CE Ryu DESTROYS CE Bison.
Then again they are both top tier so w/e.
Ryu was definitely beast in CE, however he was Upper-Tier, just outside of Top-Tier. The 3 Best characters in CE would have been Guile, Bison, and Sagat, then Ryu would have been #4 while Ken would have probably been #5 or else was it Claw who was #5 or #6? I can't remember, but Ryu was #4 without a doubt.
Lmao...the good old days...I remember seeing tons of CE Bison doing Dizzy and Re-Dizzy combos, only to get punished by my Ryu or Guile, and if I was Guile and I launched a Sonic Boom and they went for a Headstomp or forward jump...Air throw them to the ground! It's just a shame that competition isn't as easily accessible as it was then compared to now which is a real shame.
CE was definitely when I started to become, really really good...but Hyper Fighting was my absolute peak in my abilities in SFII...I remember those days so well, stuffing Guile's c.mk with c.fk. C.shortX2..S.fp, Fp Hadouken, ticking Boxer because he was a Ryu destroyer, Invincible Hurricane kick through projectiles to stuff them out...good old days.
Anyway, the thing I hate about Smash is what you love. You say old school fighters lack freedom and restrict you. I feel like Smash lacks structure and the governing laws and physics are far too loose.
Smash was fun, and interesting, and although I did enjoy it alot, I do not regard it within the Top 10 best fighting games ever, in fact not even in the Top 20, however it was still a solid fighting game.
If you want my real true opinion on Brawl, then I hate the way it plays because it feels even more limited, and it feels much slower then SSBM as well...which drove me nuts (That was like playing SFII:HF which faster speed, then going back to turtle speed for the new SSFII), making the gameplay heavily watered down and boring.
To Bento...Tekken 5 onward may have been quite scrubby and newbie friendly, however Pre-Tekken 5...the game had alot of great values going into it. Take Tekken 4 for instance...sure, it was broken, Jin dominated with an iron fist, however the game had huge character diversity.
Paul destroyed you on the ground, Ling with AoP madness, Nina with his monster runaway SS game, Steve with his turtling game, Jin with his Bulldogging game, Kazuya CH Ewgf hunting. Damage for characters was dealt in very different ways. Even in Tag with the Top-Tier teams...Mishima's where all about Spacing, while Ogre's where OKI Kings, and Changs derived their heavy damages off of CH's.
Knowing attacks that give out +Frame advantages, and punishing those with - Frames attacks...take for example, moves that where -10 on frames, Hei could score his infamous 221~2, because it was a 10-frame punisher.
The game is super solid, however I will admit...Tekken 6 is absolute garbage though...because it's a jugglefest+Bound+juggle+wallsplat garbage now. Even T5 had more creativity then T6.
Anyways...enough of Tekken, GG, or Smash, it's all about Street Fighter IV!
My cousin who's just about 6 months younger then me is in Tokyo right now, and will probably be there for a long while. He's been playing SF:IV whenever he can and he's aching to challenge me when he gets the time. He says he's been getting pretty good with Guile and Dictator, so I cannot wait...since I might go back to Japan in late December. Anyhow, he needs a Ryu butt kicking from me anyhow
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