webbedspace
Smash Journeyman
- Joined
- Jan 6, 2015
- Messages
- 302
Speculative question: when Peach's Castle 64 is added, and if it turns out to be a decent counterpick (slanty obstructions be willing) which stage would you opt to swap for it, if any?
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I'm not worried about it right now. That stage's gameplay implications are non-obvious, and by the time it comes out, there will probably be another round of character balance changes or even DLC characters that may be relevant as well. For now, I think it's best to worry about the stages in the game right now and to address whatever patches do when the patches actually come out. There's just too much we don't know about unreleased content, and if we always worry about what's coming in the next patch, we'll never be able to work with what we have at the moment.Speculative question: when Peach's Castle 64 is added, and if it turns out to be a decent counterpick (slanty obstructions be willing) which stage would you opt to swap for it, if any?
Does your area do any streaming? I'd like to see some (current) examples of how Skyloft etc. play out in practice.I would like Halberd, but Lux really dislikes Halberd so I didn't win that battle but overall the list's form is about right for this game. It doesn't cause any problems to run this stage list; it's kinda a surreal experience whenever people talk about practical needs to ban some of these stages since our real gameplay on all of them has been consistently pretty legit and when people actually use the stage procedure rules no one has any real reason to john about what stages they end up playing on (the closest was when a crewmate of mine forgot to ban PS2 against me and threw it away on something like Skyloft, but he acknowledged quickly once the match started that he just made an error on the stage select screen which was mostly his fault).
Can you explain from an unbiased perspective why having the system you like implemented well is more important that individual stage choices? While I like large stage lists so I'm with you here it seems a tiny bit like you're saying the end justifies the means with "I don't care if bad stages are used as long as we do it my way".I'm not worried about it right now. That stage's gameplay implications are non-obvious, and by the time it comes out, there will probably be another round of character balance changes or even DLC characters that may be relevant as well. For now, I think it's best to worry about the stages in the game right now and to address whatever patches do when the patches actually come out. There's just too much we don't know about unreleased content, and if we always worry about what's coming in the next patch, we'll never be able to work with what we have at the moment.
I also think that having 13 legal stages with good procedural choices (FLSS, several stage bans per player) is actually more important than the particular stages. A lot of people say "stage X does bad thing Y; ban!" without realizing that a good stage procedure with a diverse array of stages allows for so much wiggle room and tends to average out stage choices to fair stages in match-ups since problem stages in any particular situation get struck and banned. Like I mentioned I would like Halberd legal even though it's not. I'd obviously have to ban something to do that, probably PS2. Would it make the game meaningfully better? Honestly probably not; the big wins are already realized in stage count and procedure, and talking about which particular 13 stages is honestly small potatoes with any one stage of the thirteen having a minor effect. Even when before we had the honestly awful stage Windy Hill Zone legal, it didn't really hurt us much because the procedure and stage count is more important to the point that including a bad stage didn't matter (WHZ was struck and banned with an extremely high rate, a few brave souls were willing to risk it, and things worked out just fine with every tournament having perfect integrity as a competition). If a new stage is added that is quality enough to use, I don't think replacing any stage with it would be a terrible mistake; I'd be thrilled to see more TOs embrace the big wins and unconcerned with those smaller preference points.
Pretty sure their twitch is still LegendofluxDoes your area do any streaming? I'd like to see some (current) examples of how Skyloft etc. play out in practice.
Why should it be? There's tons of discussion yet to make, a consensus to be reached, educating people to be resumed, and there's not even an unfriendly ambient here.So is this gonna get locked?
Okay just tryin' to make sure since you were here.Why should it be? There's tons of discussion yet to make, a consensus to be reached, educating people to be resumed, and there's not even an unfriendly ambient here.
A mod's job is to keep threads in place, but that doesn't mean we can't participate in discussionsOkay just tryin' to make sure since you were here.
Okee dokeeA mod's job is to keep threads in place, but that doesn't mean we can't participate in discussions![]()
I also think that having 13 legal stages with good procedural choices (FLSS, several stage bans per player) is actually more important than the particular stages. A lot of people say "stage X does bad thing Y; ban!" without realizing that a good stage procedure with a diverse array of stages allows for so much wiggle room and tends to average out stage choices to fair stages in match-ups since problem stages in any particular situation get struck and banned. Like I mentioned I would like Halberd legal even though it's not. I'd obviously have to ban something to do that, probably PS2. Would it make the game meaningfully better? Honestly probably not; the big wins are already realized in stage count and procedure, and talking about which particular 13 stages is honestly small potatoes with any one stage of the thirteen having a minor effect. Even when before we had the honestly awful stage Windy Hill Zone legal, it didn't really hurt us much because the procedure and stage count is more important to the point that including a bad stage didn't matter (WHZ was struck and banned with an extremely high rate, a few brave souls were willing to risk it, and things worked out just fine with every tournament having perfect integrity as a competition). If a new stage is added that is quality enough to use, I don't think replacing any stage with it would be a terrible mistake; I'd be thrilled to see more TOs embrace the big wins and unconcerned with those smaller preference points.
I feel honored to have my starter list mentioned again as a good idea :DFLSS is a system that solves this problem, but it's not the only one. If you had 9 starters with 13 stages, and Delfino and Wuhu were starters but Skyloft was CP? Then Skyloft is a relevant stage (despite being a CP) because characters that are typically good on Delfino and Wuhu are also good on Skyloft. The Starter list only has to contain a representation of the CP stages in order to fix the problem. A while back @MrGame&Rock even came up with a 5-stage starter list that fixes this problem; FD, BF, SV, Skyloft, Wuhu. FLSS isn't the only option.
http://www.twitch.tv/Legendoflux/profile/past_broadcasts - No VODs ;_;Pretty sure their twitch is still Legendoflux
While Skyloft and Delfino do tend to favor similar characters (but not entirely), Wuhu is pretty different than the other two. Wuhu has significantly fewer platforms than Delfino and Skyloft, which obviously benefits characters who like fewer platforms. Skyloft and Delfino obviously still have their differences with different platform layouts, landing spots, and delfino's hugely shrining blastzones.Then Skyloft is a relevant stage (despite being a CP) because characters that are typically good on Delfino and Wuhu are also good on Skyloft.
Check youtube.com/kansasstockmarket or youtube.com/nextlevelstreaming
All 3 stages still transform, which de-emphasizes stage control and aids good areal maneuverability. They certainly have differences, but that is the true core of those stages. Battlefield, Smashville, and Final Destination are all completely different stages, but when they form a starter list alone, they give an advantage to characters with heavy stage control.While Skyloft and Delfino do tend to favor similar characters (but not entirely), Wuhu is pretty different than the other two. Wuhu has significantly fewer platforms than Delfino and Skyloft, which obviously benefits characters who like fewer platforms. Skyloft and Delfino obviously still have their differences with different platform layouts, landing spots, and delfino's hugely shrining blastzones.
The point of including all the stages instead of deeming some "irrelevant" is because it's the job of the TO to determine what is legal or illegal. It is up to the players to determine what is relevant and irrelevant by the choices they make.
So for your arguments to be valid you have to pigeon-hole characters into archetypes which may or may not be true. Like your argument for "characters on dynamic stages" isn't necessarily true. For example, ZSS is godlike on Delfino, but kind of sucks on Skyloft and Wuhu for a variety of reasons. So while ZSS does very well in a standard 13 FLSS setup, she gets pooped on in the proposed "let's arbitrarily pick stages on how we feel the game should be played" list of FD, SV, BF, Skyloft, Wuhu by having to play on one of her three worst stages in the game 1 "neutrally struck to stage", she does well across a 13 stage list.
FLSS ensures that the first game is played on the most neutral stage of the legal stages assuming skillful decisions by the players every time because of competitive game theory. Using a Starter/CP distinction, despite trying to make it "fair", turns the game into what the arbitrarily drawn line feels the game ought to be. In the similar way that we can't determine what a character matchup is to a concrete level to write handicaps into the rules for "balance", we can't determine what stages are "relevant" for the purposes of balance on game 1.
I want to address this because the BF, FD, SV, Skyloft, Wuhu starter list was initially my proposal. It's by no means the best or only possible representative selection of 5, and in truth, I chose Skyloft and Wuhu over delfino for personal reasons: Delfino was legal at APEX and EVO, the other 2 are not. There's also the matter of ceiling height shenanigans on Delfino but I digress. If Delfino is a more neutral stage than its counterparts, a list like BF, FD, SV, and say, Wuhu and Delfino might be more appropriate. Hell, a seven-stage starter list that includes all the aforementioned stages plus T&C could work. The example Jiggernaut is citing is just a hypothetical. (but it is as good of one as any and I'm still honored he's using it)So for your arguments to be valid you have to pigeon-hole characters into archetypes which may or may not be true. Like your argument for "characters on dynamic stages" isn't necessarily true. For example, ZSS is godlike on Delfino, but kind of sucks on Skyloft and Wuhu for a variety of reasons. So while ZSS does very well in a standard 13 FLSS setup, she gets pooped on in the proposed "let's arbitrarily pick stages on how we feel the game should be played" list of FD, SV, BF, Skyloft, Wuhu by having to play on one of her three worst stages in the game 1 "neutrally struck to stage", she does well across a 13 stage list.
Mostly tradition I feel at this point. As an NY smasher, the events I've done have all had small stagelists. It's a pain, and nearly everyone I've met seems to support the idea of small static stages promoting the gameplay mecca. I've been called non competitive a few times.@Amazing Ampharos Out of curiosity, could you explain why 13 stages is a better number than 11 or 15?
As for the 13 stages in question, what 13 stages are you using? How does Miiverse and Dreamland 64 fit in? I might have heard this before from you but I forgot and would very much like to know
This last question's for everyone, and is a personal curiosity of mine, why is it that some regions are much more open about stages than others? Missouri seems to be a much better place for someone who wants a lot of stages than New York, for example
When I went to some locals, I got bullied out of liking the stages I want to. I tried to play to play friendlies on Wuhu or Skyloft and people just leave (rather than just saying hey I don't like this stage, lets not go back after it). When there were people who were willing to play on them with me, the people in the background would just make fun of us and spout random nonsense about how uncompetitive they are (Wuhu has a lower ceiling than halberd, and there are loftwing stage bosses on Skyloft). Also, if you don't gentlemen to smashville, they'll act extremely rude to you the entire match and then they won't play friendlies with you like ever. So it seems that here, if you don't like a super conservative stage list and ruleset, you are forced to to be accepted and actually have a decent time at the tournament.This last question's for everyone, and is a personal curiosity of mine, why is it that some regions are much more open about stages than others? Missouri seems to be a much better place for someone who wants a lot of stages than New York, for example
I'll look out for that as I attend more locals. (NY smasher here) I remember at APEX though we almost always went game 1 to smashville, except for one time when a mac struck it and we went to battlefield instead.When I went to some locals, I got bullied out of liking the stages I want to. I tried to play to play friendlies on Wuhu or Skyloft and people just leave (rather than just saying hey I don't like this stage, lets not go back after it). When there were people who were willing to play on them with me, the people in the background would just make fun of us and spout random nonsense about how uncompetitive they are (Wuhu has a lower ceiling than halberd, and there are loftwing stage bosses on Skyloft). Also, if you don't gentlemen to smashville, they'll act extremely rude to you the entire match and then they won't play friendlies with you like ever. So it seems that here, if you don't like a super conservative stage list and ruleset, you are forced to to be accepted and actually have a decent time at the tournament.
Man your scene would hate me. I make a habit of asking people what their favorite stage is and ban it. And I will not try in friendlies unless we play on Garden of Hope where I refuse to lose. If I ever have to play on FD/SV I complain the whole time that they are the jankiest stages on the list.When I went to some locals, I got bullied out of liking the stages I want to. I tried to play to play friendlies on Wuhu or Skyloft and people just leave (rather than just saying hey I don't like this stage, lets not go back after it). When there were people who were willing to play on them with me, the people in the background would just make fun of us and spout random nonsense about how uncompetitive they are (Wuhu has a lower ceiling than halberd, and there are loftwing stage bosses on Skyloft). Also, if you don't gentlemen to smashville, they'll act extremely rude to you the entire match and then they won't play friendlies with you like ever. So it seems that here, if you don't like a super conservative stage list and ruleset, you are forced to to be accepted and actually have a decent time at the tournament.
"What's your favorite stage?"Man your scene would hate me. I make a habit of asking people what their favorite stage is and ban it. And I will not try in friendlies unless we play on Garden of Hope where I refuse to lose. If I ever have to play on FD/SV I complain the whole time that they are the jankiest stages on the list.
Sounds disrespectful... lemme guess, ganon main?Man your scene would hate me. I make a habit of asking people what their favorite stage is and ban it. And I will not try in friendlies unless we play on Garden of Hope where I refuse to lose. If I ever have to play on FD/SV I complain the whole time that they are the jankiest stages on the list.
The idea of using custom stages to patch up the stage list is interesting, and it definitely appeals to my creative side, but I'm unconvinced that they will ever become a standard. You'd need a large group of people to agree that a new stage is needed in the first place, then one needs to be designed that everyone (or nearly everyone) thinks is balanced, and then it needs to be distributed which has a 30-day time limit attached to it.Wow, this place is dead. Luckily, I'm a level 20 Necromancer!
Anyway, since Stage Sharing has been a thing for quite some time, I wanted to talk about whether or not Custom Stages could become an important part of the Metagame. I know there's a custom stage project thread, but I want to drum up a discussion here on it's merits and flaws
I think custom stages could become a way to patch up stage lists with stages that have great layouts, but too many factors that make them banned, I.E say Pyrosphere. Shrink it some and it would be a good stage.
However, there are concerns, as stages would not be equal all over, as while every player can be expected to have had oppurtunity to play on PS2, but not with custom stages, and some players with low internet access may not be able to access all the stages.
Also, a personal fear of mine, given that I am a stage liberal on the East Coast, is that stages of which are seen as troublesome but legal, like Halberd, or PS2 in more liberal regions, could be recreated in stage builder while removing their more unique features. I feel this would promote a more static metagame, as if taken far enough every stage could become flat + plat, which would be not just boring to players, but to spectators as well, as the stage builder has a limited palette selection.
Those are just my thoughts. I'd like to see how everyone else feels about this.
Bring back Rainbow Cruise DLC lolWhat I think would be possibly more interesting (and feasible) would be to brainstorm what constitutes, for instance, an ideal stage to promote interesting offstage play (including both edgeguarding and recovery options). Custom stages could help a lot with that, although the end goal is basically "for science".
Yeah, transforming stages would be right out, but it's possible to make something reasonably dynamic with creative use of moving platforms.Another thing I'm worried about is that the stage list would get clogged up with more bland stages with no static elements to them, which would shift the meta far in one direction and never let people experiment with complex stages like delfino.
Not to mention it's not hard to make a 13 stage list as it is, and I feel the magic number is either that or 17.
I suppose we could try and make a new stage list entirely of custom stages, that'd be fun, but to do so to fix any percieved gaps in the current stages would be the wrong tool for the job.
Norfair without hazards.What I think would be possibly more interesting (and feasible) would be to brainstorm what constitutes, for instance, an ideal stage to promote interesting offstage play (including both edgeguarding and recovery options). Custom stages could help a lot with that, although the end goal is basically "for science".
Not actually possible since there's no way to give grabbable ledges to fallthrough platforms in the stage builder. You can make a good facsimile of course, but there will always be a small solid block or something at the end of each platform.Norfair without hazards.