Honestly, I can think of only one perfect mechanic for 2B:
Perfect Dodge
View attachment 364219
2B possesses an identical dodge mechanic to Mythra & Bayonetta: if she's struck in the first
fourth of the frames in a dodge action, she will split off into four different silhouettes in straight directions from her position depending on whether she's on the ground or in the air. During the next half-second, 2B can do a follow-up based on input direction:
- Ground
- No input: 2B will follow through on the dodge that was performed.
- Forward: 2B will warp forwards.
- Backward: 2B will warp backwards.
- Up: 2B will leap upwards.
- Down: 2B will stop all momentum and gain extended invulnerability frames.
- Attack input: After inputting any of the three directions, 2B can follow up with any attack based on the attack input used. This can include tilts, Smash attacks, shorthop aerials and Specials.
- Air
- No input: 2B will follow through on the dodge that was performed.
- Forward: 2B will warp forwards.
- Backward: 2B will warp backwards.
- Up: 2B will ascend further.
- Down: 2B will begin fastfalling from a lower position.
- Attack input: After inputting any of the three directions, 2B can follow up with any attack based on the attack input used. This can include tilts, Smash attacks, shorthop aerials, and Specials.
I
would've suggested Self-Destruct as well, but I'm kinda debating whether or not to hold that off because there's another character with an identical moveset that could be used as an alt and that wouldn't work if Self-Destruct is included.
Looks good but we would be including character alts for 2B considering 9S and A2 are fundamentally different from 2B.
Alright every, we will start....
2B Moveset Submission Process
In previous character submissions, we decided on several stats and gimmicks but 2B is, fortunately, more easier to deal with. This is thanks in part to have more familiarity with the character that I can make some administrative decisions about the character design rather than coming to the thread to fill me in.
Due to 2B being actually quite heavy (148.8kg of weight), she would obviously be a heavyweight but still possess quick actions. In comparison, she would have the weight of Kazuya which puts her in the top 15 bracket but the speed of Cloud and B&K. She also possesses quick attack speed but, as a result, her attacks damage isn't exactly the best.
In terms of Gameplay, 2B is capable of weilding multiple weapons including:
- Small Swords
- Long Swords
- Spears
- Combat Braces
In battle, she will automatically use her signature weapons but he rmain attak weapon will be her short sword which is Virtuous Contract. This weapon will be used for most of her standard attacks though you are welcome to incorporate her other weapons as Smash, Aerials, or Throws.
Her other weapons include:
Long Sword: Virtuous Treat
Spear: Virtuous Dignity
Combat Bracers: Emil Heads
Now, we need to let people know how the Specials work. Having 2B wouldn't be without giving 2B's Pod 042 some screentime. YoRHA units utilizes floating Pods for a number of things such as supression fire, utilizing programs, escape routes, etc. Pod 042 will only do damage based on inputs by the player. I personally feel the Pod attacks are best suited for the Special Inputs.
That being said, I believe that the Pod should have the option to be able to fire onto opponents so this should be included in some fashion with the Specials. If no one submits anything, I have an idea for it that I felt will work.
Tl;dr:
Small sword is used for most normals and tilts. Other weapon attacks can be used for Smashes and Aerials.
Pod Programs saved for Specials with one special being saved to allow the Pod Program to have firepower.