- With the Drive System, they started with the idea of making it easy to experience strong actions and defences using the Drive gauge. Several aspects of the Drive System has been noted to have similarities to systems and gameplay mechanics from Street Fighter IV and Street Fighter III, but according to Nakayama, the aim was not to introduce elements from past titles.
Press X for doubt.
- As for the existing Street Fighter characters, they are trying to keep the good parts of each character while making adjustments to the game as a whole. Nakayama uses an example of Ryu's electric blade Neriki V-Trigger from SF5 is now back with a different input.
I guess this is a translator error since the only electric V-Trigger of Ryu is Denki Renki that is the one that made it to the game at least for what we know.
- Nakayama slips up and reveals that Metro City is actually just the first stage of World Tour mode. The interviewer notices and digs further in for more comments from Nakayama; "Well, it's the 'WORLD TOUR'. I can't say for sure yet, but I hope you'll look forward to hearing more about it. We're aiming to create an experience where you can travel the world and become stronger."
Sooooo this would be like Mario Odyssey where there are small/medium maps and you can travel between them with a hub?
- "We're not just making a fighting game, we're making 'Street Fighter' itself." - Nakayama on World Tour mode.
- Matsumoto says that when they started discussing what the world-view of Street Fighter was, they began discussing hip-hop, urban tastes and graffiti art.
- "The UI and direction of the game uses subjects that go well with Street Fighter, as the hip-hop and graffiti style was also the taste of Street Fighter 1 and 3rd Strike." - Nakayama
- The interview feels the above statement by Nakyama shows that World Tour mode (as well as SF6) will be faithful to the history of the series while expanding on from the starting point of 3rd Strike. And like 3rd Strike, SF6 and World Tour will also have someone other than Ryu as the protagonist.
It reallt feels like they went all out this time, they want to celebrate the series and at the same time give it the treatment it requires. Not a fan of the expression but I feel the soul of the game in each trailer.
- While Luke is already confirmed to be the protagonist of 6, it appears that players will be able to create their own avatar to use throughout World Tour mode. Nakayama doesn't outright confirm it, but says "There's a story to be told, and I think that if you follow it, you'll find your own values and ways to enjoy it".
I think we will probably be a support character following Luke and co. We would probably have our own arc but the main story would focuses on him.
- The interviewer wonders, however, that with the scale of the game getting bigger and bigger by the minute, with Fighting Ground and Battle Hub each being its own game, are they being too ambitious?
I don't sell the idea of being "different games", but I could see SF6 having a lot of single player content, they confirmed tag team mode a little days ago so it looks that they don't want to just sell the online mode and just that (ejem ejem SFV ejem).
- Matsumoto says that everyone has worked hard on the game and they want to release new information bit-by-bit
In some sort I find this great and more cool than show huge trailers, ofc I love trailers everyone loves trailers, but showing the small details in this way is really nice.
- Final quote from Matsumoto; "I think we need to do this at this point, not just for 6, but for what's ahead. I don't want to see the Street Fighter brand disappear, so the biggest thing is that I want to challenge myself now to do everything I can for it."
I see this quote has "don't worry guys there it would be a next game in the future, this is not the final game", but at the same time I feel that it's very likely that we will end going back once again after this game (timeline-wise), even if SF it's ruled by the comic time most of the time this game really looks like far future in comparison to SFV (for obvious reasons), and I don't think they would do just small laps of time between this and the next game so it would probably end doing the next game a prequel.