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Gateway Nebula
From the powers of the star's energy they manage to summon a fighter to this serene area in neither space nor dimension, in fact its between the dimensions of time space and matter, the first part of the stage has you going onto crystalline platforms with these gem orbs on them, baby attacking these gem orb you can create another crystal platform to continue the straight area, there is a bunch of different configurations to help teach the specific fighting styles of each character, after this bridge area you enter the inside of the gateway.
You then meet your guide who well guides you to a vertical elevator shaft, there are 6 floors in all and you go up each one sequentially and have to complete mini challenges, this is inspired by the Troia Base stage from mega man X8, the better you do at the last challenge will cause the next challenge to be more difficult or easy.
Challenge 1 | A stage structured by the orginal mario bros arcade game, goombas and koopas will come out of the pipes and you need to defeat as many as possible to proceed, these enemies have a crystal texture to them |
Challenge 2 | A converyer belt over an electric floor, bombs of the fire and electric kind will drop on one side of the converter belt and you need to not get hit as much as possible. |
Challenge 3 | A platform with a switch on it must be hit constantly to have the cart move, you get points by getting a certain distant with the platform, beware of koopa paratroopers. |
Challenge 4 | Get to the end of a one screen obstacle course while being tagged by a shadow clone of you that kills you on contact. |
Challenge 5 | 5 Platforms over and abyss in a V shapes formation, they will periodically be shocked and you need to not get hit as much as possible for the allotted time. |
Challenge 6 | Hit a plasma ball between you and a giant turret to damage it, bomb bombs will spawn to cause some annoyance as well |
Finally at the top floor suddenly a giant Primid shaped mecha ridden by 5 differently colored Primids will try to chase you down a final corridor featuring a bunch of returning subspace enemeis such as Primids, RoTurrots, Mizzos, and you need to dodge the Mecha Primid's homing ice missiles, dark matter chest cannon, and Mites launching grenade pods, after that chase sequence the guide will show you the door to the arena.