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Stage Information Database and Q&A

sunshade

Smash Ace
Joined
Jun 12, 2009
Messages
863
Depth is not subjective but the analysis of how much depth something has cannot be done objectively. If your goal is to create effectivly different scenarios I would consider playing basic stages and focusing on the fundamentals of gameplay to be more depth yielding than having multiple stages and reducing the focus on fundamentals.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
I don't think it is that hard to analyze that Pokemon Stadium 2 has greater depth than Temple, or as a closer to home example: That Delfino Plaza has greater depth than Battlefield. Of course it isn't completely objective, that's why I said "slightly subjective" in my first post on the subject. It's subjective in the same sense that **** tasting good is subjective.

Erm... Having more stages doesn't somehow detract from the fundamental skills that are important on the more neutral, static stages. It keeps the depth of those stages and adds more, there is no correlation between "having muliple stages" and "reducing the focus on fundamentals".
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
I don't think it is that hard to analyze that Pokemon Stadium 2 has greater depth than Temple, or as a closer to home example: That Delfino Plaza has greater depth than Battlefield. Of course it isn't completely objective, that's why I said "slightly subjective" in my first post on the subject. It's subjective in the same sense that **** tasting good is subjective.

Erm... Having more stages doesn't somehow detract from the fundamental skills that are important on the more neutral, static stages. It keeps the depth of those stages and adds more, there is no correlation between "having muliple stages" and "reducing the focus on fundamentals".
Coming from someone who has counterpicked delfino since 2008 with a lot of success and literally loves the stage to death-

it is NOT deep. Its literally just camp/shark rofl. You may have to know more "gimmicks" or whatever than battlefield, but thats not depth.

There's more depth in actually fighting your opponent
 
Joined
Oct 9, 2008
Messages
8,905
Location
Vinyl Scratch's Party Bungalo
NNID
Budget_Player
What? No, that's faulty logic. There's no connection between the two. The fact that Smashville is seen is such high regards is, IMO, a little shocking. SV is good, but not half as deep as PS1, PS2, or CS, and definitely less balanced.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Coming from someone who has counterpicked delfino since 2008 with a lot of success and literally loves the stage to death-

it is NOT deep. Its literally just camp/shark rofl. You may have to know more "gimmicks" or whatever than battlefield, but thats not depth.

There's more depth in actually fighting your opponent
You realize that Meta Knight isn't in every single match, right?

And also that there are parts of the stage where, *gasp*, you can't shark!?
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Most of the parts of Delfino has some silly little spot behind a wall where you can avoid 90% of projectiles and shloop anybody that tries to approach from above. Then you are left with the little beach island and the FD dipped in water area if you wanna deal with MK somewhat.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Most of the parts of Delfino has some silly little spot behind a wall where you can avoid 90% of projectiles and shloop anybody that tries to approach from above. Then you are left with the little beach island and the FD dipped in water area if you wanna deal with MK somewhat.
Meta Knight isn't even close to untouchable when camping behind walls, that's ridiculous.

if one player camps... and has the lead....the other HAS to approuch.
*Sigh* It was a joke.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Its not about being close to untouchable. Sure you can get to him, but what are you gonna do approaching him from above? I may have made it seem simple, but you still have to deal with uair, nair and any number of evasive manuevers while you approach from the worst position against MK. Its like planking except he can shield too.

Lets also not forget walkoff camping, the tactic that many stages were banned for. Delfino really just transfers between sharking, walkoff camping, fin camping and super low ceilings.
 

Blacknight99923

Smash Champion
Joined
Jan 1, 2009
Messages
2,315
Location
UCLA
Meta Knight isn't even close to untouchable when camping behind walls, that's ridiculous.



*Sigh* It was a joke.

you tried to legalize mario bros, I'm skeptic about how often your kidding about somethings

secondly, can you hit metaknight, YES, is it a favorable risk reward? no
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Super low ceilings aren't an issue, not sure why you brought it up, Tesh.

None of those things you mentioned are permanent, which stops them from being broken.

You have to admit, there might be very little depth in strategy for the MK player there, but there will be a hell of a lot for... I don't know, EVERY OTHER CHARACTER IN THE GAME.

Mario Bros. was legit at the time I made the topic, people should stop trying to use that against me.
 
Joined
Mar 15, 2008
Messages
10,050
I could still argue that it's legit if I really felt like it.

Oooooh the good ol' days....
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
You could say the super low ceiling isn't an issue sure. I'm just outlining how the stage transitions from "advantage to mk" to "advantage to mk" to "another advantage to mk". The low ceiling part is just a bunch of ledges with little platforms that MK can pressure you off of. He can basically plank and if u get hit by uair you die at 100% or less from shuttle loop.

I'm not saying Delfino is broken, but no one else really gets that kind of advantage from it. Other good sharking characters don't perform as well on the other parts of the stage.
 

sunshade

Smash Ace
Joined
Jun 12, 2009
Messages
863
Lets just all agree that 9 times out of 10 metaknight is the issue not the stage.
 

Blacknight99923

Smash Champion
Joined
Jan 1, 2009
Messages
2,315
Location
UCLA
DK and ness both like delphino as well as they can get easy spikes on the water. It wouldn't suprise me if ike also was a fun of delphino with his wall CGs and spikes or ect.


I could be wrong on all accounts however
 

Orion*

Smash Researcher
Joined
Jun 1, 2008
Messages
4,503
Location
Dexters Laboratory
You realize that Meta Knight isn't in every single match, right?

And also that there are parts of the stage where, *gasp*, you can't shark!?
At the first part- In a tournament match if someone picks delfino- 99 times out of a hundred SOMEBODY is going metaknight ROFL.

On the the second part, its called you run away? It's pretty easy unless it's high level play to really spam random defensive options and then run the clock lol.

Meta Knight isn't even close to untouchable when camping behind walls, that's ridiculous.
Yes but approaching him is significantly harder because it's like you are Always being juggled.

*Sigh* It was a joke.
There was absolutely NO way- especially through the internet and your reputation of being ridiculous to know that was a joke, not even an emote.
Also, it really wasn't funny.

I could still argue that it's legit if I really felt like it.
Being able to argue for something, and telling if something is actually correct are two completely different skills.
Lets just all agree that 9 times out of 10 metaknight is the issue not the stage.
I don't even think mk on delfino is as bad as I let him off to be, I just feel that it's not "depth"

edit: I really feel like the players who argue that more stages is more depth really haven't reached a level of play where they realize that- once you know all the gimmicks and you know everything about your character and it just comes down to reads, that it essentially many times (depends on the degree of the stage) lowers down gameplay into an even simpler form.. Much less fighting occurs- or if it does it essentially revolves around abusing a single option.

Not to say we should have less cps, or no cps, or all stages legal- but I just kind of want to make the point because I really don't see any of you understanding why lol.
 
Joined
Mar 15, 2008
Messages
10,050
So I just realized that someone might actually agree with the points that I would make in that future thread of mine. Makes me feel like writing it, so I think I might make it, and post it after a couple of drafts.

On an unrelated note: I hate doing group projects.
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
Hello, I am aware of the situation somewhat, but even with your explanations, I don't think I know enough for my opinion to give much weight. And if you tell my opinion to others, then you should include that I give it only weakly, and don't feel I know enough to say with any confidence.

Banning is a last resort, and should only be done for the reason of "too powerful" if you are damn sure. 99% of things claimed to be too powerful turn out not to be. The evidence suggests that Metaknight is in the other 1%. Further, the ledge grab limit situation is a horrible one, where some subjective (not discrete) rule is needed to just to allow the character.

Players shouldn't be put in a situation where they must keep track that they have done 24 ledge grabs that round, or something. That problem also points to banning, because at least "don't pick metaknight" is discrete.

Another problem is that banning a too-powerful thing does not even guarantee a better game. Perhaps some other character (Snake?) is just as dominating over the rest, and would have no Metaknight to keep him in check. I would guess that this isn't the case though, and that the game would be better without Metaknight. You would know the answer to this more than me.

If this one character is really destroying the competitive scene, then it is ok to do something about it. Just be sure about it.
--Sirlin
 
Joined
Mar 15, 2008
Messages
10,050
Can you put up the explanation that you sent him so we have some sort of idea as to what he was working with?
 

Grim Tuesday

Smash Legend
Joined
Nov 4, 2007
Messages
13,444
Location
Adelaide, South Australia, AUS
I didn't save a copy, I'm afraid :c

I pretty much said:
  • He has one universally banned technique (EDC).
  • He has one commonly banned technique (planking).
  • He has no bad match-ups.
  • Some of the facts about his tournament success and popularity, taken from here.
  • Mentioned that he doesn't dominate the whole cast, doesn't always win and has a few close-to-even match-ups.

That was it I think, Ghostbone co-wrote it with me, so he might be able to think of something else.
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
Is this place safe to talk about MK banning? The resistance lives on!?
 

Ghostbone

Smash Master
Joined
Sep 20, 2010
Messages
4,665
Location
Australia
Well the BBR said they're going to discuss MK again soon. (probably after they release the match-up chart)
And it's been like a year since the last discussion hasn't it?

As long as the discussion stays civil I don't see why we shouldn't be allowed to.....
 

#HBC | Red Ryu

Red Fox Warrior
Joined
Jun 15, 2008
Messages
27,486
Location
Milwaukee, Wisconsin
NNID
RedRyu_Smash
3DS FC
0344-9312-3352
The reason we don't let them discuss it is because people can't be civil about it, at least from past experience as the other older ans wiser mods have told me.

It's why Brawl vs Melee is generally frowned upon and usually locked on site.
 

TheReflexWonder

Wonderful!
BRoomer
Joined
Feb 10, 2005
Messages
13,704
Location
Atlanta, GA
NNID
TheReflexWonder
3DS FC
2492-4449-2771
Is there a list of ceiling heights? Especially for stages that seem to change drastically, like Delfino and Halberd?
 

smashmanx7

Smash Journeyman
Joined
Aug 12, 2009
Messages
340
Location
Windy
i think their should be a stage from epicyarn that game had brilliant creativity and nostalgia
 

Tesh

Smash Hero
Joined
Oct 28, 2008
Messages
9,737
Location
TX
It's not like the international players had time to learn the stages anyways. :glare:
Yea I don't get this. Why would we adapt our rules to them when they have 11 months to learn every stage inside and out? I'm glad to see Pictochat gone though.

At least they will have to learn SOME stages.

I don't see Japan adding in hard CPs for SunRise Tournament.
 
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