Mii Costume
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Tasque Manager (Mii Swordfighter)
Assist Trophy
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Flowey
Flowey will spawn in the background of the stage swaying all friendly-like, but occasionally he'll flash an evil-looking grin towards one of the summoner's foes on the stage before firing his "Friendliness Pellets" at them. These can manifest as either a flurry of 5 "Friendliness Pellets" similar to the tutorial for 2% and flinching each, or create a ring around the fighter that deals a burst of 18% and strong knockback.
Dungeon
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Underground Dungeon
The environment is a semi-HD-2D recreation of the map of Undertale, with sections being based on the different areas of the game. The gimmick here is that if you defeat an "enemy" here, there's a chance that they will instead linger, allowing you to either finish them off for rewards or have them follow you as an ally. Upwards of 8 enemies can be allies at a time.
Enemies:
Pooka, Medusa Head, Ogremon, Glum Reaper, Temmie, Aqua Jelly, Neander-Pac, Waddle Dee, Gulpin, Zubat, Falinks, Boo, Yokai, Fairies, Octotroopers, Hi-Ho, Octorok, Virus, Annoying Dog, Dummy & Mad Dummy
New Enemies:
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Annoying Dog:
The Annoying Dog is a rare occurance, but will show up randomly in any stage to steal a portion of your collective rewards or triggers negative effects exclusive to those dungeons. While it's a very low chance it'll spawn, it can spawn in any way it chooses. It doesn't deal direct damage but has 5HP.
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Dummy & Mad Dummy:
Once in a dungeon, you'll find a Dummy that the player can attack for a small sum of Smash Coins...but later on in the same dungeon you'll encounter the Mad Dummy, a more aggressive enemy with 50 HP that will do one of the following attacks:
- Fire "Dummy" projectiles that home in on the fighter's position. They individually deal 5% damage and low knockback per hit.
- Fire Robot Dummies that function generally the same but explode on impact, dealing 12% damage and medium-high knockback. This is done when the Mad Dummy reaches half its HP.
- When at 10HP, the Mad Dummy will throw a knife that deals 16% damage and knockback near-guaranteed to kill.
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As a bonus detail, if you defeat the Mad Dummy in the Underground Dungeon and decide to spare him, he'll join your party as a Glad Dummy.