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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


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cashregister9

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Job 88

Cyberdemon




Origin: DOOM

Stage: A destroyed science facility in a fashion similar to Galleom's but on fire and with wires hanging down.

Potential Song: Cyberdemon or At Doom's Gate

Mechanics:
The Cyberdemon is a large figure about the size of Ganon, like ganon they jump around the stage.

Abilities:
-Rocket Arm: The Cyberdemon shoots homing rockets from its arm
-Laser: The Cyberdemon charges up a large blast and then fires a massive laser from it's arm
-Bombardment: The Cyberdemon launches several smaller explosives on the ground that explode after a little while
-Roar: The Cyberdemon roars stunning anyone next to them
-Charge: The Cyberdemon charges forwards
-Firewall: at half-health it summons several pillars that are on fire and deal damage once touched, they are destroyed once the Cyberdemon charges

(Doom 1 released on the SNES, and they had the Nintendo exclusive DOOM 64. Nowadays all Doom games are on the switch including 2016 and Eternal.)
 
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SharkLord

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For Job 88, I repost an old submission
Job #58 - Third-Party Boss Fight
View attachment 304692
Perfect Chaos
Perfect Chaos is the final boss of Sonic Adventure, and the ultimate form of the water-like being Chaos. A towering being of kaiju-sized proportions, made of the very substance Sonic fears so much, Perfect Chaos is as monstrous as they come.

Perfect Chaos is a unique and unconventional boss fight. Instead of just whaling on the boss and trying to not get hit, Perfect Chaos has you climb up a series of floating chunks of roads and buildings, held up by water spouts, to reach his head. The climb is about as long as a Classic Mode bonus stage, albeit more vertical. For each third of the way, there are large platforms to take a breather on, with the third and final one being where you fight Perfect Chaos directly. Accounting for less mobile fighters, there are various lifts and spring pads to give you a boost. To make up for the distance you have to travel, Perfect Chaos himself has much lower health than most other bosses.

As you scale the broken buildings, Perfect Chaos throws various attacks at you.
  • A watery tendril from the background. The most common move, appearing throughout the entire fight. Pretty easy to dodge.
  • A volley of energy blasts. Weak, but they can overwhelm you if you're not careful. Appear about a quarter of the way up.
  • Falling rubble. Self-explanatory. Appear a third of the way through the climb.
  • Two bursts of water from the side, crashing together. Appear halfway through.
  • A giant laser blast, destroying the platforms it hits. Appears three-quarters of the way through.
Once you get to the top, only a couple hits should stun Perfect Chaos, leaving him open to attacks. Be careful, though; Take too long, and he'll wake up and break the platform you're standing on.
 

Mamboo07

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Mar 23, 2019
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Job 88: Third Party Boss
Gonna resubmit this boss I came up with months ago.
Job #58 - Third Party Boss Fight:
View attachment 304735
The Phantom Train

Phantom Train is a boss in Final Fantasy VI. It is battled at the front of the Phantom Train, and is its main engine, an undead and sentient entity. Phantom Train is the only undead storyline boss in the game, probably the most famous thing about this boss is that you can suplex it with Sabin.

The fight is similar to Meta Ridley's boss fight back in Brawl due to both having the ability to tilt the platform.


Fun Fact:
The more it's health bar gets depleted the train starts getting wrecked more and more as it gets aggressive and deadlier than before.
Here's what the train goes through:

Full Health
1. Perfect Condition
2. Bit bashed up.
3. Light on the front breaks. (but it still works)
4. Rods on it's wheels snap and break off.
5. Funnel gets bent.
6. Some of the wheels come off.
7. Smoke emits from the train.
8. All wrecked and emitting fire with sparks coming out. (still persistent to defeat you.)

Low Health

The ghostly locomotive's attacks would be:
  • Wheel: Throws one of the wheels at you.
  • Diabolic Whistle: Summons several ghosts to attack.
  • Acid Rain: Summons a rain of acid poisoning you.
  • Saintly Beam: Several beams of light crash down from the sky damaging you.
  • Doom Strike: Smashes into the flatbed causing the back of it to tilt up.
  • Diabolic Wind: Blows strong wind pushing you back.
  • Head On: Rams into the flatbed so hard causing you to go tumbling back. (This attack comes from Sigmascape V1.0)
  • Smoke Blast: Shoots smoke from the funnel making the screen go foggy and damages you.
  • Fiery Breath: Blasts a stream of fire from the train's front burning the player.
 

Venus of the Desert Bloom

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Job 88

Cyberdemon



Origin: DOOM

Stage: A destroyed science facility in a fashion similar to Galleom's but on fire and with wires hanging down.

Potential Song: Cyberdemon or At Doom's Gate

Mechanics:
The Cyberdemon is a large figure about the size of Ganon, like ganon they jump around the stage.

Abilities:
-Rocket Arm: The Cyberdemon shoots homing rockets from its arm
-Laser: The Cyberdemon charges up a large blast and then fires a massive laser from it's arm
-Bombardment: The Cyberdemon launches several smaller explosives on the ground that explode after a little while
-Roar: The Cyberdemon roars stunning anyone next to them
-Charge: The Cyberdemon charges forwards
-Firewall: at half-health it summons several pillars that are on fire and deal damage once touched, they are destroyed once the Cyberdemon charges

(Doom 1 released on the SNES, and they had the Nintendo exclusive DOOM 64. Nowadays all Doom games are on the switch including 2016 and Eternal.)
We currently don’t have any Doom content/Bethesda content in the game so the Cyberdemon is currently out of the running. This job is only limited to bosses that comes from a franchise or company that currently have representation in Infinite via character. (I need to remember that Fallout is owned by Bethesda now.)
 
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Otoad64

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first of all, here's the roster image.
Smashboards Roster.png

and just in case it was missed I'm gonna repost the default roster
Smashboards Default Roster.png

Job 87:
New Special: Side Special - Knight Beam
Galacta Knight slashes his sword, creating 3 sword shaped projectiles pointing either diagonally upward or downward, which will fly forward in whatever direction they're pointed in. If this move is done in the air, four will be created.

Final Smash: Ground Columns
Galacta Knight flys into the background, before summoning fiery beams that erupt from the ground, covering the entire stage. First both sides, then the middle. Basically like this:

aesthetic differences: Galacta Knight's attacks all have a glowing pink aura around them. For example, mach tornado:

all of those tornado effects would be glowing and pink
 
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Adrianette Bromide

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Job 88: King Frost

43971.png

Series:
Shin Megami Tensei

Music: Battle B2 - Shin Megami Tensei IV / Fierce Battle - Shin Megami Tensei III: Nocturne

Stage: The frozen ruins of a desolate Tokyo city, the hallmark location from most mainline SMT titles. The floor will have ice physics.

Lord of the Frost family, holier than hee-ho, it's King Frost hailing from the Shin Megami Tensei series which needs no introduction being Atlus' first major video game franchise that put them on the map and what better way to represent it than with the tyrannical ruler of its iconic mascot, Jack Frost.

The battle will start with the player seeing a horde of Jack Frosts dancing about spouting their catchphrase "hee-ho" and will all fuse together to form King Frost. King Frost has several different attacks to pull from which he will use to protect his home of hee and ho. Additionally, he will only be at the size of the battlefield and will not move around unless he switches sides.

Bufu: King Frost emits a few snowball projectiles from his palm that the player will have to maneuver around to get close to him.

Bufula: King Frost raises his palm and summons three beams of freezing snow from the ground. They are telegraphed by spots on the ground that begin to appear like they will burst.

Bufudyne: King Frost readies his beam and fires off a large laser of frost from his wand at the ground at a diagonal angle. A brief blue line will appear indicating the trajectory of the ray. Additionally, he may fire the ray straight along the ground forcing the player to jump over and possibly even use their recovery to avoid it.

Garudyne: King Frost surrounds himself with a gust of wind that grows larger and larger until he leaps into the air spreading the wind across the ground sucking up players caught in it and dealing damage overtime. King Frost will then land back down on the side of the stage creating a large shockwave along the ground that has a lot of KO power if not avoided.

Sledgehammer: King Frost will slam his staff on the ground, creating three shockwaves the player will have to jump over.

Megaton Press: King Frost reaches out with his fist to try and grab the player. If grappled, he will shake the player dealing damage and forcing the player to button mash to escape. If they don't mash fast enough, King Frost will slam the opponent on the ground dealing a lot of damage but not launching them far. If the player escapes, King Frost will attempt to punch them. An easy way to escape is to fast-fall downwards or use a recovery that goes high up to avoid this attack.

Tarukaja: King Frost temporarily increases the strength of his attacks. This buff will last for 25 seconds.

King's Orders: King Frost raises his staff up and summons an army of Jack Frosts that will fly around the stage and skate on the floor. During this phase, it's best to focus on avoiding the Jacks rather than getting hits on King Frost. During this period, King Frost may use his other attacks as well.

Fusion Twister: King Frost will momentarily split into a spiralling horde of Jack Frost that move in a twister. They will stay in spot shooting Jack Frosts from the horde as projectiles that will bounce along the ground. At some point, they will move from their side of the battlefield to the other end and fusing back into King Frost. The tornado attack is practically impossible to escape undamaged normally so this is where you'll have to conserve your shield and use it to power through the oncoming tornado of Frosts.

Cold World: King Frost will only use this powerful attack once he is at half health. King Frost raises his staff, pointing it to the sky and lets loose a large blizzard that begins to obscure the screen slightly. During this segment, icicles will begin to fall from the sky. Which will be hard to see through the blizzard. Try looking for any sort of shaking movement that goes against the direction of the snowfall.

Upon being defeated, King Frost will split back into several Jack Frosts leaving one left on the battlefield scratching his head before scampering off.
 
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cashregister9

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Messages
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Job 88 redo

Fortitudo



Origin: Bayonetta
Stage: A Cathedral with a large walkway that is high up, it is a walkoff
Mechanics: Fortitudo will have 2 phases, in the first phase, Fortitudo will be flying far back into the background and will shoot large fireballs at the stage and will shoot small tracking fireballs at the character, Fortitudo will then fly towards the stage and bite down, this is where you can attack one of it's 2 heads. Dealing enough damage will cause Fortitudo to fall onto the stage where it will then walk on 2 legs. it will continue to shoot large and small fireballs, it can do other flame related abilities like causing a large pillar of flame to appear and burning pieces of rubble that fall from the ceiling. Fortitudo will also try to bite you. You can only damage the 2 heads but after defeating it, it disappears in an animation similar to it's defeat in Bayonetta.
 
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Wario Wario Wario

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We currently don’t have any Doom content/Bethesda content in the game so the Cyberdemon is currently out of the running. This job is only limited to bosses that comes from a franchise or company that currently have representation in Infinite via character. (I need to remember that Fallout is owned by Bethesda now.)
Bethesda is Microsoft now, so surely Cyberdemon qualifies?
 

Mushroomguy12

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Job 88

Death Egg Robot (Sonic)



Sonic Generations: Death Egg Robot [1080 HD] - YouTube


Fought on the surface of the Death Egg, accompanied by its iconic theme, this boss fight would be a direct throwback to Sonic 2. Players would be damaged by the spiked arms and can attack the belly to deal maximum damage. Just like the Giga Bowser, Ganon, Dracula, and Marx bosses, there would be an entrance animation of Eggman leaping into his robot.

All of the same attacks from Sonic 2 would be present:

  • Slowly marching towards the player with its spiked arms sticking slightly out.
  • Launching spiked arms towards player.
  • Leaping up into the air and then landing down near the player.

Also, I'd like to point out, this wouldn't rule out Eggman being added in the future or anything, since Bowser and Ganondorf have generously shown us that being a boss and playable don't have to be mutually exclusive as long as there are clear form differences, as in this case there would be a difference between a giant robot and a normal mech that a playable Eggman would be in, just as big as the difference between Bowser/Giga Bowser and Ganondorf/Ganon.
 
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Venus of the Desert Bloom

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cashregister9 cashregister9 , sorry I was going to reply back and typed up a response but life got in the way. It involved a three year old, a white carpet, and emptying out a whole bottle of ketchup.

I discussed the issue with Krookodilian Krookodilian earlier and had forgotten that Microsoft acquired Bethesda. Since Banjo and Steve are in, we can allow Cyberdemon.

Now I have to find a carpet cleaner who can get ketchup stains out of a white carpet.
 

chocolatejr9

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cashregister9 cashregister9 , sorry I was going to reply back and typed up a response but life got in the way. It involved a three year old, a white carpet, and emptying out a whole bottle of ketchup.

I discussed the issue with Krookodilian Krookodilian earlier and had forgotten that Microsoft acquired Bethesda. Since Banjo and Steve are in, we can allow Cyberdemon.

Now I have to find a carpet cleaner who can get ketchup stains out of a white carpet.
Carpets, am I right?

Though yeah, friendly reminder that Bethesda characters are Microsoft characters now, for anybody who needed it.
 

Capybara Gaming

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I'm gonna be a little creative with this one. I don't think my character's ever actually been a boss, but she has been a major antagonist in her series. Presenting!


Job #88. Submission: TRON BONNE

1618507291337.png


Boss Theme: Flutter vs. the Gesellschaft - New Remix

Who is Tron?
Tron Bonne is a member of the Bonne family of Air Pirates in the Legends sub-series of Capcom's beloved franchise, Mega Man. Tron and her family steal valuables from the island on which the game is set. Tron is often seen as a mascot for not only the Legends series, but Capcom crossovers as a whole, appearing in numerous fighting games and other crossovers.

How would she fight?
Tron Bonne would pilot her personal mecha, the Gustaff, which has numerous weapons installed in the system, such as lasers, saw blades, a flamethrower, missiles, and rocket boosters, among other things. In addition, she commands a horde of her personal Servbots, small little toy-like robots that follow her every command, and of course, King Servbot, a giant model. She could utilize all these in her kit as a boss in Smash.

Compared to other bosses, she's not nearly as big, but she'd be relatively fast and threatening, and have pretty good mobility, just as she does in her fighting game appearances! With the Blue Bomber himself playable, and Zero as an assist, it's only natural to bring in another mascot for the series as a boss!

I'll cover her attacks more thoroughly in a post a bit later when I'm not so busy.​
 

GoodGrief741

Smash Legend
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Sep 22, 2012
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Resubmitting my old idea since I'm particularly proud of it

Third party boss: Metal Gear RAY (Metal Gear)



After the events of Metal Gear Solid, the specifications of Metal Gear REX were leaked online, spurring the development of several knock-off Metal Gears. To combat this proliferation of nuclear-capable armament, the US Marines developed Metal Gear RAY, a prototype "Anti-Metal Gear" housing no nuclear weapons and designed to counter Metal Gears. However during the prologue of Metal Gear Solid 2 the prototype is stolen and RAY ends up playing a major role in the Big Shell Incident years later.

RAY's boss fight takes place in a stage based on Big Shell or rather, Arsenal Gear where it's fought during the climax of MGS2. However it uses its prototype design, with the tail - because it can be used for attacks, because it feels like the kind of goof the Smash devs would make, and because it's cooler. Its moves would be:
  • Shooting its high-powered water cutter across the stage (RAY would jump backwards, into the water, and shooter from the background)
  • Firing gatling guns from either of its wings
  • Shooting homing missiles from its back (the missiles are fired into the air, as it aims with a laser sight at the player. The missile homes to where the laser points, so the player has to try to get away from it)*
  • Firing smaller missiles from its knees (these don't home)
  • Swiping with its tail
  • Using the boosters in its "wings" to dash across the stage
*RAY can't actually do this but I thought it would be a creative move. REX has homing missiles though.

The special thing about RAY is that, with its aquatic abilities, it can "dive" into the background, either to attack, or just to move to the other side of the stage. All of its attacks can be performed while on the stage and while in the background (except for the water cutter - its strongest attack - which can only be done from the background), and the background ones naturally give the player more room to dodge to make up for the fact that RAY can't be attacked while there.

I picked RAY over REX because I think they're both equally iconic, but RAY would give us a new setting (Big Shell) instead of a modified Shadow Moses, and it doesn't fire nukes at the player (which might be controversial, especially in Japan).
 

Wario Wario Wario

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Venus of the Desert Bloom Venus of the Desert Bloom
Something we've probably already established but I just want to know for future - do the Tetris and Nintendo Land stages disqualify Monita and Tetromino (mostly the latter) from becoming playable? And if so, does it only apply to the base game or to the DLC as well?
 
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Golden Icarus

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Venus of the Desert Bloom Venus of the Desert Bloom
Something we've probably already established but I just want to know for future - do the Tetris and Nintendo Land stages disqualify Monita and Tetromino (mostly the latter) from becoming playable? And if so, does it only apply to the base game or to the DLC as well?
This isn’t my call to make, but it probably shouldn’t disqualify them. In Smash 4, the Boxing Ring was revealed way before Little Mac was, so we already have precedent of stages being revealed before characters.
 

CheeseAnton

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Venus of the Desert Bloom Venus of the Desert Bloom
Something we've probably already established but I just want to know for future - do the Tetris and Nintendo Land stages disqualify Monita and Tetromino (mostly the latter) from becoming playable? And if so, does it only apply to the base game or to the DLC as well?
I forgot the submission process for Tetris stage, but I know that during the Nintendo Land stage the job was "new series that won't get a fighter" (or something along those lines). So Tetromino could be allowed (idk), Monita is disqualified.
 

Wario Wario Wario

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I forgot the submission process for Tetris stage, but I know that during the Nintendo Land stage the job was "new series that won't get a fighter" (or something along those lines). So Tetromino could be allowed (idk), Monita is disqualified.
They were submitted together so unfortunately it seems we won't be adding Tetromino.
 

Krookodilian

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Job #87: Galacta Knight Moveset
Aesthetics:

Meta Knight's grounded appearance has him with a cape, but Galacta Knight has no such cape. So to fix this, Galacta Knight will instead have his wings out at all time, like he does in his boss battles. These wings are made of feathers rather than Meta Knights ... bat wings?
Smash 4 Mod which is similar: https://youtu.be/rvMKa_FS2qg

Galacta Knight would also have a shield on his left hand, which when standing still block's projectiles like Link and Hero's shields.

Altered Moves:
Jab: Galacta Knight's Jab will release a low damage beam whenever Galacta Knight is at 0%, similar to Link's Forward Smash. This is a reference to his boss battles which often have a flurry of swipes not unlike Meta Knight's Jab followed by a sword beam.
boss battle reference: https://youtu.be/ViXcyJq79dQ?t=81

Neutral Special: Galacta Knight's Mach Tornado would be pinkish orange rather than Meta Knight's current Brown Mach Tornado, and would also be a multi hit like Meta Knight's in Brawl.
boss battle reference: https://youtu.be/1K5IrPj3TK4?t=63

Down Special: Since Galacta Knight doesn't have a cape, Galacta Knight's Down special will be the move that is replaced. It's also the only move That Galacta Knight doesn't directly do in any of his boss battles. Instead he will have a projectile, called Knight Beams. Galacta Knight's Down Special would summon three light swords, with quite a bit of startup, which will then release at an angle one after the other. After being released they will last for quite a while, and will bounce off of platforms and walls. This move can be angled in every direction except beneath him, unless this moved is used in the air in which every direction can be angled.
boss battle reference: https://youtu.be/ViXcyJq79dQ?t=83

Final Smash:
Judgement Day:
When Galacta Knight triggers his final Smash, a butterfly will land on his spear, transforming him into Morpho Knight. Morpho Knight will lunge, forward and fly upwards. Any opponent caught in the attack will be teleported to the center of the stage for a Greninja/Ike/Cloud style final smash, where Morpho Knight will bertate the opponent with his flame sword. Rather than spike the opponent down however, this final smash will be located at ground level. For the final hit, Morpho Knight will summon two massive swords, Slashing them on both sides of him sending the opponent upwards, and damaging any opponents caught in the crossfire.
lunge reference: https://youtu.be/NNiOHG9Pa4E?t=6773
double sword reference: https://youtu.be/NNiOHG9Pa4E?t=6739
(excuse the source, it was the first one I found where the lunge connected)

Alts:
These would simply be colors referencing these characters, not actual costume swaps or model edits.
1. Galacta Knight (Pink/Default)​
1618515090678.png
2. Morpho Knight (Red)​
1618515111599.png
3. Meta Knight (Navy)​
1618515150634.png
4. Dark Meta Knight (Black)​
1618515163229.png
5. Aeon Hero Dark (Magenta)​
static-assets-upload12283008037029839872.png
6. Parallel Meta Knight (Gold)​
1618515337877.png
7. Morpho Knight EX (Purple)​
1618515546304.png
8. Mecha Knight (Blue)​
1618515685443.png
9. Stock Mecha Knight (Brown)​
1618515627497.png
10. Another Dimension (Neon)​
Screen Shot 2021-04-15 at 2.43.36 PM.png
11. 02​
1618515479192.png
12. Dark Matter (Orange)​
1618515966335.png
I also found a set of custom renders which share most of the same references, aside from the green one.
Screen Shot 2021-04-15 at 2.48.14 PM.png










Misc Info:
While we will be doing a job for this there are a few pieces which I feel are really the only fitting option so I'm including them here

Boxing Ring Title:
The Greatest Warrior in the Galaxy

Entrance:
Appears via dimensional portal, inside his seal, which Galacta Knight breaks and then floats down to the ground.

Victory theme:
The third victory theme in this video
 
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SharkLord

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Jeez, I knew Kirby games liked their recolours and clones but I didn't know there were THAT many Meta Knights!
Granted, a decent chunk of them are just harder versions of previous bosses for Extra Modes. Stock Mecha Knight is a stronger Mecha Knight, who himself is a roboticized Meta Knight, Parallel Meta Knight is a harder Meta Knight for Heroes in Another Dimension, Morpho Knight EX is a tougher Morpho Knight, and Aeon Hero is the AU version of Galacta Knight for Super Kirby Clash. Take away those five variants, and there's only four real knights; Meta Knight, Dark Meta Knight, Galacta Knight, and Morpho Knight.
 

Janx_uwu

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Third Party Boss: The Devil (Cuphead)
Cuphead is known for having many tough as nails boss battles, so why shouldn't we have a boss from it in Smash? The most recognizable one is The Devil, being the main antagonist of the game and the final boss. Cuphead has a good relation with Nintendo, having both a Mii Costume and a spirit in Smash Ultimate, as well as the game being made available on Nintendo Switch well before PS4.

The battle would take place in his throne room, and you would attack him by hitting his upper body. The boss is mainly consisting of him shapeshifting into different forms (Goat, Spider, and Dragon) or conjuring the blue and pink balls seen above.
Was a tough choice between him and Perfect Chaos but I figure there'll be another chance for him later down the road. Plus, even if we don't have a Halloween themed fighter, the Devil could act as our spooky addition of the month!
My Devil submission for a while ago.
 

airConditioner

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Am I really going to write another long post about a dormant JRPG franchise? Of course I am!

Job 88: Sophie Peithos from Xenosaga Episode 1: Der Wille zur Macht

1. Why Xenosaga?
Xenosaga is a... saga... of three episodes released on the PlayStation 2. As you may recognize from the name, it is part of the overarching Xeno series, consisting of Xenogears, Xenosaga, and Xenoblade Chronicles, as well as their derivative works. Xenosaga, like the other three, was developed by Monolith Soft. However, it was published by Namco rather than Square (as with Gears) or Nintendo (Blade). While its only release on a Nintendo console was a Japan-exclusive, KOS-MOS, one of the main characters is often present in games made by Monolith Soft. As eloquently stated in the KOS-MOS support thread, she is Namco's baby. It can also be argued that one of Mythra's down taunts is directly inspired by KOS-MOS's iconic victory animation in the first Xenosaga game. A little less of a stretch are the two blades' pendants, which are shaped like the Zohars of the Xenosaga games.

I have chosen Xenosaga as our boss representative because, honestly, I don't play many third party games. But! The series has a long history that definitely cannot be ignored. The series helped Monolith Soft cement its legacy as a strong developer. I also believe that having a boss from this series would be a left field kind of pick similar to Rathalos.

2. What is Sophie Peithos?

Pictured: A swarm of Gnosis in space.
To keep it simple, Sophie Peithos is a type of Gnosis. Gnosis are a hostile alien species that threatens to wipe humanity from the universe, forcing corporations and governments to develop anti-Gnosis utilities, such as KOS-MOS. Normally, they are visible to the human eye but unable to physically touched. This means that without any type of way to bring them into our field of existence, we are basically defenseless. The Hilbert Effect can negate this, however, and allow them to be physically harmed and killed. Their main method of attack is through turning their victim into salt. There are many types of Gnosis, as you can imagine, and they have different attacks, appearances, and names.

Warning: some spoilers ahead! I tried to keep it as vague as possible but a spoiler is a spoiler!
Sophie Peithos in particular is the final boss of the first episode of Xenosaga, Der Wille zur Macht. The name comes from a mistranslation of the Sophia Pistis, an Gnostic text detailing the structures of Heaven. While Sophie Peithos is indeed a Gnosis, it is directly created after one of the villains of the first game, Albedo, is defeated. After monologuing to the protagonists, Albedo creates Sophie Peithos by merging the reactor core of the battleship Proto Merkabah with a huge fr*cking Gnosis. As villains do in episodic media, Albedo gets the heck out while the protagonists fight with the massive thing. To be honest, I am only in the middle of Episode 2, so I don't know if there are more iconic Gnosis than this thing. There are other important villains, especially one beginning with T and rhyming with Shellos, but they don't fit previous Boss Sphere bosses so here we are.

3. Attacks and Mechanics
As pictured in the first image, Sophie Peithos is HUGE. It would be similar to the size of other bosses, such as Ganon or Giga Bowser. As such, its speed will be comparable to the former. As there aren't too many attacks to draw from, I'll have to make some inferences and guesswork as I did with my previous submission, Homunculus γ. Let's pretend that the Hilbert Effect is active and not have to worry about hitting an intangible boss.

Sophie Peithos moves around by floating in the stage. It is capable of moving to the background briefly to launch some of its devastating attacks, but that will come later. Its primary attacks will be to swipe with its arms, which deals a decent amount of damage if you are not careful. Unlike other bosses, actually touching the Gnosis will deal slight amount of damage (0.5% per second), as a reference to their ability to turn people into salt. Now we can begin discussing some named moves that reference the game itself:

Swarm P: Sophie Peithos has two options here: stay on the edge of the screen, or move to the background. In either case, it will take aim at the player and fire a shot of black particles (bugs? blood?). This can be dodged with a roll or air dodge, but if it hits, it will deal around 15% of damage.

Shadow Rain E: Similar to Swarm P, but it has a wider range and is harder to dodge. It will always come from the foreground with Sophie Peithos glowing an eerie dark purple before unleashing the attack. If it hits directly, it will deal 20%.

Column of Light E: Imagine Palutena's up smash. Like Swarm P, this can come from the foreground or the background. It will aim at the player, with dark spots appearing at the bottom of the stage detailing where the columns will come from. It will fire between 2 and 4 columns in succession, with each dealing around 18% of damage.

Summon Gnosis: Sophie Peithos again has two options here. It can summon two different types of Gnosis. The first, Jaldabaoth, is a tapeworm like beast that follows the player around. It can be defeated with a strong attack, like a Smash Attack. It is best to dispose of these quickly, as once they start to glow, they will self destruct, dealing around 35% of damage if hit directly. If they are hit once, if they are not defeated immediately, they will start preparing to self destruct. The second, Ratatosk, is a cocoon like object that orbits around Sophie Peithos itself. It turns into a beetle-like beast and turns around to use Demagogue E/S, which deals around 5% of damage, but deals a new effect with similar visuals to Joker's curse effect. This will cause all special attacks to deal less damage, thus it is vital to defeat Ratatosk as soon as possible if you are relying on specials. They have less health than Jaldabaoth, so it should be easier to do so.

Dark Omen: Easily the strongest attack in Sophie Peithos's arsenal. It will float to one side of the screen and charge a laser from the absorbed reactor core. Think of it to be similar to Marx's big laser. Can be dodged, but if hit, it will hit multiple times for a total of 50% damage.


4. Miscellaneous Info
While there are other moves to pull from, these are the ones that deal damage. The rest deal status effects and having the one status effect I think is enough.

The entrance will be rather cinematic, with Albedo standing on top of the reactor. He will say "Entertain me, if you will!" and open the reactor. He then enters his AGWS mech and flies away, with the Gnosis emerging.

The stage it will be encountered on is a dark, mechanical area. However, once Albedo opens the reactor revealing Sophie Peithos, the stage will morph into a bright, heavenly location. It is completely flat with no platforms, similar to other boss arenas.

When Sophie Peithos is defeated, it will glow in various colors and begin distorting, similar to the Gnosis death animations in Xenosaga.

Ideally, the music played will be Last Battle from Xenosaga Episode 1, as it is the only other battle theme in the game aside from the normal one.

That's about it for Sophie Peithos! Please consider voting for it and play Xenosaga.
 
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Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
I don’t know very much about Xenosaga, but isn’t that like saying SMT bosses are inelligible even though Persona has a fighter?
Xenosaga is a stretch than SMT, at least the element in SMT is present in Persona and even a direct spin-off at that while Xenosaga is a completely different game from a different company that holds them.
 

airConditioner

Smash Ace
Joined
Sep 27, 2014
Messages
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Location
SMCU Express
Xenosaga is a stretch than SMT, at least the element in SMT is present in Persona and even a direct spin-off at that while Xenosaga is a completely different game from a different company that holds them.
Job #88: Submit a Third Party Boss

We will continue to expand our boss list and, this time, we are adding yet another third party boss. In fact, we are adding 2 of them with first and second place being included. They will be available as:

  • Boss Spheres
  • Classic Mode
  • Adventure Mode
  • Smash Dungeon
  • Boss Battles

Bosses can be pulled from existing third party franchises such as Final Fantasy, Banjo-Kazooie, Sonic, and so on.

In addition, Boss submissions can be extended to companies represented in Smash via characters. One such example is Rathalos and Capcom in Ultimate.

A boss inclusion does not rule out that series getting a representative fighter.

For now, I want to avoid adding another boss from a franchise that has one. This includes: Castlevania, Monster Hunter, Minecraft, and Resident Evil. We may add more from these series but I want to expand our boss roster out a bit.

Please submit one entry and explain a little about the boss, why they deserve to be included and what sort of attack they can do. We can retroactively add newbosses to Classic Modes so let me know if you think a new boss works better for a character’s classic Mode.

Thos job will run concurrently along with Galacta Knight moveset submissions.

You can view our list of characters here
https://super-smash-bros-infinite.fandom.com/wiki/Category:Characters_(SSBI)
Okay unless I'm reading this wrong, it should be eligible since Xenosaga is Namco, Cuphead Microsoft, and so on? I don't mind either way
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
Okay unless I'm reading this wrong, it should be eligible since Xenosaga is Namco, Cuphead Microsoft, and so on? I don't mind either way
It's weird for sure but I decide it out from which game is closely tied to Nintendo and MH and Cuphead had that. Don't know about Xenosaga tho. There's the DS game but that doesn't solidify much really.
 
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Krookodilian

Smash Ace
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Oct 18, 2020
Messages
566
Location
Texas
Xenosaga is fine as its owned by Bamco, and Bamco has a fighter. Cuphead was technically only funded by Microsoft, but Microsoft doesnt own the IP nor was it published by them. Not sure about that one, will come back later with a response though.
 
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PeridotGX

Smash Hero
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Jun 8, 2017
Messages
8,768
Location
That Distant Shore
NNID
Denoma5280
I wanted to make a new, Undertale themed fight, but i suffer from a severe case of lazy. Here's an old Sigma fight I made awhile back.
Mega Man X
SIGMA

View attachment 234141

Sigma is the main antagonist of the Mega Man X games. This fight is based on the original fight in X1. His boss fight is unique amongst the other bosses, as his arena is a traditional Megaman one, being completely boxed in. The boss battle is a Stamina battle, with you having 180 HP (150 in co-op classic). The arena’s floor is the length of FD, with the arena’s height is around 11 training mode blocks tall, enough for Mario to do his full recovery and just barely hit the top. The introduction is almost a perfect recreation of his intro from X1, with him vibrating onto the battlefield, throwing off his cloak, and activating his laser sword. He’s about the same height of Dracula phase one. His moves are mostly lifted from X1, with a few new ones sprinkles in.

Dash and Slash: This attack is lifted from X1. Sigma dashes in the direction of the player, and if he touches them he swings his sword, dealing 19%. If he doesn’t, he quickly goes back to his default stance. This is usually his first attack.
Beam: The gem on Sigma’s forehead starts glowing. After about a second, 5 beams of light home in on the player. They deal 6% a hit. They can be reflected and Pocketed
Defensive Stance: Sigma puts his sword in front of him. This deals no damage, but blocks almost everything and reflects weak projectiles. He can only use this attack once per 15 seconds.
Wall Climb: Sigma starts jumping across the walls to try to attack the player. He goes from one wall to the next, progressing upwards. If he runs into the foe it deals 15%. If the opponent is below him, he starts going downwards, still jumping from wall to wall. unless...
Downwards Strike: Sometimes Sigma might swing his sword downwards and fall, if the opponent is directly below him when doing Wall Climb. He’s especially likely to do it if the opponent is on or near a wall The crash downwards deals 18%. It deals relatively little shield damage. This has no reference, and primarily exists to surprise the player who is likely expecting it to be a direct port of his X1 fight, where wall camping was the ideal strategy
Ryuenjin: Sigma’s other new attack is a recognizable sword attack from the X series. Sigma’s saber turns red and he jumps upward, dealing 20% if it connects. He can do this standalone or as part of Wall Climb, once again adding to the surprise factor.

Sigma is a relatively frail boss, having about the same amount of health as Dracula phase 1. Once defeated, his body explodes, with parts ricocheting everywhere. His head flies to the background, where it… settles onto something. The background lightens up, revealing that the fight isn’t over!
View attachment 234142
Sigma’s second phase is against a giant mech. The only parts of it that are intractable are the head (which is much more vulnerable in this game, due to the existence of Up-Airs) and the hands (which act as platforms). You get healed 50% before this phase starts. Unlike in X1, he can be hit by most attacks in this phase. He takes less damage from air attacks, encouraging you to climb onto his hands.


Claw Swipe: Sigma sends one of his hands towards the fighter. If it lands, it deals 15%. The hand stays in place for a few seconds, letting the player hop on it to have a better shot of hitting Sigma, like in X1.
Palm Lightning: The palm of one of Sigma’s hands glow. A bolt of lightning glows through it, going both above and below where the palm is. There’s a very small part on the hand, where if you stand on it you won’t get shocked. It deals 21%.
Fire: Sigma’s head breathes Fire. It covers the center of the arena. It deals 13%
Beam: Sigma fires beams, similar in appearance to the ones from Phase 1. They act like fire, covering more range but dealing less damage (11%) and being easier to dodge
Ice: Sigma’s first new attack is inspired by his dog, Velegurder. From the palms of his hands, Sigma shoots ice balls. He can angle them, and deal 15% if connected.
Downwards Drop: Sigma drops his hands downwards, damaging anyone below them. Due to the fact there are spikes on the bottom of his hands, which traditionally OHKO Mega Man characters, the attack deals a lot of damage (33%).

Sigma Phase 2 has about as much health as phase 1. Once defeated, his body starts falling apart, finally being defeated for good (or at least until the next game). His battle theme is a medley of his various battle themes. In World of Light, you find Sigma' boss fight by beating 2/3 or more of the Dark Realm bosses. This opens up a secret passage in Galleon's sub-area, with a few spirits based on MMX mavericks, and eventually Sigma. The characters who fight him in classic mode are
:ultmegaman: (replaces the Galleom fight, not Dr.Wily/Alien)
:ultroy: ( Sigma phase 1 uses a Sword)
:ultdarkpit: (Sigma is a Reploid, a robot created in the mirror of Megaman X)
:ultbayonetta: (Sigma was formerly a protagonist, fitting her theme of characters that have fallen from grace)
 

Commander_Alph

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Joined
Mar 20, 2019
Messages
1,792
1618535403736.png
Miss X (SNK Gal's Fighter) (Artwork: SNK Heroines: Tag Team Frenzy)
Class: Ace
Type: Primary Attack
Slots: ⬡⬡⬡
Effect: Fire Attack ↑
Puppet Fighter:

Stage: Dream Land GB (Ω)
Music Track:
Match: Stock (1)
Conditions:
  • The enemy's fire & explosion have increased power
  • The enemy start the battle with a Home-Run Bat
 

Yiptap

Smash Lord
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Feb 13, 2021
Messages
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Location
The Flat Eric cult
My knowledge on other third party series is very limited, so I'll be abstaining. Anyways, here are some Kirby spirits!
King Doo
Debut Game: Kirby's Return to Dream Land
Advanced Class Attack Primary (PSI Attack Up)
Song: King Dedede's Theme (Brawl)
Evolves from Waddle Doo
Vividria
Debut Game: Kirby Star Allies
Novice Class Support (Lightweight)
Song: Macho of Dedede
Opponent: Octoling (Default, Female Alt)
Conditions: The opponent favors down special
 

Adrianette Bromide

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Dec 22, 2020
Messages
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Location
Beeland Capital
Miss X (SNK Gal's Fighter) (Artwork: SNK Heroines: Tag Team Frenzy)
Class: Ace
Type: Primary Attack
Slots: ⬡⬡⬡
Effect: Fire Attack ↑
Puppet Fighter:

Stage: Dream Land GB (Ω)
Music Track:
Match: Stock (1)
Conditions:
  • The enemy's fire & explosion have increased power
  • The enemy start the battle with a Home-Run Bat
The usage of Sheik for this one is clever :D
 

Commander_Alph

Smash Lord
Joined
Mar 20, 2019
Messages
1,792
1618538737676.png
Burning Leo (Kirby Super Star) (Artwork: Kirby Super Star Ultra)
Class: Advanced
Type: Support Attack
Slots: ⬡
Effect: Mouthful of Curry
Puppet Fighter:

Stage: Green Greens
Music Track:
Match: Stock (1)
Conditions:
  • The enemy's Fire & Explosion attack have increased power
1618538762940.png
Sir Kibble (Kirby's Dream Land) (Artwork: Kirby Super Star Ultra)
Class: Novice
Type: Support Grab
Slots: ⬡
Effect: Boomerang Equipped
Puppet Fighter:

Stage: Dream Land
Music Track:
Match: Stock (1)
Conditions:
  • The enemy favor Side Special
1618538811906.png
Blade Knight (Kirby's Adventure) (Artwork: Kirby Super Star Ultra)
Class: Novice
Type: Support Attack
Slots: ⬡
Effect: Sword Attack ↑
Puppet Fighter:

Stage: Dream Land
Music Track:
Match: Stock (1)
Conditions:
  • The enemy's Sword Attack have increased power
 
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airConditioner

Smash Ace
Joined
Sep 27, 2014
Messages
746
Location
SMCU Express
SSU_Capsule_J2.png
Capsule J2 (Kirby: Super Star Ultra)
Class: Novice
Type: Support, Defense, 1 slot
Effect: Rocket Belt Equipped
  • Puppet Fighter: ROB (Light Blue)
  • Stage: Great Cave Offensive
  • Music Track: Great Cave Offensive
  • Match: Stock
  • Conditions: Enemy prefers up specials, enemy prefers down aerials
Ringle (Kirby Triple Deluxe)
Class: Novice
Type: Primary, Attack, 1 slot
Effect: Critical Health Defense
  • Puppet Fighter: Isabelle
  • Stage: Green Greens
  • Music Track: Ring a Ding
  • Match: Stock
  • Conditions: Enemy prefers side smashes
KDL2_Sweet_Stuff_artwork.png
Sweet Stuff (Kirby's Dream Land 2)
Class: Advanced
Type: Support, Grab, 2 slots
Effect: Dash Attack Up
  • Puppet Fighter: Pikachu
  • Stage: Tortimer Island
  • Music Track: Boss Theme Medley - Kirby Series
  • Match: Stock
  • Conditions: Enemy has increased move speed, enemy prefers neutral specials
 
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Mr. Robotto

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Jan 20, 2019
Messages
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Location
The Mayship
rugal-spinnin.gif
Job 88: Rugal Bernstein
rugal-spinnin.gif


omega-rugal-kofallstar-kof98.png

Rugal's appearance in KOF '94 and Omega Rugal's appearance in KOF '98 respectively

I'd like to say beforehand that Rugal will be a boss with 2 phases, he first leads with his basic KOF '94 moveset and look. After defeating him, he'll enter his Omega Rugal phase, donning his '98 outfit. Similar to Dracula's boss battle and the Rayquaza one that has already been submitted into Infinite.

History
Say hello to Rugal, he's a recurring boss in the KOF series and he's often considered to be the most iconic and difficult SNK boss in general. He first appeared as the final boss of the first ever King of Fighters game, KOF '94. His moveset included some moves from Geese and Krauser, two of the hardest Fatal Fury bosses. As Rugal's main power is Mimicry, he's able to mimic and learn moves from fighters just by merely observing them. However, he also uses his own techniques such as Genocide Cutter and the likes. His absolute bull**** difficulty made him the epitome of SNK Boss Sydrome.

Once defeated on his ship, the Black Noah, at the end of the KOF '94 campaign, it was believed he was dead. But then (surprise) he came back stronger than ever as the end-boss for the sequel KOF '95. Donning the nickname Omega Rugal in that game, with a makeover that surely makes him look... omega. With his ultimate death at the end of KOF '95, he has never returned in a canonical appearance ever since, only in dream matches (KOF '98, KOF 02 UM) and crossovers (Capcom vs SNK). The reason for that being the fact that SNK admitted that his reappearance as a boss character in every dream match game is due to him being the developers' favorite boss character. They just couldn't part ways with this man you see.

Stage Overview
Aight, you guys know me, I just have to shill by using these amazing SNK gifs. Let's begin with some pre-match info such as the stage.

Rugal's stage - Phase 1
Rugal battles in his trusty Black Noah. This stage takes directly from the original and largely remains untouched. His 2 adorable panthers, the virtual globe in the middle and his charismatic portraits are all there.​
Kof94rugal1bg.gif
Rugal's stage - Phase 2
Once Rugal's first phase is defeated, the stage undergoes a bit of a makeover just like him. The stage gains a reddish tint to it with all screens going haywire, featuring the letter 'R'.
Kof94rugal2bg.gif

Moveset & Misc Overview
Whilst Omega Rugal has all the moves Base Rugal does, Base Rugal doesn't have all of Omega Rugal's moves. Omega Rugal's versions of moves are all buffed in comparison to Base Rugal, accompanied with some new moves. I'll specify how his moves get buffed in the phase 1 post instead of just reposting the same moves. As for his hurtbox, you just hit him anywhere on his body and he'll receive the damage, though like your typical boss he gets none of the knockback. As for his height, he'll ultimately be a bit bigger than all of the fighters, though not that huge for boss standards. He'll be a bit taller than Terry, and the screen would be more zoomed in to reference the look of traditional fighting games.

He will jump and move through the stage and try to find a desired position to attack. Rugal, just like in his games, is a very reactive Boss and doesn't really follow a pattern. His attacks depends on his opponent's actions, which adds to his difficulty. He has most of his normal attacks carried over from KOF '98 which do low to medium damage, accompanied with the special moves from below, which are way stronger.

Let's begin with phase 1 shall we? I'll include his moveset with general miscellaneous information.

Entrance Animation
The camera pans over the side of the stage, ultimately revealing the panther first, then a pair of legs besides it second. The camera then pans upwards to reveal Rugal. Rugal smiles, then orders his panther to leave. Referencing his Capcom vs SNK 2 intro.

rugal-cvs2-intro-panther.gif
Genocide Cutter
Rugal creates a slashing aura with his legs and performs his most iconic move, his Genocide Cutter. Once hit, you're dealt with an amazing 15% damage and it can KO at around 100%. This move gets a new version once he enters his Omega Rugal stage. I'll specify in the phase 2 section. Rugal uses this move once you try to jump in on him.
rugal-cvs2-specialkick.gif
Reppuuken
That's right, Geese's own Reppuuken. Rugal fires off a grounded wave of energy which deals around 20% damage when hit, though not much knockback. When Omega Rugalis doing this move, it deals 25% damage instead. Rugal only uses this move once you're falling down in the distance. So he'll be sure to get you.
rugal-cvs2-projectile1.gif
Kaiser Wave
Another move Rugal has stolen. Krauser's Kaiser Wave. Yet again, Rugal fires an energy projectile, but from both of his hands this time around. This move does 15% damage, but has quite the hefty knockback. When in his Omegaform, it does 20% instead and can kill as early as 75%.
rugal-cvs2-projectile2.gif
Dark Smash
Whenever Rugal jumps, there's a possibility he pulls off his Dark Smash. This move deals 15% damage and has quite the hefty knockback as well, stronger than Kaiser Wave. When Omega Rugaldelivers this move, it deals 20% damage with an even higher knockback.
rugal-cvs2-airspecial (1).gif
God Hand
Omega Rugal runs to the opponent and grabs them. After grabbing the opponent he runs back and forth producing a pillar of dim light with a large skull inside after hitting them on the wall. This does 25% damage with the pillar of light doing 12.5%. This move gets a new version once he enters his Omega Rugal stage. I'll specify in the phase 2 section.
Running, Jumping, Dashing Animation
Yeah, just to give you an idea and a bit for completion sakes here's his Running & Jumping animation. Don't want to spend too much time on this so here's some gifs instead. Rugal either Walks, Runs or Jumps depending on his opponent's placements and actions.
rugal-walk.gif
rugal-cvs2-run.gif
rugal-cvs2-jump.gif
Phase 1 - Defeat Animation
Rugal will stop moving. The music stops playing. He will commend the player with a clap. If Voice Acting allows it, he'll say:
"Ha. Ha. You've entertained me quite well... Now I shall fight you with full strength!"
Rugal will rip his clothes apart and reveals his black tank top underneath. He then enters a charging Animation. Phase 2 begins.
rugal-charge5 (1).gif

As said previously, Omega Rugal has all of the moves Base Rugal does. They're just buffed versions. Though as Omega Rugal he gains a bit of buffed speed and 2 new moves on top of a new version of Genocide Cutter and God Hand. The new moves being Gigantic Pressure and Total Annihilation.

Phase 2 begins. He's donning his iconic KOF '95/'98 outfit.

Transformation Animation
After the charge animation his hair turned gray and his body colour gains a darker tint. There's a slight mist beneath him that disappears shortly. Rugal stands up. His stage goes haywire and all the alarms are going off.
orochirugal-entrance.gif
Omega Genocide Cutter
Instead of Genocide Cutter being one hit only, now Rugal follows up on it and does 2 cuts instead. The first cut doesn't launch the player as hard anymore but instead just slightly pushes them above into place so Rugal can follow up on the player with the second cut. If you're hit by both cuts this does a total of 40% damage while being capable of killing as early as 80%. When hit with only one it deals 20%.
god-rugal-cvs2-specialkick2.gif
Gigantic Pressure
An enhanced version of God Hand. Omega Rugal runs to the opponent and grabs them. After grabbing the opponent he runs back and forth producing a pillar of dim light with a large skull inside after hitting on both walls while the player is in his hand. This move in total does around 60% damage. It is blockable and if Rugal doesn't grab the player he still keeps running to the wall and still creates one pillar of light. Being hit by one pillar deals around 30% and it has heavy knockback. If still missed, Rugal is entirely left open in that case with his back to the player so it's your best chance to attack him.
god-rugal-cvs2-specialrun-level3.gif
Total Annihilation
Rugal delivers a barrage of kicks and ends with a Genocide Cutter. If the player is stuck in the attack he finishes with Omega Genocide Cutter instead. If the player is blocking, he'll try to grab beforehand so get out of his way as this is his strongest move dealing a whopping 65% damage but killing as early as 70%. He'll only pull this move off 1-2 times during the entire boss battle. This move also has some endlag so attack him when he's left open!
rugal-kicks.gif
Phase 2 - Defeat Animation
Once defeated, Rugal sits on both knees and laughs with his hand on his chest. He then screams and withers away within a pillar of light. A skull appears.
rugal-intoskull-muriendo-animation.gif

Music
Seeing as Rugal's theme isn't within the SNK music library Terry brought over with him to Smash. Well, I'd say it's time to add it in no? His first phase would just play a remix of the Round 1 Boss Theme from KOF '94 (one that sounds like the KOFAS version, as linked) . Whereas once his terrifying Phase 2 begins, a Remix of his Boss theme from KOF '95 will play. An arrangement similar to the KOF All Star one cause that one bangs.


So yep that's really it. Thanks for reading my Rugal appreciation post. Hopefully I was able to successfully convey how bull**** most SNK Bosses are through him. I remember defeating him as a kid with my friend's continuous help, we were going at it for weeks. I've never felt more satisfied beating another boss ever since.
 
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Venus of the Desert Bloom

Cosmic God
Super Moderator
Premium
BRoomer
Writing Team
Joined
Jul 30, 2007
Messages
15,347
NNID
VenusBloom
3DS FC
0318-9184-0547
Boss Submission: Mecha Dragon (Mega Man)


While not as iconic as Yellow Devil, the Mecha Dragon is still well-loved robot boss that first appeared in Mega Man 2. Despite its rather goofy appearance, it was quite the spectacle back in 1988 and I think bringing it back as the Mega Man boss is quite fitting. It will initially chase after the player in a boss battle room ripped directly from Mega Man 2. After some time, it will stop and will begin flying around while launching out fireballs. If one of these fireballs collides with a box, it will destroy it thus eliminating a possible foothold for the player. Falling into the bottomless pit is a KO. Don’t worry though as a box will appear for every second box destroyed insuring these will always be a foothold.
 
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