2 C H i L L E D
Eternal Hitstun
I’m not criticizing anyone for dropping a character, as I’ve dropped plenty of characters over multiple fighting games including traditional ones. My criticism comes for those who are dropping the character under the impression that he is bad when that is simply not the case.This is probably true, but people aren't just complaining to complain, they're moving on to different characters. I don't see why it's some kind of problem they should be criticized for.
Smash4 Mewtwo was far and away my #1 main. My best fighter when I was playing tryhards to win, and 2nd most fun out of everyone, only behind Zelda.
He honestly didn't feel that much different to me coming into Ultimate, but I noticed my results just falling off; losing matches I felt I was doing well in, or just noticing that I was performing better with other fighters in comparison.
So I didn't straight up *drop* M2 because I don't claim to be a pro player, but I did start playing other fighters a lot more in M2's place. Fighters with less weaknesses, better advantages and that give me better results. There are 75 fighters in this game, why should a casual player be guilted into sticking with only one? And if you *are* a pro player, you definitely need to do whatever you can to win.
If you look at what people do between iterations of Smash ever since Melee came out; they switch their characters around when new games come out because new ones are added and invasive core changes are often made to their old fighters. I think Ultimate had the best approach to this since they didn't so much as overhaul each fighter as they "honed" each one. Zelda is better at "Zelda-ing" than before; her moves have been changed to optimize playing *as* Zelda, if that makes sense. Samus is more "Samus-y" than before and has nearly her entire kit, even her close range normals built around her charge shot. Palutena does pretty much exactly what she did before, only better as every move is "fixed" or made to do what it was meant to do even better. Greninja is the same; sans the footstool combos and dash grabs. You see this change pretty universally and I think it's great.
The thing with Mewtwo; the issue with Mewtwo seems to just be Sakurai's core vision for how he sees him as a fighter in this game. A textbook glass cannon. So they took M2's fighter archetype and honed that like they did with most everyone else, which in the case of the glass cannon that he is, made his weaknesses weaker and his strengths stronger. This makes player opinions of him very polarizing because one person will see his nerfs from the last game while another will notice his buffs in Ultimate... and the thing is that they're both right.
...therefore if someone is of the experienced anecdotal opinion that Mewtwo's nerfs outweigh his buffs and wants to play another character, that's their prerogative. No one else can object to that choice with anything other than their own experienced anecdotal opinion, which is all it is in the end.
And I don’t expect a SINGLE player who goes to tournaments to solo main any character whatsoever, besides maybe Peach. It’s just not a smart move in a game with 75 characters and soon to be more.
My argument is that the character has too many tools to be bad. Nothing more than that.