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Street Fighter IV *Super, AE and Ver.2012*

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
Dan is actually Md/Mid-Low this time around.

Yeah, Vega, Guile, but El Fuerte ESPECIALLY have bad points. The first two probably because they have:

1. THE MOST ANNOYING SUPER/ULTRA INPUTS EVER.

2. A heavy reliance on "charge" attacks. Yes, many characters have this as well, but Guile's two are useful to extents and Vega's deal little damage.

3. Requires SUPER high technical skill.

And El Fuerte:

1. Weak.

2. Low stamina.

3. High aerial reliance.

4. Relies on foes to make mistakes.

5. One of the worst ultras in the game.

6. All his combos are stupid hard to input.

7. Lacks a reliable way to get in close and stay there.
I think he's talking specifically about Ultra's though.

Someone posted that El Fuerte had the second worst Ultra, and posted that Dan might've been the first, which is what you replied to.

I'm kind of curious as to whose Ultra could be worse than Fuerte's, though. It's a shame, since the move is nice, but the execution is mind-gratingly hard to connect with.
 

Gory snake

Smash Journeyman
Joined
Jul 30, 2006
Messages
262
Location
Shadow Moses
Dhalsim's ultra is pretty poor, damage is very low and I dont think there are many reliable ways into it, though could be wrong.
 

Mith_

Smash Champion
Joined
Jul 30, 2008
Messages
2,376
Location
Augusta, GA
Oh, sorry that wasn't directed at you.

I was just saying, that now that I look back on it we never talked about Sim. Maybe we could get a few words in about him from some of our SF pros?
 

Gory snake

Smash Journeyman
Joined
Jul 30, 2006
Messages
262
Location
Shadow Moses
Oh my mistake. I'm no pro and I've only got about 2 weeks play time so I dont really know Sim as well as others probably do. All I can say is all the Dhalsims I've played online are terrible, they all knew 2 moves: Jump back Fierce and Yoga Fire. One of them knew how to teleport and that was about it.
 

trueganon

Smash Journeyman
Joined
Dec 7, 2008
Messages
314
Location
SENSHU BUNPOU!!
Dahlsims Ultra is designed to be linked into his Super which unleashes a whole new spectrum of pain upon your enemys.

He's pretty amazing if you know what your doing. His down KKK (or maybe its PPP) will avoid all mid and low attacks with extreme ease and he can play an incredible keep away game. I seasoned Dahlsim can tear up most players to tiny little illegible scraps. His focus can be easily underestimated too. You don't know how to play against a good Dahlsim, and you'll be instantly whiped out when you finally run into one.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
Location
Waiting for you to slip up.
Nobody really talked about Sim this whole thread lol.
A shame too, he's my third.

Nobody has even MENTIONED Fei Long, neither.

He's freaking quick. Half of his moves probably have less than five frames, including FRICKIN REKKA KEN EX. Rose is good, she's good reflection, anti air, projectile, and combo ender, her special is great, but her Ultra isn't that great in the frames department. Sakura is seriously underrated, I think she's one of the best characters in the game, with her Hadoken zoning game, EX Sho'oken and EX Tatsumaki launch foes for combos, and REALLY good Ultra. Worst thing about her is her abundance of relatively unsafe attacks. But I don't think she even has the usual stamina lack this time.

Cammy is still Bottom mulch if you ask me. All her supers are either slow, unsafe, or both, her saving grave being her average Cannon Spike, and is weak, frail, and has low priority. Even her Ultra and Super Combos suck- okay, her Ultra is good at punishing, but not much else. Dan is awesome now. Well, not in THAT sense- he's still got that Gadoken. But they gave it RANGE this time. Koryu Ken still sucks though, even EX Version, but Danku Kyaku is good. And his Ultra is insanely good- it'll beat out a lot of normal attacks. His Super, though much less gifted, is very strong- stronger than his ULTRA might I add. However, his real strength is the Legendary Taunt.

And Gen... oh Gen... He's probably one of the hardest fighting game characters to ever master, and you will lose PLENTY with him as you start out. However, his speed, combo ability, multiple stances and attacks, as well as his monstrous Zan'ei combos, Gen is truly a beast. A good Gen, though few in number, will destroy anything thrown at him. WHY???

1. Gen's Hyakurenkou combos are easily capable of dizzy inducement, especially with the EX version, and his Gekiro, while nearly impossible to fully complete, is still a competent anti air.

2. His super/ultra combos are good individually, but Zan'ei shines brightly. This single combo can ALSO combo into any of his two ultras- yes, even Jakoha. This alone can kill any unsuspecting players, and with Zan'ei's quick start up and Gen's easy lead in's, he can kill within seconds.

3. His Crouching LK in Crane stance launches foes into the air. I mean, come on. Is an explanation to this REALLY necessary?!?

4. If you're ever cornered or feel like confusing the opponent, in Mantis use Crouching LK, followed by Crouching HP, then cancel into a Lvl. 1 Focus Attack. Should work. If in Crane style, you've got Oga, Crouching LK, and even Jakoha for jump-in's.

EDIT: Yes, Sim is godly. HE's got Teleports, Drill Head/Kick, Yoga Fire, GREAT Focus Attack. Only problem is that he is SLOW. AS. HELL.
 

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
It always seems that Dhalsim gets harder and harder to use with each game, though at least his teleport move seems to be much more effective than usual; it's overall quicker, so you can actually catch people by surprise with it.
 

Dreadz18x

Smash Ace
Joined
Sep 10, 2008
Messages
751
Location
Florida bwoyyyy
Dhalsim's ultra is pretty poor, damage is very low and I dont think there are many reliable ways into it, though could be wrong.
sim's ultra is crazy

throw down -> ultra => if they block..cross up with teleport -> hit with jumping attack and they get hit from behind.. causing them to eat the ultra damage aswell
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
Dhalsim is crazy in this game when you play someone who really knows what they are doing. Dhalsim has powerful zones due to his pokes, projectile, and his annoying teleport to punish is very, very good. His Ultra doesn't need to be comboed, because it can be used as a buffer, he's very solid in this game. However, I believe just not alot of people are utilizing Sim to his potential, or not enough I should say, just watch Iyo with Sim and you'll realize just how beastly Sim can really be in this game.

Coming from me as a Ryu player, he's definitely one of Ryu's most annoying match ups. Imo, it might possibly be Ryu's most annoying match up in SF:IV when Sim's in the right hands. As for Fei, I stated it pages ago, but he just can't dish out good enough damage overall very quickly, his Rekka's rock, and his throw command to this point hasn't shown any super effective options yet. His Ultra isn't very reliably comboable unless you deep hit or FA into it, overall at this point, he's just solid, not a strong character though.

Guile is one of the few ones that I feel most depressed about...they really need to beef up his poking game. In fact, I would argue that they should give him back his long range pokes of his CE/HF days back to him. It's just an absolute joke that Guile's pokes are so shafted that his options after a SB just doesn't give him enough to be that effective. My brother has played Guile since he touched the game back in 1991, and in SF:IV he's amazing with Guile, however he struggles alot simply because Guile's poke range and priority just isn't what it once was. If you actually gave Guile his more beefy pokes for his most important ones like c.mk, back fist, and sweep. This alone would make him a strong contender already, because Guile is already solid, he just needs to be stronger with his SB setups and with better range, he would become a force. Now this wouldn't shoot him up to Top-Tier, however, this would definitely give him a better placing in the tier listing hands down.

As for the Ultra's statement...to be truthful, not all of them will be "as effective" or as good. We see this in every fighting game, and another perfect example is Super Turbo...I mean, outside of Balrog, Ryu, Chunli, Sim, Claw, and "possibly" Dictator although his was more for reversal setups then anything who had awesome effective supers?

Examples like Ryu's Shinkuu-Hadouken usually isn't one of the most powerful, however it's always been one of the most effective and versatile Supers ever in the SF games. Character's like Guile's Ultra will take off a boat load but it's effeciency isn't as good, and thus players have to find openings for them, Guile's Ultra can actually be comboed after a flashkick, so it does have it's uses, obviously just not on the degree of characters like Sagat, Ryu.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
It looked like you could've played better, but you got psyched by Ryu.
I saw you pulled off a nice combo in the first video though.


But you should jump less. Only jump when you're closer in so you can try some cross ups with Viper. I saw you eat a few Ultras from that.
NEVER do a seismo that close. I saw you use the EX versions. Remember, you can link those from a crouching fierce.

And learn how to setup Viper's Ultra. There a few setups you can choose from.

Cool how you got a perfect on the second match.
 

epic of DE

Smash Journeyman
Joined
Feb 27, 2008
Messages
223
Location
Newark, DE (only a mile from University of Delawar
I don't know how to use C. Viper personally but you did some good stuff there.

Using the over head and the lower electric strike to get past the hadoukens was good but he kept up too much pressure and usage of EX hadoukens that you couldn't get to the position that you wanted to be in the fight.

It was entertaining and fun to watch and I'd like to see more vids in the future.
 

CodeBlack

Smash Ace
Joined
Oct 22, 2007
Messages
733
Does that download with record mode and the new points system also include allowing X:Box players to talk to the people they're playing against in ranked mode? I heard PS3 players can do that, and it'd be the perfect thing to have while schooling annoying players.
 

Ken34

Smash Journeyman
Joined
Feb 15, 2007
Messages
438
Location
Hinesville, GA
It looked like you could've played better, but you got psyched by Ryu.
I saw you pulled off a nice combo in the first video though.


But you should jump less. Only jump when you're closer in so you can try some cross ups with Viper. I saw you eat a few Ultras from that.
NEVER do a seismo that close. I saw you use the EX versions. Remember, you can link those from a crouching fierce.

And learn how to setup Viper's Ultra. There a few setups you can choose from.

Cool how you got a perfect on the second match.
anytime u saw me ex seismo from point blank range, it either was to try and take advantage of the start up invincibility frames(which worked out in that one vid where i went straight into ultra) or it was an accident. i would never just do it, just to do it. im playing on pad right now. i play all my fighting games on stick. so my execution isnt all too consistant right now. but it is getting better.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
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Corona, CA
anytime u saw me ex seismo from point blank range, it either was to try and take advantage of the start up invincibility frames(which worked out in that one vid where i went straight into ultra) or it was an accident. i would never just do it, just to do it. im playing on pad right now. i play all my fighting games on stick. so my execution isnt all too consistant right now. but it is getting better.
You're actually doing a good job on a pad. I actually do the same mistakes too on my pad.

I do have to admit though, the Ryu player you faced made it difficult to zone. He was always right in your face.
 

ShoryuSwordsman

Smash Cadet
Joined
Oct 1, 2006
Messages
58
You're actually doing a good job on a pad. I actually do the same mistakes too on my pad.

I do have to admit though, the Ryu player you faced made it difficult to zone. He was always right in your face.
rushdown's fun ^_^
but i've been playin the game a little longer(since it came out) he's only had it for a week and still gettin used to it. ex seismo point blank is def a good tool, especially in the middle of a block string where u know sum1's gonna retaliate, like ppl who always try to defend against tick throws. Not to mention it tricks you into thinkin you have an opening, and its not easy to ex fireball it on reaction from up close. Ken34 has alotta tools to work with, as well as gud ideas. i'm lukkin forward to him gettin his stick so we can have even better matches
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
Location
Corona, CA
I guess I need to look more into ex seismos.
I'm too scared to use it when I'm not linking it. LOL

Nice Ryu, though.
 

ShoryuSwordsman

Smash Cadet
Joined
Oct 1, 2006
Messages
58
thx. yea, i dnt know too much about viper myself, but i've recently been doing some research on her(lol)

http://www.youtube.com/watch?v=CpND5sAe1hM&feature=channel_page

at 1:22 it shows a very practical use for her ex seismo. c.mkxxknuckle blockstring into ex seismo, makin him think he has an opening, and getting rewarded with 30 percent lifeloss.

http://www.youtube.com/watch?v=AqpecBM61tw&feature=channel_page

this is a vid simply showing viper's potential. honestly, this vid made me wanna pick up viper. not as a main, not as a second. just a character to srew with ppl lol. if u didnt notice, most of these *** pro vipers approach with jump/superjump burning kcik. not 100 percent safe, but its really easy to use as a crossup, which helps u avoid a focus attack, tho the could dash out in your direction, since the cancel auto flips ur character. but it's not easy to tell if its gonna crossup all the time, which makes it really practical

@kitsune:
cuz he's tall, bald and wears an eye patch ;)

seriously tho, his zoning's broke and he deals massive damage, not to mention his easy to link, high powered ultra pretty much any time u jump in(which is hard not to do thanks to his zoning) sagat has the opportunity to ulra u, moreso than ryu. ryu only links ultra from srk, unless he's in the corner, then ex hado or ex tatsu. sagat links from knee, upper, and F+HK.....the last one's a killer, since its easier to do on reaction than a dragon punch motion
 

OneWingSephiroth

Smash Journeyman
Joined
Sep 25, 2003
Messages
397
Location
Valinor
BK's are your friends with Viper Ken, utilize them and exploit them to the fullest. Maybe when I'm not lazy, I'll record my buddies and I rumbling in casuals within this game, and if I do record it...please ignore the amount of cussing that can go on...I'm not a potty mouth, but alot of peeps I play with have this problem, rofl.

Viper's a *****, one of my buddies started playing her alot after the Tougeki tier listing of last time, and he's been spanking alot of us around, only me and like 2 other peeps one of them my bro don't get hung dry by his Viper :(. However, my bro shouldn't have too much problems...since 1992 he's always and has mained SAGAT anyhow :psycho:.
 

Ken34

Smash Journeyman
Joined
Feb 15, 2007
Messages
438
Location
Hinesville, GA
i actually want to take advantage of BKs. but its frustratingly hard to pull SJ BKs on pad. when we first started playing last night iwas doing them. but as the night went on my thumb was just so sore from the dpad i got lazy. another reason i love stick.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
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Waiting for you to slip up.
Yeah, all of Viper's specials are WAY better in EX Versions, and more so than other character's EX attacks.

She's just a really technical character, with her cancels, Seismo setups, and BK cross ups.

If she wasn't so dang frail I'd second her.
 

PsychoIncarnate

The Eternal Will of the Swarm
Joined
Jul 4, 2007
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NNID
PsychoIncarnate
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How's Blanka and Dalsism (Sp) in this game? I liked them in street fighter 2 because they were freaky.
 

smashbot226

Smash Master
Joined
Sep 1, 2007
Messages
3,027
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Waiting for you to slip up.
Blanka's Challenge Mode on Hard is insane. Can't combo into Electric Cannonball/Ground Shave Rolling for the life of me.

Oh, and Sim is good, mostly because his teleport got buffed, but he was better in SF2. Couldn't care less about Blanka, though.
 

Minato

穏やかじゃない
Joined
Sep 8, 2007
Messages
10,513
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Corona, CA
Blanka's Challenge Mode on Hard is insane. Can't combo into Electric Cannonball/Ground Shave Rolling for the life of me.
My friend needed help on that same challenge. I ended up doing it correctly after four tries on a PS3 pad. I got home and tried it on my game and couldn't do it.:(
 
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