You really made SF sound really technical there.
but you failed to compare the technical aspects of both games. i can easily give examples to make one game sound harder to learn to than the other with giving any examples.
Where did I say that it involves just "randomly" pressing buttons? I have competed in Melee before, for nearly 5 years when I did play it seriously, all of my brothers played competitively. However in contrast to SFIV, it requires more effort simply due to the game engine of SFIV (More demand in execution, more options in the game engine you must understand, and more that you have to incorporate into your gameplay). Even my sister who has like...zero experience playing Melee or SF competitively grasped the understanding of the advanced tactics of Melee far easier and more quickly then she did in SF, and again...she's been around SF far longer then Melee.
Someone said earlier that doing a Hadouken is equivalent to doing a Wavedash...however a WD in Melee is an advance tactic, no longer even a basic tactic...a Hadouken is a basic tactic/execution that must be learned, not to mention its a special move, and compare the two...Up+B for SpinAttack with Link, to QCF+Punch button for SF...which do you think the new player will grasp first? That's what I'm pointing out, in Melee, it's much easier to grasp the basic's and get into the more advanced tactics, while in SFIV grasping the basics means that your execution demands have to be polished before doing so.
However it's not just the "technical" aspects, it seems you guys completely forgot to read the big point I was trying to point out. It's understanding the match ups and the strategy vs strategy that sets SFIV well apart from Melee. The character match ups are more demanding, simply because the characters in SFIV play with far greater distinctiveness then what is seen in Melee, that's why matches will require more understanding and learning on the players part.
When you are positioning your characters, you are having to think 2-3 steps ahead already (Talk to anyone who plays high lvl in SFII and even currently in SFIV and they'll say the samething), while limiting your opponents on what to do, all the mean while weighing and having a setup for all the situations in what they can do. That's why their are things such as corner traps, and what not, sure this happens in Melee as well, however not within the same lvl as what is seen in SF. It's like playing Tekken to Virtua Fighter, both games are actually quite easy to pick up and learn, Tekken more so then VF, however at the deep end, VF has more things that you simply to have worry about, and the situations, positioning within that game are much more broad, even though Tekken has the same aspects, it's not on the same level. You can say what you will about Melee, however it definitely is not within the same lvl of SFIV.
Anyhow, I no longer want to delve into this anymore, so please refrain from doing so and let's actually continue with SFIV...
So okay, I played online in SFIV at my cousins place for the first time on the PS3...All I can say is...I really hate Online play period.
Stupid lag spikes are annoying as hell, and coincidentally, characters like Blanka seem to feel stronger in online then they would originally at the arcades. Simply because it's harder to pick up things when once in a while your lag spiking, causing you to whiff your timing. Even peeps I've been talking to at srk are experiencing this....now this isn't saying that I'm losing to random Blanka players. However this kind of reminds of playing Hyper Fighting on the XBox with the slight lags...Blanka was already Top 3 within that game, however he was like arguably #1 in Online due to those reasons.
Obviously Blanka in SFIV isn't that good, however it's just annoying with these kind of conditions.
Far from it, however match ups such as those are more tedious and annoying due to the connection not being 100%...and no...95% connection with barely any lag is not good enough. I really tried to find connections locally, and one of my cousin who lives out of town bought the game, so I decided to call him up, so we could play, and both of us are running up on Cable connection, however again...still those annoying lag spikes.
I don't care how solid you are, or how near perfect the connection is...any of these small spikes can decide punishing a mistake or revolving into a mistake. Online isn't bad, I was able to find a few solid players who understood the game well, and could give me a solid challenge, however it's was absolutely ridiculous to see the amount of random Zangief players who would get on just to Lariat nearly 24/7 then random SPD out of it and think that they could do this against me
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. Then after I crush them with characters like Ryu, Chunli, Dhalsim and eventually Claw they say comments like "Your a noob, using Ryu shooting Hadoukens and nothing but jump in and sweeps! You Noob!" Or "You sUck for using Vega, because he can poke you to death."
Seriously...if I'm using basic tactics and I'm crushing you, and I'm a "noob" then what does that seriously make you then if your losing to me?
Anyhow, playing online has really solidified why I'll never truly take it seriously, and why I will always prefer face to face play more then anything. It's great to those who don't have access to solid players to play with, so I have no beef with that, just that when you've played a fighting game at the arcades or home console with 100% flawless no mess ups...online is a neg for me.
So I'll be sticking to just playing with the solid peeps I know from now on.