighter: Giant Metal Villager (Blue)
  • Stage: New Pork City
  • Music Track: You Call This a Utopia?!
  • Match: HP (999)
  • Conditions: The enemy doesn't attack often, The enemy has high gravity
New Age Retro Hippie (Earthbound)
Class: Novice
Type: Support Grab
Effect: PSI Attack ↑, 1 Slot
  • Puppet Fighter: Waluigi (Red)
  • Stage: Onett
  • Music Track: Battle with a Dangerous Foe
  • Match: Stock (1)
  • Conditions: The enemy prefers Down Special,
Devil Car (EarthBound Beginnings)
Class: Novice
Type: Support Attack
Effect: Braking Ability ↑, 1 Slot
  • Puppet Fighter: Wario x3 (Red)
  • Stage: Onett
  • Music Track: Battle with a Dangerous Foe
  • Match: Stock (1)
  • Conditions: The enemy favors Side Special
Final Starman (EarthBound)
Class: Ace
Type: Primary Grab, 2 Slots
Effect: PSI Attack ↑
  • Enhance from the Starman spirit at Lv. 99
Baby Drago (Mother 3)
Class: Novice
Type: Support Neutral
Effect: Fire/Explosion Attack ↑, 1 Slot
  • Puppet Fighter: Tiny Yoshi (Crafted), Bowser (Blue), Bowser (Default)
  • Stage: Gerudo Valley
  • Music Track: Mother 3 Love Theme
  • Match: Stock (1)
  • Conditions: After the main fighter is defeated reinforcements will spawn, The enemies have increased attack (Bowsers)
Mecha Drago (Mother 3)
Class: Ace
Type: Support Attack
Effect: Critical-Health Stats ↑↑, 2 Slots
  • Summon from the cores of Baby Drago, Pigmask, & Dr. Crygor
Apple Kid
EarthBound series
Advanced class
Primary Shield, 3 slots

Stage: Onett
Opponents: default Mario (if we've added a Flying Mario alt (I can't remember if we did) use that), tiny Pichu x 2
Music track: Humouresque of a Little Dog
Match: Stock (1)
Rules: Hostile Jeff ATs spawn
Orange Kid
EarthBound series
Legend class (actually the power level of a novice)
Primary neutral, no slots

Stage: Onett
Opponents: Roy Koopa
Music: Onett/Winters
Match: Stock (1)
Rules: Mr. Saturns spawn often
Yokuba
EarthBound series
Ace class
Support, Zap Floor immunity

Stage: Great Plateau Tower
Opponents: Wario (pink plumber) Wario (yellow plumber)
Music: Unfounded Revenge
Allies: Diddy Kong (blue)
Match: Stamina (150% for you and yellow Wario, 70% for Diddy, 20% for pink Wario)
Rules: Lightning and banana peels spawn often, keep Diddy alive while fighting Wario, Wario becomes metal at 50% HP, defeat pink Wario then Diddy and yellow Wario will spawn
oops i put too manyagain
 

Janx_uwu

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Job 125

Add a fighter from a Western IP

It’s understandable that almost all of Smash’s roster has Japanese-owned characters. After all, many video game companies are based there, as well as the companies who make Smash possible. But as we all know, games and game companies span the world, and Smash could use some more IP’s from the West. Currently we only have Banjo and Steve-and I guess K. Rool and Diddy Kong sorta count too. Infinite itself has yet to receive a Western fighter, so I think it’s high time for one.
EDIT: That was a mistake on my part. Crash Bandicoot is a Western IP. However I still think another Western pick is warranted given the sheer amount of possible choices and the fact that he is our only Western rep so far.
As for who, there are tons of notable picks-namely the hundreds and hundreds of indie characters from the US. While we have knocked out a lot of potential indies with our stages and mii costumes, there are still plenty left to choose from. On the other end of the spectrum, lots of uber-popular series come from the West as well, such as Fortnite, GTA, Call of Duty, Angry Birds, and-dare I say it?-Five Nights at Freddy’s. There’s also Assassin’s Creed, Mortal Kombat, Plants vs. Zombies, Portal, Halo, Overwatch, Destiny, Doom, Psychonauts, Mass Effect, and tons of others.
What I’m trying to say is that there are a TON of potential newcomers from the West and there aren’t many Western characters in Smash as it stands, so this niche is more than worthy enough for a job prompt.
 
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Mr. Robotto

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Ahri (League of Legends) and Monokuma (Danganronpa). Both have games coming out sometime this year on the switch.
Oh! Yeah, of course! That should be alright!

For some reason my mind understood your sentence as "cancelled games" for Switch instead of... "unreleased". I should probably stop multitasking and focus on one certain thing at a time.

In fact, I'm pretty sure there have been Spirits submitted for games not-yet-released, more specifically for Pizza Tower. So that kind of content was always on the table for Spirits and Newcomer Characters alike. Go ahead.
 

Venus of the Desert Bloom

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Alright, here are our third party newcomer submissions! They winner will be the basis that we submit our upcoming third party newcomer and will be featured at the end of of April Smash Direct! Please vote for three and you may vote for your own submission for second and third choices this time. Ranked voting is active. Three points to your first choice and one point to your third (final).

Niche Company C chocolatejr9
A side character from a game without a main character! @PeridotGX
Finish the fighting game lineup and add a Mortal Combat Character Glubbfubb Glubbfubb
An Indie Character Paraster Paraster
A popular Game/Series from outside the speculation scene who has no playable fighters in Smash @Jomosensual
A Region-Centric Third-Party SharkLord SharkLord
A third party fighter from a genre not currently represented with a series that has a playable fighter in Smash Honest Slug Honest Slug
An obscure third party who fills the niche of a more popular and/or commonly speculated fighter @Wario Wario Wario
A 5th Traditional Fighting Game Character Mr. Robotto Mr. Robotto
A fighter from a Western IP Janx_uwu Janx_uwu
 
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