Overswarm
is laughing at you
- Joined
- May 4, 2005
- Messages
- 21,181
Banelings aren't cost effective at all unless your opponent makes a mistake or you use them via drops... or are already winning. When a baneling kills, it DIES.I disagree. Banelings and marines "go even" in the sense that marines should be able to run away/split from the blings without suffering cost efficient damage. But if marines try to engage then blings do effective damage. Before tanks are out, zerg has the clear advantage since zlings do more effective damage with the extra surface area from the splitting marines as well as gain time to surround since marines are running more than shooting. Stim and bling speed should be researched around the same time and effectively cancel each other out in this relationship.
This isn't changed too much when tanks are out, except that terran gains the stalling advantage since zerg constantly loses their forces even if the marines never shoot once. Zerg's answer to this is having mutalisks. The ground army is expendable at this point since mutalisks are the main damage dealers; if the ground army simply makes the marines not shoot the mutalisks while the mutas pick off the tanks/marines, the ground force doesn't have to deal damage cost efficiently.
But i digress, blings are one of the most cost effective units in the game especially against terran.