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My last sentence in my last post.The army example doesn't work because it's not a question of who has the better soldiers.
Everyone ignored this the first time around... now to add a little to it:If neither of you is using the stage to your advantage as per the example, than you're both playing at a lower level than you should. As with the tier list or the ruleset, this is designed for the highest level of play. At high levels of play, players will use any advantage they can get short of cheating, and knowing the stage better than your opponent is a strong advantage. If neither you nor your opponent sought that advantage, than any misfortune that befalls you as a result is self-inflicted. We're not rewarding the other player based on randomness, or even based on his knowledge of the stage so much as we're punishing you for not knowing the stage. As a player, it is your OBLIGATION to know the stage you're playing on!
What defines "pure fighting" in Brawl? FD? SV? Temple? You're alluding to this idea of "pure fighting" but you can't define what that is! See this thread.
In the martial arts example, you just proved why items are banned. In the case of stages, imagine the Martial artists being placed in different arenas with different terrain and layouts (for example, a room filled with lava and rock platforms in it, or a tiny platform a hundred feet in the air). If one martial artist was able to knock the other one into the lava or off the platform, then they were the better fighter, regardless of what may have happened in a boxing ring or a cagefight.
The second fighter was better in this case. The second player knew that the trapdoor would open, and so he was ready to capitalize on it when it came. If the first player had used the stage equally well (planning for the trapdoor, trying to keep his opponent near the trapdoor, avoiding the trapdoor to avoid being caught off-guard, etc.), he would have won if he were the better player. However, the point of the fight was to test who was the better fighter in the arena with the trapdoor, and the second player was proven to be so, regardless of who may have won under different circumstances.Yes there is negligence on his part but the reward is heavily imbalanced. Seeing as he's been dominating the other fighter the enitre time, the other fighter has made plenty of mistakes, but because the trapdoor wasn't open then he didn't lose the fight. The dominate fighter makes one mistake of a similar calibur (or perhaps of an even smaller calibur considering a jab, or a grab in brawl isn't too hard to land) and gets punished with losing the fight. It doesn't seem like a fair reflection on who the better fighter was, considering that the dominate fighter would have landed multiple jabs on the lesser one, he was just unlucky the trapdoor wasn't open at those times.
I'm not assuming that he did, but I am pointing out that both fighters knew beforehand that the trapdoor would open. As such, whatever happened to one person was a result of not planning ahead and knowing the stage well enough. It would not be hard to avoid the trapdoor if you really were the better fighter; the fact that your opponent was able to take advantage of the stage (even unintentionally) shows that you did not know the stage well enough.Akaku- You're assuming that the opponent actually planned to use the stage, or baited the better fighter into it. When I got clawed on Halberd out of a grab, that wasn't my opponent's intention. That's exactly the problem, my opponent unintentionally got a disproportionate, undeserved reward for doing something I did multiple times to him, yet never got the same reward for.
Planning on hosting a tournament with ridiculous stages like Big Blue.I wanna know what you guys have been up to lately.
I wish I was still in shape so I could do more outdoor activities. Back when I was in 9th and 10th grade (around 5-6 years ago), I used to be really fit because I would skate a lot, and I had really good physical education classes, but then I switched high schools, and majored something that requires me to sit in front of a computer screen for hours. :/I decided to do parkour at the start of summer, so I've been doing that.
Other than that, practicing smash and 9gag have taken up all my time lol
Oh, and I'm re-watching Death Note so I can catch up to where my friend is up to and watch it with him.
I was so hyped until I read that spoiler.Planning on hosting a tournament with ridiculous stages like Big Blue.
It's Brawl Minus though
It's as if you haven't read every other post I made which addressed this comment from other posters.Halberds hazards are so easily avoidable. I would ban YI before Halberd just because of it's luck factor.
75m- and Norfair- ftwPlanning on hosting a tournament with ridiculous stages like Big Blue.
It's Brawl Minus though
Your issue was that it was unfair to get hit by the hazard, not that it was difficult. It doesn't even matter though because either way, the result is still the same: It's a natural part of the game, so we should just suck it up and deal with it.I'm willing to drop my argument but stuff like this just annoys me-
It's as if you haven't read every other post I made which addressed this comment from other posters.
It's easy to avoid if you don't have an opponent to worry about. Getting grabbed or hit aren't easily avoidable, which is what the problem was.
This is correct, Nicole pulled a Beamsword in one of the MM's I watched at a recent tourney.I think Peach still pulls Swords/bombs with items off... just like how Diddy can still pull bananas
lol yes it is.It's apparently not possible to catch a Peach Bob-omb though.
You clearly don't play against Ghostbone enough.I don't think I've ever had to deal with a Peach holding a Bob-omb