TBH-- I'm glad he isn't going to speak as much this time around.
While "dojo" updates built up a lot of hype back then, it really ruined a lot of the experience as a whole once we all got our hands on the game, since we all literally knew everything about it. More importantly though, having made most of the updates on ProjectM, I know firsthand how much work goes into "dojo updates" and how tedious it can be. Having Sakurai take a step back from the updates and focus more on the development of the game is very reassuring to me and shows me he's very serious about spending 100% of his effort on making smash4 as great as possible.
As far characters who are going to be cut, I'm personally not worried at all. As long as the movement, the physics, the combos, and the core gameplay in general are good, I know for sure that I will find someone in the game that I want to play as eventually. I love Toon Link with a passion, but his inclusion in Brawl literally meant nothing to me because I hated that way he felt and how the game played. If he gets cut, I will not feel bad as long as the game is fun. It's easy to find a "main".
IMO sakurai is doing a good job doing things differently and avoiding the past "mistakes" that he made in brawl. The constant focus of the dojo, the heavy focus on the single player SSE mode, the heavy push on trying to squeeze in as many characters as possible are all out the window. Now it's all back to business, like how he developed Melee. He realizes tripping was a horrible mechanic for both casual and competitive audiences-- heck, he realizes that there IS a competitive audience and that he needs to cater to them as well.
I'm excited to see how the game shapes up, and the design choices he makes this time around.