harder to do? comboing, basically in melee so many moves could lend one into each others. specially because of the physics
It's not harder to do
technically. In other words, it's not harder to combo because it requires
more technique. It's the game engine itself that's the problem.
Fox's waveshining vs Fox Dashing shine (basically a jump canceled into a shine alot like
SSB64) I can't tell if waveshining seems harder than fox's dashing shine right now
Waveshining is harder.
I think Teching is much harder than before specially on the ground, the timing has to be much tighter and you can't just hold the R button to tech.
Funny. I still tech just fine. Maybe that's because I don't hold it way in advance. I can't confirm whether this is true or not, so I'll take your word for it. So far, one technique.
oh and also edgeguarding IS MUUUUCH harder than in melee, more often than not putting yourself in a dangerous situation.
It's not harder to do from a
technical standpoint. As in harder to do because of technique!
My argument is that the game has been dumbed down technically. As such, there aren't going to be a whole bunch of ATs that are so hard to perform technically we still haven't discovered them even after a month+.
yeah so wavedash was definitly intended? it depends on what the word glitch has as definition. if its movement not intended by the games mechanics then try to name Glitches in brawl and melee and list them. I'll start you can help me fill out?
Who said Wavedashing was intended? I didn't. Wavedashing was not a glitch, though. It was just the unintended result of combining two game elements together.
L-canceling, however, was in no way a glitch.
Wavedashing (sure airdodging on the ground has been seriously thought by the team, that's why they removed it... WRONG)
jump canceled grab
Invisible cellings
Samus's superwavedash
game and watch's oil panic super wavedash
I said
most of the things people call glitches aren't glitches. Not that they all are.
Wavedashing - Not a glitch. Unintended sideeffect.
Jump Canceled Grab - You know this is a glitch how? Jump canceling worked for
a lot of things. Grabs, item throws
and upsmashing. Just because it's gone does not mean it was a glitch.
Invinsible Ceilings - No one's ever claimed it's not a glitch
Samus' Superwavedash - Probably. I've never bothered to learn why it actually works
Game & Watch's Oil Panic "Super Wavedash" - You mean the one where he absorbs strong attacks and then releases them? How is it a glitch?
How is it a glitch?!
Squirtle's super wavedash?
I don't think Fox's dashing shine is a glitch, simply using the move in the air as it is faster, just like I'd rather use kirby's hammer in the air.
the moonwalk/craq walk?
dash attack canceled into up smash Falco/Snake/Wario?
Moonwalking was in Melee.
Why are we namedropping glitches all of a sudden?
You forgot a bunch of things, like Klaw/Hammer-cancel.
I wonder if melee's edge roll as edgehog was intended... its just sooo unreal. physically.... your not on the edge anymore. DANG, I lost the rest of the post, evil laptop... the Undo, redo options are SO useless... stupid forums...
Of course it was intended. They just didn't think it'd be so abusable.
it was something like: don't get hope for sakurai using advanced to describe brawl he is totaly in right to say it. I can complain about as much about brawl and melee but you don't see me going in melee discussions complaining. Brawl is also more classic fighter, which I enjoy and some people might not. bla bla, it was better and more developed but SWF pissed me off. At least its no more laggy
Edit: agree with HK-50
We don't make threads to complain, though (most of us). We don't make threads just to point out how the game sucks. I personally only reply with negativity when someone's exaggerating the game's assets. Why should I accept it when someone's practically lying about the game, misleading members who haven't played the game that much?