I love Terran.
I respect every Zerg player.
I hate Protoss.
I respect every Zerg player.
I hate Protoss.
*Coolshades*
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*Coolshades*
i always got the vibe you thought terran was super OP. i'm glad to hear you don't, tho.While the general trend of patches would agree with you, I really don't think Terran is overpowered by a significant level.
Nope. It's 2+6+2.really? i thought they started shooting immediately.
IMO thors are really underrated. They have insane DPS to ground (much better than their air DPS) and can tank a lot. Lots of current counters to terran is AoE, and thors are resistant to that.
You're not gonna focus down thors with scvs repairing fast enough b4 they can stun however many immortals toss is going to have. This nerf is a pretty big change to the thors, but players saying thors won't be viable at all are ridiculous.Nope. It's 2+6+2.
The beginning lag gives enough time to quickly spot that and focus it down. Since it's kinda of a later mid game upgrade one should have a ton of units by then. Though I can see how it can possibly be a problem if it's apart of a Thor rush or just used in mass Thor play.
Hmmm... after giving this some thought how much energy was a Thor allowed to max out on before that patch? Was it like 100? or 200? I don't think it'll be that much of a problem to give it back it's bar. But with that it's like buffing one side of the battle and nerfing the other side and with keeping it is kinda like the same thing.
I'm kind of on the fence about it now.
Ahhhhhh makes sense.Infestor movement speed decrease is a Zerg buff, like they said on SotG. The Infestor used to move so fast, it would run in the front of your army in big engagements. Now it'll naturally stay in the back like High Templar.
This sounds so much like SotG was just trolling.Infestor movement speed decrease is a Zerg buff, like they said on SotG. The Infestor used to move so fast, it would run in the front of your army in big engagements. Now it'll naturally stay in the back like High Templar.
Only if you wait until you have 150 energy. Getting a Ghost to EMP just before moving out sounds better.If you don't want the energy before an engagement can't you just use it on an SCV or indestructible rock or something?