ぱみゅ
❤ ~
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AFAIK, It is called "Battleship Halberd" in the japanese version
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Just go all out and have every stage legal, full stage list striking, no stage counterpicking, and laugh as it ends up on smashville everymatch even when players strike it out.Okay, I just imagined something evil.
-20-21~ Stagelist
-1 ban after losing
-No stage can be chosen more than once per set
-MLG Bracket System
Basically, forcing a wide variety of stages.
Thoughts?
Nope, unless it's a custom stage.Is there a way to control where a player starts off on a stage in the beginning of the match?
*sage nod.jpg*Brawl is essentially a gambling mans fighting game.
Castle Siege too.You can't change it, so what exactly are you suggesting here?
Yeah, it would be nice if everything was symmetric, Frigate is the one that immediately comes to my mind, but we can't always have nice things.
But this is something that does not have to be accepted since we have the choice to ban those stages. I'm not saying that they should get banned for that reason, I'm just saying we have the optionI think brawl is a poorly created fighting game and that we simply have to accept that some things will be influenced by chance for no justifiable reason. Brawl is essentially a gambling mans fighting game.
Banning is acceptable only in a casual environment. Choosing to simply remove things we don't like is akin to saying you cannot throw in street fighter.But this is something that does not have to be accepted since we have the choice to ban those stages. I'm not saying that they should get banned for that reason, I'm just saying we have the option
Oh lay off. Jebus could say something that was verbatim fact and I could spout a lie and you would accept my statement first.> Jebus getting smacked for various other stage arguments
> I know let's argue spawn points to be taken seriously again
Jebus for best poster.
No it's not. We ban items and stages all the timeBanning is acceptable only in a casual environment. Choosing to simply remove things we don't like is akin to saying you cannot throw in street fighter.
Items are not banned, they are turned off. Its the same as how we don't ban coin mode we simply toggle it off.No it's not. We ban items and stages all the time
And how would we do this without having players getting counter picked to Temple and getting circle camped?Items are not banned, they are turned off. Its the same as how we don't ban coin mode we simply toggle it off.
Our stage system is monstrously flawed and it would be incredibly simple to create a system which bans no stages and still allows competitive play.
Full legal stage list striking, and the removal of counter picking stages. Instead you optionally counter pick a character then restrike stages if you changed characters otherwise play the previous stage struck to.And how would we do this without having players getting counter picked to Temple and getting circle camped?
No match-up (assuming the players know anything about stages) will end up on a stage with a circle or cave of life. The stage list also has no turn off function, it has a toggle feature for which stages will appear if random selection was used.What if it gets striked down to a stage like temple or any other stage with a cave of live? Also, the stage list has the choice to turn them off so I don't see how it is any different than the items (other than the fact that one has to be on at all times)
The problem with your rule though is that even though it shouldn't happen, it could happen. Also, what are you talking about? The stages can be turned off. Just go to random stage switchNo match-up (assuming the players know anything about stages) will end up on a stage with a circle or cave of life.
You can turn off a stage in the random stage switch menu, but you can't turn off a stage in the stage selection screen. If you were to toggle Pictochat off in the random stage switch menu, you could still pick Pictochat in the character selection screen, meaning that Pictochat was never really off in the first place.The problem with your rule though is that even though it shouldn't happen, it could happen. Also, what are you talking about? The stages can be turned off. Just go to random stage switch
You could also say that final destination should be banned because people may forget the stage has no platforms and attempt to jump onto said platforms and then die.The problem with your rule though is that even though it shouldn't happen, it could happen. Also, what are you talking about? The stages can be turned off. Just go to random stage switch
How would you even ban the stages? If I was going to use your stage striking system, I would never strike stages that should obviously be banned (walk offs, caves of live) since my opponent is most likely going to waste his bans on them. Why would any smart player waste his bans on those stages?You could also say that final destination should be banned because people may forget the stage has no platforms and attempt to jump onto said platforms and then die.
It shouldn't happen, but it could happen.
And as I said the stage switch does not turn stages off, it removes them from random selection.
No, he's talking about a full stage strike list or else what he is saying about our current stage list wouldn't make senseTake note that sunshade is arguing for a full LEGAL stage list strike, not a full stage list strike.
I don't think there are any stages that have permanent walk-offs or caves of life that are normally legal anymore.
If your character has a disadvantage on one of those banned stages you should ban it because a smart opponent won't.How would you even ban the stages? If I was going to use your stage striking system, I would never strike stages that should obviously be banned (walk offs, caves of live) since my opponent is most likely going to waste his bans on them. Why would any smart player waste his bans on those stages?
I might have miss typed earlier but I am talking about full list striking.Take note that sunshade is arguing for a full LEGAL stage list strike, not a full stage list strike.
I don't think there are any stages that have permanent walk-offs or caves of life that are normally legal anymore.
What about the ditto? Basically, first player to get the hit wins.If your character has a disadvantage on one of those banned stages you should ban it because a smart opponent won't.
Pretend your playing bowser and I am playing sonic. You can choose not to ban temple, thats fine by me, but it won't do you any good and will infact give me a nearly 100-0 match-up.
If its a ditto then its going to be 50/50 anyways and the stage selection is entirely preferential. If you feel like you have a higher likely hood of winning on temple instead of SV then by all means don't strike it. Its a fair match-up either way.What about the ditto? Basically, first player to get the hit wins.
That's not how it is in those stages though. Usually it's first player to get the hit wins. That's why those stages are banned.If its a ditto then its going to be 50/50 anyways and the stage selection is entirely preferential. If you feel like you have a higher likely hood of winning on temple instead of SV then by all means don't strike it. Its a fair match-up either way.
And if you don't think you can win given that scenario you can use one of your twentish strikes. Also its a ditto match and it is inherently neutral.That's not how it is in those stages though. Usually it's first player to get the hit wins. That's why those stages are banned.
But the stages shouldn't be legal if all you have to do is hit your opponent once to win.And if you don't think you can win given that scenario you can use one of your twentish strikes. Also its a ditto match and it is inherently neutral.