So by having the stage legal you're forcing players into coin flip situations with the stage.I wouldn't even say that they randomly extend or end combos early. All three hazards of the stage are telegraphed beforehand, and it's up to the player currently on offence to make a decision on whether to continue applying pressure and taking the risk of mis-spacing and getting hit, or backing off in order to maintain stage control. I've intentionally used both the laser and cannonball hazards as combo extensions before, as well. If you get hit by any of the hazards, that means you lacked proper control of the stage.
You might as well legalise items or ask Sakurai for tripping back, it's the same sort of risk reward that you get with Halberd's hazards.
Also, just because Delfino has positive aspects, doesn't make up for the negative aspects, the same way Mario Kart isn't legal because of the walls and people randomly getting stuck in the stage, despite having a unique layout.
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