Downshift
Smash Journeyman
- Joined
- May 16, 2008
- Messages
- 325
Does that mean Disable can also be reflected?Is more of a projectile now and can be pocketed.
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Does that mean Disable can also be reflected?Is more of a projectile now and can be pocketed.
It always couldDoes that mean Disable can also be reflected?
It has always been a projectile, ever since Melee.Does that mean Disable can also be reflected?
Well look at it nowI'd be OK with that if it meant Disable had enough range to actually be useful. I literally never used that move in serious matches since it was rarely ever a better option than... basically any other move.
I've seen it a few times in smash 4 matches. More often than counter.. lolI'd be OK with that if it meant Disable had enough range to actually be useful. I literally never used that move in serious matches since it was rarely ever a better option than... basically any other move.
hey they saved the best for lastLooks like Mewtwo will be the last character to be shown off on the blog before release. Mewtwo never shows up on time. lol
Couldn't you get off an easy Disable in Wii U off of a Jab 1?
Yo what is this implying you can do that in ultimate?Couldn't you get off an easy Disable in Wii U off of a Jab 1?
Nothing has been tested yet. I was talking about Wii U/3DS Mewtwo.Yo what is this implying you can do that in ultimate?
Somebody test itNothing has been tested yet. I was talking about Wii U/3DS Mewtwo.
OKSomebody test it
Ech that really sucks..OK
Messing around against a ZSS in training mode and she can get away almost every time after Jab1 before I can pull off a Disable. Jab1 > Dtilt is a lot faster and more reliable, but still doesn't seem like a true combo.
Checking Kurogane:
(Attacks | Hitbox Active | FAF)
Jab 1 | 6 | 25
Dtilt | 6-7 | 21
Disable | 16-22 | 48
Disable has a full 10 frames more startup than Dtilt which is the same 6 frames as Jab1 and Jab2, which makes me think Jab1 > Dtilt should be a true combo. Maybe I'm just not executing it fast enough for the Training Combo counter to register it. So yeah, Disable after Jab1 might be a good mixup, but I'm not seeing the value over Jab2 and the rabid jab finisher, or Dtilt to set up a combo or aerial string. Maybe at higher percents the Disable stun will be worth it.
I wanna see first and foremost if mewtwo has any early percent kill combosWait, what are we checking for?
-Throws are significantly more potentAnyone unlock Mewtwo yet?
-Would like to see how much stronger are his back and up throws are compared to 4
-if down throw really combos at mid percents
-and if he still has that crazy range on disable
Use classic mode lol. There is a set order in which you unlock characters through classic mode, I got him in 4 runs with Falco.got about 50 charcters so far but no Mewtwo yet. Really like how quick you unlock charcters
Crazy to think we are getting the best of both worlds from melee and smash 4. I still haven't unlocked him yet. Just how much earlier does his up and backthrow kill compared to Smash 4?-Throws are significantly more potent
-Down throw reliably combos at low to mid percent
-Disable range almost doubled from Smash 4, hits small characters now
Will have to do some testing. All i know is that ive been killing with then a lot earlier, and its been documented by the smash wiki that its power has been increased as well.Crazy to think we are getting the best of both worlds from melee and smash 4. I still haven't unlocked him yet. Just how much earlier does his up and backthrow kill compared to Smash 4?
Dude, worry not! Shadow Ball is still busted, and does 30% in solo play. Yeah, confusion as a recovery move is nerfed, but the move actually lets Mewtwo true combo after it! Foward tilt is an incredible spacing move with kill potential, down tilt is still an incredible combo starter, and can be used instantly out of a dash! All aerials are faster, fair has a bigger hitbox, and up air has a bigger sweet spot. Also,don’t even get me started on his new jab. Mewtwo has just gotten SO many substantial buffs that these slight nerfs mean NOTHING. Can’t wait for you to see what I mean!I haven't unlocked Mewtwo yet, and I'm a bit nervous and excited to, when I do. Man Mewtwo has come a long way from Melee. From being one of the worst with a broken moveset to being mid and then high tier in smash 4 and ultimate
It's good to hear that his up tilt and back air properly connects behind now, and forward tilt and down throw actually being useful (latter comboing like melee)... I can deal with damage nerfs to back and neutral air, but I'm bummed about hearing nerfs for shadowball and confusion... And hoping down tilt's
s start up isn't too bad. Shadow ball was one of my favorite kill confirms, and less damage = less knock back as well. Not to mention it's smaller now. I will miss confusion as a recovery option and a mix up in the air too.
How much does his shadow ball do anyway in solo and team? I'm assuming his forward aerial does less damage too?
As a bonus, his disable getting a 2x range buff sounds crazy.. and asking for a patch. Can't wait to try it out! I wonder of the stun duration is the same as smash 4.
This honestly. Plus increased weight and still awesome recovery in a game where recovery is nerfed hard. N Air seems buffed, F Smash is definitely buffed.. if he was Top Tier last time then he’s definitely Top Tier now as well.Dude, worry not! Shadow Ball is still busted, and does 30% in solo play. Yeah, confusion as a recovery move is nerfed, but the move actually lets Mewtwo true combo after it! Foward tilt is an incredible spacing move with kill potential, down tilt is still an incredible combo starter, and can be used instantly out of a dash! All aerials are faster, fair has a bigger hitbox, and up air has a bigger sweet spot. Also,don’t even get me started on his new jab. Mewtwo has just gotten SO many substantial buffs that these slight nerfs mean NOTHING. Can’t wait for you to see what I mean!
I'm not getting any of these combos showing in Training mode. Do they all happen to be hidden links that dont show up on combo meters? I've tried Diddy to Donkey Kong in terms of weight. I've tried buffering, dash grabbing, even dropped the speed down to 1/2. So far none of them are linking.Been trying out a few of the SH combos NualphaJPN listed, really satisfying to land early-game.