Stage Submission:
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Digital Monster LCD
Similar to Flat Zone, this walk-off stage takes place on an LCD device, which kick-started the entire franchise. The main gimmick of this stage? Why that's simple: raise a Digimon! In the background is a large egg that stays static until a minute later, where it hatches into an LCD Digimon, which is
any Rookie Digimon instead of Agumon because, well, he's already playable. Halfway through that, however, icons will fall from the top of the stage in abundance that fighters must collect within another minute.
Meat: Used to feed LCD Digimon. This is used to win the favor of LCD Digimon, turning it into an ally.
Weight: Used to train LCD Digimon. Each weight increases LCD Digimon's attack by 0.1x. So 5 Weights means it deals 1.5x damage.
Lightbulb: Use to make LCD Digimon relax. This makes it faster with each Lightbulb collected.
After LCD Digimon hatches, the fighter with the most meat will gain it's favor and become a Flying Man-style ally. In the event of a tie, LCD Digimon will favor the fighter with the advantage in damage and stocks. If no meat is collected, LCD Digimon will die and the egg will respawn after 15 seconds.
While recruited, LCD Digimon will either do a physical attack that does a base damage of 8%, or a special attack that does a base damage of 10%. LCD Digimon also has an HP stat of 30 HP. Occasionally, Bandage icons will fall from the screen. If LCD Digimon's Tamer collects it, they will heal it for a quarter of it's max HP.
And to top it all off, each battle has a different color for the device this stage takes place on, which are displayed in this picture below. How each color is determined is based on the music that's playing at the moment.
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(MAY EXPAND THIS STAGE LATER)