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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
Status
Not open for further replies.

Ramen Tengoku

Meiniac
Joined
Sep 7, 2018
Messages
15,719
Location
Somewhere
Switch FC
SW-6056-3633-7710
Redesigning Mario Final Tallies
SIDE SPECIAL
1. Cap Throw
by Janx_uwu Janx_uwu - 5 VOTES
2. Tanooki Tail by Perkilator Perkilator - 3 VOTES
2. Cappy Throw by @PeridotGX- 3 VOTES
4. Cappy Throw by Otoad64 Otoad64 - 2 VOTES
5. Koopa Shell Ride by Venus of the Desert Bloom Venus of the Desert Bloom -1 VOTE

DOWN SPECIAL
1. Butt Drop by Venus of the Desert Bloom Venus of the Desert Bloom -11 VOTES
2. Tabooki Spin by Otoad64 Otoad64 -2 VOTES
3. Power Up!by cashregister9 cashregister9 -1 VOTE

FINAL SMASH
1. Super Star by @SGoW-5 VOTES
2. New Mario Finale by cashregister9 cashregister9 -3 VOTES
3.Mega Mario by Perkilator Perkilator -2 VOTES
3. Power-Up Frenzy by Otoad64 Otoad64 -2 VOTES
5. T-Rex Rampage Mamboo07 Mamboo07 -1 VOTE
5. Mega POW Block @PeridotGX -1 VOTE

If by some chance I got the tallies wrong, please lemme know


But by the looks of it, our new Mario specials should be as follows,

SIDE SPECIAL: Cap Throw by Janx_uwu Janx_uwu
DOWN SPECIAL: Butt Drop by Venus of the Desert Bloom Venus of the Desert Bloom
FINAL SMASH: Super Star by @SGoW
 
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SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
Spirit: Morshu

Character::ultwario:
Series: The Legend of Zelda
Stage: Gerudo Valley
Music: Main Theme - The Legend of Zelda: Tri Force Heroes
Class: Novice
Type: Support
Conditions: Items spawn frequently, like to use items
Effects: Start with Bob-Omb
Am I allowed to protect Morshu from deconfirmation for later? I want to keep that door open, just for the heck of it.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,382
Am I allowed to protect Morshu from deconfirmation for later? I want to keep that door open, just for the heck of it.
I don't know, acknowledging the CD-I in ANY capacity is walking a fine line. Then again, I was thinking we should potentially vote for a "character who is not at all wanted by the Smash community" type of addition, considering we've been doing nothing but adding stuff that fans want...
 

SharkLord

Smash Hero
Joined
Jun 20, 2020
Messages
7,675
Location
Pangaea, 250 MYA
I don't know, acknowledging the CD-I in ANY capacity is walking a fine line. Then again, I was thinking we should potentially vote for a "character who is not at all wanted by the Smash community" type of addition, considering we've been doing nothing but adding stuff that fans want...
"Meme character." There we go.
 

Otoad64

Smash Lord
Joined
Oct 22, 2020
Messages
1,982
Location
Who Knows Where?
I don't know, acknowledging the CD-I in ANY capacity is walking a fine line. Then again, I was thinking we should potentially vote for a "character who is not at all wanted by the Smash community" type of addition, considering we've been doing nothing but adding stuff that fans want...
ah yes, stylist from style savvy, one of the most requested additions.

But yeah adding a piranha plant level absurd character would be neat
 

Ramen Tengoku

Meiniac
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ah yes, stylist from style savvy, one of the most requested additions.
You'd be surprised, Stylist actually has a low-key, albiet fairly solid support base

I’m a little out of the loop, how are items handled here? Can they be submitted at any time like Spirits or do we have to wait for item voting periods?
they get their own voting period, yeah
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
Berecca (Ninjala)
Class: ✩ Novice
Type: Primary/Attack
Effect: Paper Fan Equip
  • Puppet Fighter: Pink Inkling
  • Stage: Fourside
  • Music Track: Now or Never
  • Match: Stamina (100%)
  • Conditions:
    • Opponent has increased projectile damage.
Oof, can I protect Berecca or any Ninjala character? I think she has good potential on becoming her own fighter considering that Ninjala is pretty successful I might say, kinda want to leave her be.
 
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Mr. Robotto

Smash Ace
Joined
Jan 20, 2019
Messages
631
Location
The Mayship
Well, damn. That's a lot of Spirits in one go. Anyway, the Total Spirit List on Google Sheets has been updated, and we're totaling at 1612 Total Spirits! That means we've added about 157 New Spirits! Well done everyone, can't wait to see it grow even bigger! I haven't added the Ninjala characters and ...erh... Morshu yet, because they are being protected right now.

Also I'm having quite a hard time with organising the third-party spirits, that's because in Smash Ultimate there isn't really a clear order of them (If there is, I've totally missed it then). While first-party Spirits in fact do have a clear order. I'll try to organise them properly later once we have some more. I'm thinking of maybe doing it by publisher rather than chronologically like the "Other" first-party spirits.

Been working like a week on these lol

Captain Blubber (Banjo-Kazooie)
Class: Advanced ✩✩
Type: Primary/Neutral
Effect: Weight ↑
  • Puppet Fighter: King K. Rool
  • Stage: Pirate Ship
  • Music Track: Treasure Trove Cove
  • Match: Stock (1)
  • Conditions:
    • Opponent has increased weight.
    • Opponent comes equipped with a Killing Edge
Conga the Ape & Chimpy (Banjo-Kazooie)
Class: Novice✩
Type: Support
Effect: Transformation Duration ↑
  • Puppet Fighter: Donkey Kong, Diddy Kong
  • Stage: Spiral Mountain
  • Music Track: Mumbo’s Mountain
  • Match: Stock (1) (1)
  • Conditions:
    • Defeat both opponents
    • Opponents come equipped with Banana Guns
    • Opponent is weak against projectiles
Klungo (Banjo-Kazooie)
Class: Novice ✩
Type: Primary/Grab
Effect: Braking Ability ↑
  • Puppet Fighter: Bowser
  • Stage: Find Mii (Battlefield)
  • Music Track: Vs Klungo
  • Match: Stock
  • Conditions:
    • Opponent avoids conflict
Brentilda Winkybunion (Banjo-Kazooie)
Class: Advanced ✩✩
Type: Support
Effect: Magical Attack ↑
  • Puppet Fighter: Palutena
  • Stage: Umbra Clock Tower
  • Music Track: Main Theme - Banjo-Kazooie
  • Match: Stock (1)
  • Conditions:
    • Opponent has increased magical damage
    • Opponent heals over time
Boggy (Banjo-Kazooie)
Class: Novice ✩
Type: Support
Effect: Water/Freezing Resist ↑
  • Puppet Fighter: Banjo & Kazooie (White Costume)
  • Stage: The Summit
  • Music Track: Freezeezy Peak
  • Match: Stock (1)
  • Conditions:
    • Opponent has increased weight
    • Opponent doesn’t have reduced traction on ice
Clanker (Banjo-Kazooie)
Class: Ace ✩✩✩
Type: Primary/Shield
Effect: Metal
  • Puppet Fighter: Giant Ridley (Metal)
  • Stage: Great Bay
  • Music Track: Mad Monster Mansion
  • Match: Stamina (200%)
  • Conditions:
    • Opponent has unlimited swimming time
Hetsu (Hyrule Warriors: Age of Calamity)
Class: Legend ✩✩✩
Type: Support
Effect: Shield Damage ↑
  • Puppet Fighter: Giant Ivysaur, Tiny Ivysaur x 10
  • Stage: Distant Planet
  • Music Track: Bamboo Island (Remix)
  • Match: Stock (1)
  • Conditions:
    • Defeat the main opponent
    • Reinforcements comes in waves
    • opponent experiences temporary stat boosts
King Roam (The Legend of Zelda: Age of Calamity)
Class: Legend✩✩✩✩
Type: Primary/Defense
Effect: Critical Health Healing
  • Puppet Fighter: White Ganondorf
  • Stage: Great Plateau Sheikah Tower
  • Music Track: Hyrule Castle (Outside)
  • Match: Stock (2)
  • Conditions:
    • Opponent often uses Side Smashes
    • Opponent comes equipped with a Rocket Belt.
Peahat (The Legend of Zelda: Ocarina of Time)
Class: ✩ Novice
Type: Primary/Shield
Effect: Jump↑
  • Puppet Fighter: Giant Pink Meta Knight, 2 Tiny Pink Meta Knights
  • Stage: Gaur Plains
  • Music Track: Hyrule Field Theme (Remix)
  • Match: Stock (1)
  • Conditions:
    • Opponent prefers using the Neutral Special
Failed Experiment (The Legend of Zelda: Breath of the Wild)
Class: ✩✩✩ Ace
Type: Support
Effect: Enhance to lvl 99
  • Puppet Fighter: Link
  • Stage: Great Plateau Sheikah Tower
  • Music Track: Midna’s Theme
  • Match: Stock (1)
  • Conditions:
    • Opponent autoheals by 1%
    • Opponent has decreased speed
Dubious Dish (The Legend of Zelda: Breath of the Wild)
Class: ✩✩✩✩ Legend
Type: Support
Effect: Lifesteal
Gigantosaurus (ARK Survival Evolved)
Class: Legend ✩✩✩✩
Type: Primary/Attack
Effect: Hyper Smash Attacks
  • Puppet Fighter: Giant Yoshi (Blue)
  • Stage: The Summit (Battlefield)
  • Music Track: Calamity Ganon Battle 2
  • Match: Stamina (320%)
  • Conditions:
    • Opponent gains increased damage output at low health
    • Opponents dashes deal damage
Titanosaur (ARK Survival Evolved)
Class: Ace ✩✩✩
Type: Primary/Defense
Effect: Hyper Smash Attacks
  • Puppet Fighter: Giant Ivysaur
  • Stage: Gaur Plains
  • Music Track: Battle Start - Fossil Fighters: Frontier
  • Match: Stamina (200%)
  • Conditions:
    • Hazard: Ground shakes
    • Opponent has superarmor
    • Opponent is immune to bury
Velociraptor (ARK Survival Evolved)
Class: Advanced ✩✩
Type: Primary/Attack
Effect: Bite Attack ↑
  • Puppet Fighter: Red Ridley x4
  • Stage: Jungle Japes
  • Music Track: Jergingha: Planet Destruction
  • Match: Stamina (100%)
  • Conditions:
    • Defeat all the fighters
    • Opponents experience temporary movement speed increase
Rex (ARK Survival Evolved)
Class: Advanced ✩✩✩
Type: Primary/Attack
Effect: Enhances to Alpha Rex
  • Puppet Fighter: Charizard (White)
  • Stage: Golden Plains (Omega)
  • Music Track: To be added...
  • Match: Stamina (250%)
  • Conditions:
    • Opponent favors bite attacks
    • Dealing damage to the player heals the opponent
    • Opponent enters into Rage Mode faster at lower percentages
Alpha Rex (ARK Survival Evolved)
Class: Legend ✩✩✩✩
Type: Primary/Attack
Effect: Critical Immunity
Ferox (ARK Survival Evolved)
Class: Novice ✩
Type: Support
Effect: Enhances to Element Ferox
  • Puppet Fighter: Pichu
  • Stage: Minecraft World (Taiga)
  • Music Track: Golden Forest
  • Match: Stock (2)
  • Conditions:
    • Opponent will become Giant after losing the first stock
    • Opponent gains attack damage increase after losing the first stock.
Element Ferox (ARK Survival Evolved)
Class: Ace ✩✩✩
Type: Support
Effect: Trade-Off Ability ↑
Rockwell (ARK Survival Evolved)
Class: Legend ✩✩✩✩
Type: Support
Effect: Poison Heals
  • Puppet Fighter: Giant Octoling, Tiny Octolings (x15)
  • Stage: Dracula’s Castle
  • Music Track: Dark Lord
  • Match: Stamina (400%)
  • Conditions:
    • Defeat the main opponent
    • Hazard: Poisoned floor
    • Opponent’s Specials do more damage
    • Reinforcement comes in waves
Survivor (ARK Survival Evolved)
Class: Novice ✩
Type: Primary/Neutral
Effect: Item Gravitation
  • Puppet Fighter: Steve
  • Stage: Great Plateau Sheikah Tower
  • Music Track: Proof of a Hero
  • Match: Time: 3:00 Stock (Unlimited)
  • Conditions:
    • Survive for three minutes
    • Opponent is easily distracted by items
    • Opponent favors the Special attacks
    • Opponent has quicker Crafting time
Battletoads (Battletoads)
Class: ✩✩✩ Ace
Type: Primary/Attack
Effect: New Effect: Group Power (Powers up attack when on a team)
  • Puppet Fighter: Green Greninja, Black Greninja, and Grey Greninja
  • Stage: Gerudo Desert
  • Music Track: Grock Grief
  • Match: Stock (1)
  • Conditions:
    • Defeat all the opponents
    • Opponents occasionally become Giant
Unicycle (Uniracers)
Class: ✩✩ Advanced
Type: Support
Effect: Speed ↑ ↑
  • Puppet Fighter: Wario x2, Steve x2
  • Stage: Big Blue
  • Music Track: Tunnel Scene - X-Scape
  • Match: Stock
  • Conditions:
    • Opponent favors Side Special
    • Side Special has longer duration and more damage
Marina Lightyears (Mischief Makers)
Class: ✩✩ Advanced
Type: Primary/Grab
Effect: Strong Throw
  • Puppet Fighter: Mii Brawler (Female, white outfit, green hair)
  • Stage: Golden Plains
  • Music Track: Buster Beach
  • Match: Stock
  • Conditions:
    • Opponent’s throws do more damage
    • Opponent pummels often
Lunar, Merco, and Tarus (Mischief Makers)
Class: ✩✩ Advanced
Type: Primary/Neutral
Effect: Can be enhanced at lvl 99
  • Puppet Fighter: Red Fox, White Falco, Yellow Donkey Kong
  • Stage: Final Destination
  • Music Track: Boss Battle (Mischief Makers)
  • Match: Stock
  • Conditions:
    • Defeat all the opponent’s
    • Fox prefers using the Special Neutral which has increased damage output
    • Falco is equipped with a Beam Sabre and deals more damage
    • Donkey Kong’s standard attacks deal more damage.
Beastsector Mech (Mischief Makers)
Class: ✩✩✩✩ Legend
Type: Primary/Neutral
Effect: Giant & Metal
Berecca (Ninjala)
Class: ✩ Novice
Type: Primary/Attack
Effect: Paper Fan Equip
  • Puppet Fighter: Pink Inkling
  • Stage: Fourside
  • Music Track: Now or Never
  • Match: Stamina (100%)
  • Conditions:
    • Opponent has increased projectile damage.
Van (Ninjala)
Class: ✩ Novice
Type: Support
Effect: Item Damage ↑
  • Puppet Fighter: Sephiroth (Red)
  • Stage: New Donk City
  • Music Track: Octoweaponry
  • Match: Stamina (100%)
  • Conditions:
    • Opponent has increased attack damage.
Gumchi (Ninjala)
Class: ✩✩ Advanced
Type: Support
Effect: Weapon Resist ↑
  • Puppet Fighter: Yellow Kirby
  • Stage: Moray Towers
  • Music Track: Muck Warfare
  • Match: Stamina (150%)
  • Conditions:
    • Opponent comes equipped with a baseball bat
    • Opponent has increase launch resistance
Filia (Skullgirls)
Class: ✩✩ Advanced
Type: Support
Effect: Smash Attack Damage ↑
  • Puppet Fighter: White Bayonetta
  • Stage: Smashville
  • Music Track: Jump Up, Superstar
  • Match: Stamina (120%)
  • Conditions:
    • Opponent has increased Smash Attack damage
    • Opponent can Perfect Shield easier
Peacock (Skullgirls)
Class: ✩✩✩ Ace
Type: Primary/Grab
Effect: Shield Damage ↑
  • Puppet Fighter: Min-Min (Black)
  • Stage: Midgard
  • Music Track: Throw Away Your Mask
  • Match: Stamina (200%)
  • Conditions:
    • Opponent has increased melee damage
    • Items appear frequently
    • Items gravitates to the opponent
Valentine (Skullgirls)
Class: ✩✩✩✩ Legend
Type: Primary/Neutral
Effect: New: Stats after Healing Items ↑ (Increases all stats are taking a healing item)
  • Puppet Fighter: Sheik (White)
  • Stage: Grand Mach Monastery
  • Music Track: Bloody Tears / Monster Dance
  • Match: Stamina (200%)
  • Conditions:
    • Healing items appear frequently
    • Opponents gains a huge stat boost after taking a healing item
Just letting you know there are discrepancies in Hestu's and Rex's Class names and the amount of stars. Though besides that, this is a solid spirit selection!

A couple random Spirits. (Funnily enough, both of them have to do with cyberspace.)
View attachment 300495Lina
Origin:
Blade Strangers
Class: ✩✩✩ Ace
Type: Primary/Attack
Trait: Shooting Items Power ↑
  • Main Puppet Fighter: Zero Suit Samus (white)
    • Additional Puppet: Ridley (Meta)
  • Stage: Final Destination
  • Music Track: Opening Stage
  • Match: Stamina
  • Rules/Conditions:
    • Only Daybreak will appear
    • Items are attracted to the enemy
Fun fact: I almost picked her portrait art for this, but it didn't really do justice to how massive Devian (the weird machinery floating around her body) is.
View attachment 300500
Boki Lamira
Origin:
Copy Kitty
Class: ✩✩ Advanced
Type: Primary/Neutral
Effect: Foot Attack ↑
  • Puppet Fighter: Kirby (green)
  • Stage: Halberd
  • Music Track: Battlefield - Super Smash Bros. Melee
  • Match: Stock
  • Rules/Conditions:
    • The enemy's neutral special has increased power (this includes the copied attacks)
Are you sure if you want to add Boki Lamira to the Spirit List? All Spirits in Smash and the ones suggested so far have either appeared on a Nintendo console or are Spirits from Series that have a fighter already (in the case of Metal Gear Solid and Persona ones). And from what I gather online, Boki Lamira has only appeared on PC, though I could be wrong on that (I'm not familiar with his games at all).

I'm asking this because it has been echoed multiple times here since the very beginning that we should take a more realistic approach to things. So I'd like to ask for a general consensus to the developer partners for this one. What does everyone think?
 
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Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
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Messages
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VenusBloom
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0318-9184-0547
Thank you Ramen Tengoku Ramen Tengoku ! My phone was dead so I couldn’t update it.

Oof, can I protect Berecca or any Ninjala character? I think she has good potential on becoming her own fighter considering that Ninjala is pretty successful I might say, kinda want to leave her be. For now, we will only vote on Berecca and will forgo the other characters unless they become alternate Costumes.
We can start the process of protecting Berecca. Could you submit why she is popular and why she could become a character based on potential and marketability? We can then take a vote on it.
Am I allowed to protect Morshu from deconfirmation for later? I want to keep that door open, just for the heck of it.
This is typically reserved for character’s characters who are typically popular or have a sizeable chance such as Chibi-Robo or Dante.
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
We can start the process of protecting Berecca. Could you submit why she is popular and why she could become a character based on potential and marketability? We can then take a vote on it.
Well for starters Ninjala is a free-to-play game so beginners could easily pick up the game without spending a dime, the game also is reminiscent to Splatoon crossed over with ARMS in terms of visual and character so it kinda blend in perfectly among Nintendo properties despite being made by third party (and with those 2 franchise also has a fighter in Smash). While doesn't help much the micro transaction in that game is no more than just cosmetic with challenging yet fun gameplay to balance things out with different weapons each having different skills and so much more all contain in its Multiplayer and Single player mode. Speaking of single player, even during its launch they release a web series on YouTube which tried to expand the lore on the series and explaining the background of each playable character to push the game which ties into the Game's Story Mode option that you can get after you buy them. And just like other modern multiplayer game, the game is still being updated and by the time I'm writing this they already on Season 4 :0

So yeah, in short Ninjala is an easy to pickup game with its gameplay and their status as a free-to-play, their visual similarities with Splatoon and ARMS gives it the sense of familiarity and there's already enough evidence that GungHo still supporting and pushing the game with the recent Season update and the anime web-series. (+ From what I've seen the game has decent review)
 
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Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
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Messages
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3DS FC
0318-9184-0547
Well for starters Ninjala is a free-to-play game so beginners could easily pick up the game without spending a dime, the game also is reminiscent to Splatoon crossed over with ARMS in terms of visual and character so it kinda blend in perfectly among Nintendo properties despite being made by third party (and with those 2 franchise also has a fighter in Smash). While doesn't help much the micro transaction in that game is no more than just cosmetic with challenging yet fun gameplay to balance things out with different weapons each having different skills and so much more all contain in its Multiplayer and Single player mode. Speaking of single player, even during its launch they release a web series on YouTube which tried to expand the lore on the series and explaining the background of each playable character to push the game which ties into the Game's Story Mode option that you can get after you buy them. And just like other modern multiplayer game, the game is still being updated and by the time I'm writing this they already on Season 4 :0

So yeah, in short Ninjala is an easy to pickup game with its gameplay and their status as a free-to-play, their visual similarities with Splatoon and ARMS gives it the sense of familiarity and there's already enough evidence that GungHo still supporting the game with the recent Season update the anime web-series. (+ From what I've seen the game has decent review)
Thank you for that! Everyone, please take a vote if you think protection status should be given to Berecca.


That aside,

Job #35: Submit a Crash gameplay and Moveset proposal/Classic Mode/Misc Info/Stage

We are focusing on our first newcomer this time around and proposing Crash‘s gameplay and moveset along with a Classic Mode and miscellaneous info. We will also be submitting a stage. Please don’t submit any music as that won’t have any bearing on the process. We won’t be submitting music until after we have a stage decided on.

Please note that it’s acceptable to just submit a special moveset and a Final Smash, it appears that fully movesets including normals and smashes often get chosen. It’s important to make your moveset interesting, dedicated to the source material, and easy to read.

Misc Info form

On-Screen Appearance @
Venus of the Desert Bloom

Crash spins out of a wooden crate

Idle Animations Venus of the Desert Bloom Venus of the Desert Bloom
1. Looks to the right and then to the left
2. Dozes off

Taunts Venus of the Desert Bloom Venus of the Desert Bloom
1. Crash faces the screen, grins strangely, and it wiggles his eyebrows.
2. Crash raged a Wompa fruit and chucks it in the air. It will then splat down onto his head. The fruit can do 1% damage.
3. Crash will do his crash dance.

Victory Animations
1
2
3

Victory Theme Otoad64 Otoad64

Kirby Hat Venus of the Desert Bloom Venus of the Desert Bloom
Crash’s signature eyebrows, nose, ears, and tuft of hair.

Boxing Ring Title Perkilator Perkilator
It’s About Time!

Crowd Chant
1

Other Animations @Perkilator
  • Whenever he falls down offscreen, his shoes fly up and fall back down
  • Whenever Crash loses a Stamina Battle for good, he appears as an angel (he also plays a didgeridoo when he dies from a Final Smash)

Classic Mode : A Crash-ic Adventure! Garteam Garteam

Theme: Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well.
Round 1: vs. green :ultkingdedede: on Suzuku Castle

(Omega) (enemy favours down smash, food is the only item that spawns)
Round 2: vs. light blue :ultlucario: on Kongo Falls

(enemy favours aerials, explosive items are the only ones to spawn)
Round 3: vs. gray :ultincineroar: on Castle Siege (lava portion)

(enemy favours using items and taunting, only barrels and large crates spawn)
Round 4: vs. red :ultfox: on Fourside (omega)

(enemy favours neutral special, only back shields spawn)
Round 5: vs. :ultluigi: and two green :ultkirby: on Dracula's Castle

(Luigi favours neutral special and throwing items, only capsules spawn)
Round 6: vs. giant, green :ultdk:on Dracula's Castle (Omega)

(enemy favours down special)
Final Round: vs. yellow :ultdoc: on Castle Siege (roof portion)

(Dr. Mario has three stocks. For the first stock, he begins the battle with a rage blaster. For the second, he begins the battle with a rocket belt. For the third, he does not have an item, but is accompanied by a red :ultmetaknight: as an ally)


As always when proposing a stage, please include the following:

1. it’s appearance
2. The design and layout
3. Any hazards
4. Cameos
5. Importance to the series
6. OPTIONAL - Omega and battlefield forms
 
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Janx_uwu

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your mother's sleeping quarters
I would love to see Morshu in our game as a fighter, but as it stands putting him in as a Spirit is pretty cool in and of itself! Who knows, maybe putting him in as a spirit will get more people talking about a CD-i rep-and we could always add Morshu in as DLC if we want, as Min Min proves.
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
I mean that's cool and all but Morshu isn't that really involved in the CD-i story, the only thing I could see to represent the CD-i game is King Harkinian.
 

Paraster

Smash Lord
Joined
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Messages
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Location
The 104 Building
Are you sure if you want to add Boki Lamira to the Spirit List? All Spirits in Smash and the ones suggested so far have either appeared on a Nintendo console or are Spirits from Series that have a fighter already (in the case of Metal Gear Solid and Persona ones). And from what I gather online, Boki Lamira has only appeared on PC, though I could be wrong on that (I'm not familiar with his games at all).

I'm asking this because it has been echoed multiple times here since the very beginning that we should take a more realistic approach to things. So I'd like to ask for a general consensus to the developer partners for this one. What does everyone think?
I fully admit my rabid desire to get Copy Kitty more attention may be influencing my decision, but I don't think expanding the Spirit roster like this really makes a difference. Seems a bit weirdly arbitrary to explicitly reject Spirits for being non-Nintendo but not do the same for fighters.
(Also, just for reference, Boki is female.)
 

Commander_Alph

Smash Lord
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We seriously need another unpopular pick, even if Berecca is rejected at least leave the door open for smaller series or character. We already got like 3 popular pick and only one unpopular pick, if somehow the final roster is dominated by popular choice and winning by a landslide (10:3 or something like that) it's just turn into a giant pile of community wishlist. I hope it doesn't turn out that way.
 

Otoad64

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We seriously need another unpopular pick, even if Berecca is rejected at least leave the door open for smaller series or character. We already got like 3 popular pick and only one unpopular pick, if somehow the final roster is dominated by popular choice and winning by a landslide (10:3 or something like that) it's just turn into a giant pile of community wishlist. I hope it doesn't turn out that way.
I mean it wouldn't be that suprising, seeing as its a community developed game, but we could do something where we specifically have to put an unpopular choice
 

Mr. Robotto

Smash Ace
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Messages
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The Mayship
I fully admit my rabid desire to get Copy Kitty more attention may be influencing my decision, but I don't think expanding the Spirit roster like this really makes a difference. Seems a bit weirdly arbitrary to explicitly reject Spirits for being non-Nintendo but not do the same for fighters.
(Also, just for reference, Boki is female.)
Alright sure, that's fair. Just seemed a bit out-of-place in my opinion, never appearing on a Nintendo system and being relatively new and unknown on top of that. My apologies if I came across as rude, that wasn't my intention (and my sincerest apologies to Boki as well). I'll add her to the Spirit List.
 

Perkilator

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Writing Team
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Cash Banooca
Cash Banooca.png
What can I say? I'm a pretty big Cash Banooca fan. I've been supporting him ever since I first got the N. Sane Trilogy back in 2017.

With so much material to work with, it's not exactly easy to get a consise idea of how Crash would play in Smash. However, I wanted to keep it as simple as possible while staying true to his games.
Intro: Crash appears from a dimensional rift and jumps into his fighting stance.

Stance/Idle 1: His default idle animation from It’s About Time
Idle 2: Crash looks to either the left or the right
Idle 3: Crash looks to the screen and raises an eyebrow while smiling

Notable Palette Swaps:
  • Crash 4: It’s About Time (default)
  • Coco (blue/yellow)
  • Cortex (yellow)
  • Aku Aku (brown)
  • Uka Uka (dark brown)
  • Biker Crash (alt 1)
  • Fake Crash (alt 2)
  • JP Crash (alt 3)
Walk: His walk from It’s About Time
Run: His iconic run from the N. Sane Trilogy
Dash: The Crash Dash
Damage: Crash spins for a split second, in a manner similar to his death animation from the very first game
Jump: His iconic Jump and Double Jump
Crouch: His crouch from the N. Sane Trilogy

Weapon of Choice: Crash mainly uses his body to attack, but he can also pull out a Fruit Bazooka

Normal Attacks
Jab: Crash slaps twice (4%, small knockback) and then performs a weak spin that goes continuously (.5-2% each hit, small knockback), then finishes with an uppercut with his right fist (6%, small knockback)
Forward+A: Crash spins once and sticks out his left foot (5%, small knockback). This is based on Coco's spin kick from Wrath of Cortex.
Down+A: Crash does a slap along the ground (4%, small knockback)
Up+A: Crash lunges his legs upwards and spins them twice to look like kicking (8%, small knockback)

Aerial Attacks
Air+A: Same as his Forward Tilt (6%, small knockback)
Air Forward+A: Crash slightly hops forward and kicks with his left foot (5%, small knockback). This is based on his animation for when he jumps after a slide.
Air Back + A: Crash kicks behind himself with both legs (8%, small knockback)
Air Up+A: Crash does a quick spin with both arms in the air (9%, OK knockback). This is based on his spin from Crash of the Titans.
Air Down+A: Crash does a Belly Flop that bounces him back up when the hit connects, possibly meteor smashing the opponent (11%, OK knockback)

Dash Attack: Crash slides along the ground (7%, small knockback)
Edge Attack: A tiny TNT crate explodes under Crash and he flops up above the edge and back onto the stage (12%, OK knockback)
Get-Up Attack: Crash does a weak spin kick with both legs (7%, small knockback)

Smash Moves
Forward+A: Crash spins horizontally in his direction, moving forward a little (15%, OK knockback). This is based on when he spins underwater in Crash 3 and Wrath of Cortex.
Up+A: Crash attempts to put on his jetpack on (which is upside down), only for it to malfunction and shoots its flames upwards (17%, OK knockback)
Down+A: Crash does a powerful spin kick (18%, medium knockback); this is based on a move in It’s About Time where Crash can spin kick right after a slide

Grab Game
Grab: Crash spins quickly and attacks with a Crystal, only for the opponent to grab it.
Pummel: Crash punches the opponent in the face (2%)
Forwards+Throw: Humiliskate; Crash attempts to skate on the opponent’s back, only to slip (11%, OK knockback)
Down+Throw: Crash lifts the opponent from the ground and tosses them back down (12%, OK knockback). This is based on a move in Crash Twinsanity where you use the Crystal Cortex steals to use him like a hammer
Back+Throw: Crash lifts the opponent behind himself, and the two land flat on the ground (14%, OK knockback; 1.3%)
Up+Throw: Crash successfully lifts up the Crystal, and its shine pushes the opponent back (10%, OK knockback). This is based on an animation in Crash 3 where Crash is shown holding up the Crystal in victory whenever he wins a race in the motorcycle levels.

Special Moves
B : Death Tornado Spin
; Crash's most iconic move. Pressing B once performs a short, quick spin that reflects projectiles (11%, OK knockback). Holding B turns into a much faster spin that lasts for a few seconds (26%, medium knockback); not only is it faster, it can help Crash glide a good distance.
B + Forwards : Super Slide; Crash slides at lightning speed, which trips opponents (9%, OK knockback). He can use it in the air to kick diagonally downward, and cancel it by pressing the Shield button.
B + Up : Rocket Jump; Crash will jump high off a TNT Crate, damaging opponents in the process (13%, OK knockback)
B + Down : Fruit Bazooka; Crash takes out a bazooka that he can aim by tilting up or down (10%, OK knockback). The Wumpa Fruit juice that sticks on opponents is a weaker variation of the Inklings' Ink that adds a 1.3x multiplier to all other attacks, including another Wumpa Fruit.

Final Smash: Most Missed Boxes; Crash dons a golden Aku Aku mask and Crash Dashes into an opponent (8%). The opponent is then taken into a cutscene were hundreds of TNT and Nitro boxes rain down from the sky and Crash runs away (62%, devastating knockback)

Gimmicks: N/A

However, Crash does have his famous death animations:
  • Whenever he falls down offscreen, his shoes fly up and fall back down
  • Whenever Crash loses a Stamina Battle for good, he appears as an angel (he also plays a didgeridoo when he dies from a Final Smash)
Taunts:
1: Crash does the first part of his victory dance
2: Crash does the second part of his victory dance
1+2: Crash performs the final part of his victory dance

Winposes:
1: "Yeee-HAW!" Crash squats for a second, and then performs his victory animation against bosses in the very first game
2: Crash’s victory animation from It's About Time
3: Crash performs the final part of his victory dance

Icon: A Wumpa Fruit
Boxing Ring Title: It’s About Time!
Victory Music: A shortened version of N. Sanity Beach’s Theme
Kirby Hat: A replica Aku Aku mask
(Fights characters born on PlayStation on its rival consoles)
Round 1: :ultsnake: on :shadowmoses: (Encounter)
Round 2: :ultcloud: on Midgar (Let the Battles Begin!)
Round 3: :ultsonic: on :greenhill: (Angel Island Zone)

Bonus Stage

Round 4:
:ultlink: (Color 2) on Hyrule Castle 64 (Overworld Theme - The Legend of Zelda)
Round 5: :ultdk: (Color 3) on Battlefield :75M: (Donkey Kong / Donkey Kong Jr. Medley)
Round 6: :ultmario: on Peach’s Castle 64 (Main Theme - Super Mario 64)
Final Round:
Master Hand.png
Crazy Hand.png
(team battle w/Mario, Donkey Kong, Link, Snake, Sonic and Cloud) on N. Sanity Beach Ω (Dr. Neo Cortex - Crash Bandicoot WARPED)
Credits: Time Twister - Crash Bandicoot WARPED
Wumpa Islands
N. Sanity Beach

View attachment 280272
Game of Origin: Crash Bandicoot (1996)

Description: Exactly as it says; this beach is pure N. Sanity! There are crates aplenty hidden around.

Layout: The middle on the ground has a somewhat wide hole. There are 8 crates along the top of the hole, each a different one. There are also four crates each on the top left and right.

Gimmicks and Hazards: The different types of crates in each spot:
-Crate: Just a simple crate, which can be broken by any attack.
-Arrow Crate: An indestructible steel crate that bounces fighters back onto the stage.
-Bounce Crate: A crate that can not only bounce fighters up, but take five hits before breaking.
-TNT Crate: A crate that explodes 3 seconds after any contact (15%, OK knockback)
-Nitro Crate: A deadly crate that explodes IMMEDIATELY upon contact (27%, medium knockback), destroying any two crates on both sides of it.


Music:
  1. Crash Bandicoot Theme (JP)
  2. N. Sanity Beach - Crash Bandicoot
  3. Bonus Round Medley - Crash Bandicoot
  4. Hog Wild / Whole Hog
  5. Papu Papu
  6. Ripper Roo Medley
  7. Koala Kong
  8. Pinstripe Potoroo
  9. Dr. Nitrus Brioot
  10. Dr. Neo Cortex - Crash Bandicooot (Original)
  11. Tiny Tiger - Crash Bandicoot 2: Cortex Strikes Back
  12. Jetboard Stages - Crash Bandicoot 2: Cortex Strikes Back
  13. Ruin Stages - Crash Bandicoot 2: Cortex Strikes Back
  14. Dr. N. Gin Medley
  15. Time Twister
  16. Medieval Stages
  17. Great Wall Stages
  18. Tiny Tiger - Crash Bandicoot WARPED
  19. Dingodile - Crash Bandicoot WARPED
  20. Dr. Nefarious Tropy - Crash Bandicoot WARPED
  21. Dr. Neo Cortex - Crash Bandicoot WARPED
  22. Crash Cove
  23. Papu's Pyramid
  24. Boss Race - Crash Team Racing
  25. Papu Pummel
  26. Dot Dash
  27. Bamboozled
  28. Wizards and Lizards
  29. Atmospheric Pressure
  30. Crunch Time
  31. N. Sanity Island - Crash Twinsanity
  32. Dr. Neo Cortex - Crash Twinsanity
  33. Cavern Catastrophe
  34. Slip-Slide Icecapades
  35. Rooftop Rampage
  36. The Evil Twins
  37. Spyro Circuit
  38. Nina's Nightmare
  39. Koala Carnival
  40. Gingerbread Joyride
  41. Megamix Mania
  42. Drive-Thru Danger
  43. Main Theme - Crash Bandicoot 4: It's About Time
  44. Hook, Line & Sinker
  45. Off Beat
  46. Snow Way Out / Ship Happens
  47. Bears Repeating
  48. Out for Launch
  49. The Past Unmasked
  50. Opening - Spyro the Dragon
Main: N. Sanity Beach
Alt.: Time Twister

Battlefield/Ω Form: The stone pillars found in the jungle.
 
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Commander_Alph

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Mar 20, 2019
Messages
1,792
I mean it wouldn't be that suprising, seeing as its a community developed game, but we could do something where we specifically have to put an unpopular choice
I mean the project is creating a Smash sequel, so I expected a balance between big and small character and be as accurate as the previous Smash games when it comes to choosing content but less restricted and following our own voice as we play the role as both Sakurai and Nintendo but not too crazy with power that we only listen to the majorities while leave little to the minorities.
 
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Mamboo07

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Messages
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I mean the project is creating a Smash sequel, so I expected a balance between big and small character and be as accurate as the previous Smash games when it comes to choosing content but less restricted and following our own voice as we play the role as both Sakurai and Nintendo but not too crazy with power that we only listen to the majorities while leave little to the minorities.
Same, a Smash roster with only popular high requested characters would be kinda unfair.
 

Krookodilian

Smash Ace
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Oct 18, 2020
Messages
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Location
Texas
Speaking of character selection, do we have a final number of characters in mind for both echoes and newcomers? Same question for stages as well. I feel like knowing how many slots are left may better inform our voting decisions. For example Meta Crystal was overwhelmingly voted for, but if it was one of say four stages to return, it may not have been voted on as there is now a downside to it being in, which is it "taking" the slot of another returning stage.

On one hand I think the whole slot taking thing isn't really how character selection works, so not having a set limit to characters and stages may prevent that way of thinking, but at the same time we can't add an unlimited amount of content, so knowing how much content we plan to add would probably be better to know sooner than later.
 

Speed Weed

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I mean the project is creating a Smash sequel, so I expected a balance between big and small character and be as accurate as the previous Smash games when it comes to choosing content but less restricted and following our own voice as we play the role as both Sakurai and Nintendo but not too crazy with power that we only listen to the majorities while leave little to the minorities.
I'm just speaking personally about my opinion on Berecca, so don't necessarily take this as an objective statement, but honestly I don't feel like she's a very good example for why unpopular characters are worth adding as well. I'm down for some underdogs, but you do have to consider that we're relatively only getting started and there will likely be some character slots in the future that find themselves favoring smaller characters, like the one we just got where the Stylist won.

And, again, from here on out this is all my personal perspective, but I just don't think her potentially getting rejected is really a very good example of how we should try to give smaller picks a shot. IMO, whenever we shoot for an "unpopular" pick, it should at least try to be either one of:

A. a designated left-field pick like the Stylist
B. Someone who, although small, still has a notable enough following (which, trust me, is a much lower bar to clear than it sounds)
C. Someone who has some form of legacy
D. An "easy addition" like an Echo

I'll fully admit that this is just how I myself see it, but from my perspective, I don't think Berecca really fits any of those molds. IMO, what you said about "not leaving the minority out" doesn't really work in the specific context of Berecca because, well, I haven't seen a minority following for her to begin with. She just feels like a really random pick with not much to her inclusion, which is why I'm not opposed to letting her stay a Spirit. If she's protected, she's protected and that's fine, but I just don't believe she's someone who really exemplifies the value in smaller choices at all.

I'm also not a fan of this weird attitude of trying to make popular characters out as "the enemy", so to say, but I could just be misinterpreting
 
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Wario Wario Wario

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Messages
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Job #35: Crash Bandicoot Stage

Upstream

Appearance:

Looks virtually identical to its appearance in the N. Sane Trilogy. Since the sky isn’t seen in the stage, I’ll fill in the blanks: the background has an orangeish sky, Cortex’s castle and the Native Fortress can be seen in the background behind the trees, as can a bridge a la the Road to Nowhere linking them together.

Layout and hazards:
With hazards off Upstream is merely a very small Battlefield (not Small Battlefield, just a small version of Battlefield) clone which can feel claustrophobic even with as little as 4 players. It is on a rock (similar to the one the checkpoint crate is on in the attached image) above non-swimmable water, very close to the lower blast zone. That is where the hazards come in: to either the left or right of the rock different platforms will emerge from the water at random intervals, each with unique properties.

The end of level pillar is the most basic, simply appearing then disappearing after 10 seconds.


The man eating plant is a platform that bites every 5 seconds of its 15 second appearance. The first two will merely trap you and serve as a mild annoyance and make you easier to hit while the third will have it drag you to the depths. It shakes a little so you can recognise when it’s about to bite


When big TNT is stood on you bounce a little and it begins the timer, counting from 3 to 0, once it reaches 0 it explodes, it’s quite a big, powerful explosion (albeit not a 1HKO) and reaches to the edge of the main platform. If not activated it disappears after 8 seconds. Occasionally the Big TNT will spawn with Ripper Roo standing on it, as he bounces to activate it instantly, albeit not avoiding the explosion and ending up flying off stage.


The lily pad simply sways back and forth, making it tricky to land on. Disappears after 10 seconds.


Cameos:
A lab assistant can sometimes be seen getting caught up in the current.
Cortex will sometimes fly by on his hoverboard, laughing while holding OG Tawna in his arms, on rare occasion it may be followed up with Tawna riding the hoverboard with a dizzy Cortex hanging on for dear life after an off screen ass-whooping
The aforementioned Ripper Roo cameo

Importance:
Upstream is the fifth level of the first Crash Bandicoot game. While not remarkably important or memorable, it is still a stage a lot of people will have seen considering how early it comes in the game and series.
 
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cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
9,390
35 Crash Bandicoot Stage

N-SANITY BEACH

APPEARENCE:
It would take cues from all of it's appearances throughout the crash franchise





LAYOUT:

This would be the approximate layout and background (Terrible photoshop not included)



The sand portion is about the size of FD and the blue areas to the side is Water
(The background would have proper scaling)

Occasionally Crates will fall onto the stage there are 3 types

Wumpa Crate

Jumping on this would give you a boost into the air and it will spawn an apple as soon as it's destroyed

TNT Crate

Jumping on this will make it explode after 6 seconds

Nitro Crate

Jumping or hitting this it will explode instantly KOing anyone over 100%

OMEGA AND BATTLEFIELD:
The omega and battlefield forms would look similar everywhere except the bottom part of the stage will look like a temple.

CAMEOS:
These characters will appear at various locations in the background at random
-Coco (We have yet to decide if coco will be an echo or costume so there is a Huge asterisk here)
-Tawna
-Cortex
-Dingodile
-N. Gin
-N. Brio
-N. Tropy
-Crunch
-Nina Cortex
-Lani Loli
-Aku Aku
-Uka Uka
-Tiny Tiger
-Pinstripe Potoroo
-Koala Kong
-Nitrous Oxide

IMPORTANCE:
N-Sanity Beach is the first level of 5 separate Crash games and is the first level of the franchise, because of that fact it is very important to the franchise and is very iconic.
 
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Garteam

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Canada, eh?
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Garteam
Crash Classic Mode: A Crash-ic Adventure!

Theme: Boss fights from the first Crash Bandicoot game, with the final round referencing the final bosses from Crash Bandicoot 2 and 3 as well.
Round 1: vs. green :ultkingdedede: on Suzuku Castle (Omega) (enemy favours down smash, food is the only item that spawns)
Round 2: vs. light blue :ultlucario: on Kongo Falls (enemy favours aerials, explosive items are the only ones to spawn)
Round 3: vs. gray :ultincineroar: on Castle Siege (lava portion) (enemy favours using items and taunting, only barrels and large crates spawn)
Round 4: vs. red :ultfox: on Fourside (omega) (enemy favours neutral special, only back shields spawn)
Round 5: vs. :ultluigi: and two green :ultkirby: on Dracula's Castle (Luigi favours neutral special and throwing items, only capsules spawn)
Round 6: vs. giant, green :ultdk:on Dracula's Castle (Omega) (enemy favours down special)
Final Round: vs. yellow :ultdoc: on Castle Siege (roof portion) (Dr. Mario has three stocks. For the first stock, he begins the battle with a rage blaster. For the second, he begins the battle with a rocket belt. For the third, he does not have an item, but is accompanied by a red :ultmetaknight: as an ally)
 

Venus of the Desert Bloom

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Speaking of character selection, do we have a final number of characters in mind for both echoes and newcomers? Same question for stages as well. I feel like knowing how many slots are left may better inform our voting decisions. For example Meta Crystal was overwhelmingly voted for, but if it was one of say four stages to return, it may not have been voted on as there is now a downside to it being in, which is it "taking" the slot of another returning stage.

On one hand I think the whole slot taking thing isn't really how character selection works, so not having a set limit to characters and stages may prevent that way of thinking, but at the same time we can't add an unlimited amount of content, so knowing how much content we plan to add would probably be better to know sooner than later.
I think this is very important and something I sadly overlooked. Based on my notes, we are including 17 new fighters based on a poll we conducted earlier. As for old stages, I feel between 6-8 are good choices. And as for new stages, we are including somewhere in the ballpark of 10-12.

I also want to tell people that I increased the cap and submission fields for music so have at it.


Perkilator Perkilator
We won’t be opening Spirits submissions for Crash yet so could you submit them once we do? I also love your classic mode but considering we went with yours last tine, I’m going to use Garteams. I’ll link to yours as a second alternate one.
 
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ahemtoday

Smash Ace
Joined
Oct 30, 2020
Messages
874
Crash Moveset

Crash is a somewhat light character at around Sonic's weight class. He moves at a decent speed, and his traction, air acceleration, and air friction are all quite high, which gives him good control over his movement. He's capable of crawling. His walking animation is based on his standard run from the games, but his dash animation is based on the Crash Dash from 3.

Overall, Crash is a combo-based character with a variety of moves that can take the opponent forward to the blast zone.

The main attack you'll be using throughout every Crash game is the spin attack, but I don't want this to be a situation where all of his moves are the same attack. As such, while most of his attacks aren't the spin attack, many of them incorporate some kind of 360-degree rotation to visually suggest the spin attack.
  • Jab/Forward Tilt: This is Crash's spin attack. Similarly to Mega Man and Steve, Crash has a walking jab. However, like Meta Knight, Crash's jab consists purely of a flurry attack. It's a spinning multi-hit attack that drags the opponent along with Crash before knocking them away on the final hit.
  • Up Tilt: Crash performs a spinning uppercut, similarly to Mario's up tilt.
  • Down Tilt: Like how Meta Knight's forward tilt serves as his replacement for his standard jab combo, Crash's down tilt serves much the same purpose. It's a simple breakdance kick. It hits on both sides of him.
  • Forward Smash: Vaguely inspired by Coco's sweep attack from Wrath of Cortex. Crash performs a roundhouse kick.
  • Up Smash: Okay, look, I didn't want to steal anything here, but Perkilator Perkilator 's take on this was too funny - and also incorporated the vehicular sections from the later Crash games in a way that felt natural. Crash puts on a jetpack upside-down, causing flames to shoot into the air... and Crash to get slammed into the ground.
  • Down Smash: Crash pulls out the fruit bazooka and aims it directly at the ground, Snake-style. Unfortunately, this isn't such a good idea - as when he fires, the Wumpa juice goes all over his face.
  • Neutral Aerial: Crash performs an aerial roundhouse kick. Unlike many neutral aerials, this move only attacks in front of him.
  • Forward Aerial: Like Mega Man, this is also Crash's spin attack. Its properties are effectively identical to when it's used on the ground. In fact, you can jump or land during the spin attack without cancelling the move.
  • Back Aerial: Crash does a bicycle kick with a backflip. This move is slower than Crash's other aerials, but if you hit with it exactly behind Crash, it spikes.
  • Up Aerial: Crash does a midair uppercut, whose momentum causes him to spin all the way around.
  • Down Aerial: Crash kicks below him. This move doesn't spike.
  • Grab: Crash... simply grabs the opponent.
  • Pummel: Crash shakes the opponent back and forth.
  • Forward Throw: Crash spins the opponent around before throwing them.
  • Back Throw: Based on the Rollerbrawl, Crash and the opponent enter a rolling ball of violence that takes them both behind Crash. Crash comes out on top, knocking the opponent.
  • Up Throw: Crash triumphantly lifts the opponent over his head... but his grip slips and they're sent sailing into the sky.
  • Down Throw: Crash actually succeeds in lifting the opponent over his head this time, and slams them into the ground.
  • Neutral Special: Aku Aku: Aku Aku appears and circles around Crash for just a second (during which time he can move normally). During this time, attacks that hit Crash won't deal knockback or cause him to flinch, but they will deal damage. Aku Aku goes away once Crash gets hit or the brief window is up. In either case, there's a brief cooldown before he can be used again.
  • Side Special: Slide Attack / Body Slam: On the ground, this is Crash's slide attack that's been part of his arsenal since 2. It propels him forward. Hitting the jump button will perform a Slide Jump with different momentum, while hitting attack will perform a Slide Spin. In the air, it instead becomes Body Slam, a stall-then-fall that only slight affects your momentum.
  • Up Special: Crate Chaser: Similarly to Fox or Ridley's up-Bs, this is a directional recovery move. Unlike those two, Crash isn't suspended in the air while choosing a direction. A crate appears in the direction you chose. Wanting to break it, Crash cartoonishly scrambles toward it. When he breaks it, he casts a glance at the camera before helplessly falling to the stage (or bottom blast zone).
  • Down Special: Hog Wild: Based on the riding levels, a staple of the Crash series. Crash leaps forward (or downward in the air). If this move connects, he proceeds to "ride" the opponent forward for a time (variously skating on them, brawling with them in a rolling ball, and other such things depending on the opponent and situation). During Hog Wild, you automatically move forward. You can jump, but can't double-jump or turn around.
  • Final Smash: Aku Aku Beam: Aku Aku appears and fires a large blue laser from his face. While this is happening, Crash can move freely and use all his moves aside from his neutral special. Based on the final boss of 3.
 

Venus of the Desert Bloom

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BowserKing

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winnipeg
For Bowser’s Castle, I’m voting for OToad64

For Waluigi Pinball, I’m voting for OToad64 as well.

Anyways, new spirit battle

Spirit: Tyrantrum (Pokémon: X and Y)
Spirit Type: Ace Attack
Spirit Effect: Increases attack damage
Spirit Battle: Giant Orange :ultyoshi:
Rules: The enemy is Giant
The enemy prefers Smash Attacks
Stamina Battle (has 160 hp)
Arena: Gerudo Valley
OST: Battle Trainer (X and Y)
 

CheeseAnton

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Balatro Brainrot
Unrelated, and sorry for that, but Venus of the Desert Bloom Venus of the Desert Bloom can I ask you something?

On your Isaac post you had an attachment of alts for him. I forgot if you said you did or not but if you did, can you tell me what program you used? It seems useful, and I was hopping to use it to make alts for possible candidates I like (particularly Leon Kennedy, but also others)
 
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Venus of the Desert Bloom

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Unrelated, and sorry for that, but Venus of the Desert Bloom Venus of the Desert Bloom can I ask you something?

On your Isaac post you had an attachment of alts for him. I forgot if you said you did or not but if you did, can you tell me what program you used? It seems useful, and I was hopping to use it to make alts for possible candidates I like (particularly Leon Kennedy, but also others)
I mostly use Gimp for this sort of work.

To the rest of the thread, I added the amounts of spots total for each category minus Spirits and music. You ca check those out on the OP.

I do have a huge favor to ask if someone has the free time. Could we start going through the music and listing musical tracks in chronological order from date of release? This also means grouping songs based on titles.
 
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Venus of the Desert Bloom

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For Bowser’s Castle, I’m voting for OToad64

For Waluigi Pinball, I’m voting for OToad64 as well.

Anyways, new spirit battle

Spirit: Tyrantrum (Pokémon: X and Y)
Spirit Type: Ace Attack
Spirit Effect: Increases attack damage
Spirit Battle: Giant Orange :ultyoshi:
Rules: The enemy is Giant
The enemy prefers Smash Attacks
Stamina Battle (has 160 hp)
Arena: Gerudo Valley
OST: Battle Trainer (X and Y)
We already voted and announces the winners for the stages. It’s Janx_uwu’s Bowser’s Castle and Otoad64’s Waluigi Pinball.
 
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