Big-Cat
Challenge accepted.
This post reminds me why I love the Super Smash Bros. series. The platformer design leaves for so many different possibilities with the game engine. Too bad it's not usually tapped into outside of mods.I'm glad you brought this up over here since I missed that discussion last night.
Anyway, I remember making a post (somewhere...) talking about my thoughts on that. I think meters should be added (suggested a circular meter) for all characters that build up their Final Smash and Assist Trophies, with all characters having 2-3 different Final Smashes (preset combos (Like Ike's Great Aether), Super Moves (Like Samus' SuperBeam), and Transformations (Like Warioman)). In addition, some characters should have specialized meters, like Magic Meters for all the Zelda characters. Smash Balls can build the Smash Meter for casual play.
Just as a reminder, I would like:
Pre-determined combos ala Tekken - and no, they wouldn't ruin the game.
Air Dashes
Various move cancels.
Throw Escapes
Reformed DI Mechanics
More dynamic blocking.
Fast gameplay.
Reduced lag on most aerials.
Move specific hit and blockstun.
Perhaps a new attack button with the system being similar to Virtua Fighter.
Pre-determined combos ala Tekken - and no, they wouldn't ruin the game.
Air Dashes
Various move cancels.
Throw Escapes
Reformed DI Mechanics
More dynamic blocking.
Fast gameplay.
Reduced lag on most aerials.
Move specific hit and blockstun.
Perhaps a new attack button with the system being similar to Virtua Fighter.