Game Settings
Stocks: 3
Timer: 09:00 minutes
Items are set on OFF and NONE
Pause: ON
Team Attack: ON
Before Game One
1. One player is chosen at random, via a Coin toss, a Rock-Paper-Scissors game, or whatever method they agree. Winner chooses if either chooses Ports first or makes the First Stage Strike*. The non-chosen option is given to the other part.
2. If needed, any Controller adjustments or settings are made.
3. Players select their characters.
3.1. If this selection isn't made quickly, a Double Blind Pick (telling their choice to a judge, both MUST choose the character they told him/her they would) may be called.
4. Stage Striking procedure begins.*
4.1. If both parts agree, they can choose any stage to play in, instead of the Strike process.
5. Game starts in the stage chosen in 4.
The Game
-The one who loses their 3 stocks first Loses de Game.
-If a Sudden Death is forced because of a "Suicidal Move"** that ends both players' last stocks at the same time, the winner is the one that initiated the Move. If while trying to do this, the last stock one that performed the move ends BEFORE the opponent's, the victory is still given to the one who tried the Move.
-If the timer runs out, the one with more Stocks left is declared the winner. If both are the same, the one with less damage is the winner.
Restrictions
-Any Lock/Infinite must end as soon as possible after reaching 150%. Otherwise, it might be considered unnecessary stalling.
-Any Glitch/Bug/Exploit that can be used to stall out the timer excessively, or that causes any game malfunction, interruption or freeze, is forbidden. ***
-In the event of a Timeout, a player may call the revision of the “Ledge Grabs” statistic at the results screen. If someone effectively exceeded the limit of 50 (40 for Meta Knight only), the victory is given to their opponent. If both players did, the winner is the one with less Ledge Grabs. If neither did, the stock-damage rule is followed. If the suspicious player doesn't allow this statistic to be revised, the win may be assigned to their opponent.
-Any non-compliance on these points can (and should) be reported to a judge/TO. The penalty of those is entirely their decision and players involved must abide them.
After Game One
1. Winner Selects character.
2. Loser Selects character.
3. Winner might announce up to 3 stage bans from the Stagelist.
4. Loser chooses any Stage from the Stagelist, except any of the ones mentioned in 3.
5. Next game starts
6. Repeat as many times as necessary until the Best-of-3 or Best-of-5 is decided.
*** "Infinite Dimensional Cape", "Sheik's Chain Exploit", "Rudder-camping" and "Halberd's Main Deck Glitch" are examples of these.
** Ganondorf's Flame Choke and Bowser's Flying Slam are examples of "Suicidal Moves". Kirby's/King Dedede's Inhale are not.
* For Stage Striking, is the usage of the Random Stage Screen is recommended, by turning "off" the Stages as they are stroke. The goal of this is remove, one by one, all stages until only one is left. From the given 23-stage list, the first player strikes 5 stages, then, from the 18 stages left the second player strikes 5; then the first player strikes 3, the second one 3, the first 2, the second 2, the first 1, and finally, the second strikes 1. If done correctly, there should be only 1 stage left.
StageList:
01- Battlefield
02- Final Destination
03- Delfino Plaza
04- Luigi's Mansion
05- Pirate Ship
06- Norfair
07- Frigate Orpheon
08- Yoshi's Island (Brawl)
09- Battleship Halberd
10- Lylat Cruise
11- Pokémon Stadium 2
12- Port Town Aero Drive
13- Castle Siege
14- Distant Planet
15- Smashville
16- Skyworld
17- Pictochat
18- Yoshi's Island (Melee)
19- Jungle Japes
20- Green Greens
21- Rainbow Cruise
22- Brinstar
23- Pokémon Stadium (Melee)
Stage Ban Criteria:
If a stage contains any of the following elements, it will be considered banned from the stagelist:
[Permanent Wall] Allows inescapable setups in most cases and helps to rack up high amounts of damage, even if skill is not involved.
[Permanent Flat Walk-off] Creates a high risk-high reward situation, and/or an easy way to take stocks via Chain-Throwing; any of them is unsuitable for competitive play. However, if there's a slope that leads to the walkoff, these situations can be avoided in most cases, so they're allowed.
[Permanent Ceiling] When a non-passable platform is permanently above the lowest one allows characters to live up to very high damages, even if there's no DI/TechSkill involved, so it doesn't fit in competitive play.
[Permanent Circle] "Circle Camping" is defined as the action of avoid direct confrontation by running away through the stage layout. This is used to stall out the timer after getting a stock/damage lead, which may make them win by exploiting a rule, even if they're not as skilled as their opponents. However, if a spot can be reached by any character but opponents difficult it, is not considered "Circle", but just "Camping".
[Wario Ware] This stage has specific ban criteria because of its unique Reward System: After a mini-event happens, the game determines a "winner", and rewards him/her/them by either providing a small damage recovery, a transformation into Giant that lasts a couple seconds, or a Starman Invincibility effect that also lasts some seconds. The game is changed drastically depending on these rewards, and may or may not affect the result. This is not considered random, but obstructive in terms of skill.
Borderline Stages:
Given the former ban criteria, there may be some public disagreements with stage legality. I’ll step back a little and explain the ones I think should be the most common ones:
-"Permanent ceiling" implies that if it is destroyable, or somehow removable, is allowed, so stages like Skyworld, Luigi's Mansion and Yoshi's Island (Melee) remains legal in the list.
-Port Town Aero Drive doesn’t fall for any of the criteria mentioned above.
-Green Greens may or may not fall under the “Circle” criteria. It is pretty much subjective.
Banned Stages:
Mushroomy Kingdom [Walkoff]
Mario Circuit [Walkoff]
Bridge of Eldin [Walkoff]
Spear Pillar [Ceiling/Circle]
Wario Ware
New Pork Town [Ceiling/Circle]
Summit [Ceiling/Circle]
75m. [Circle]
Mario Bros. [Ceiling/Walkoff]
Flat Zone 2 [Walkoff]
Hanenbow [Circle]
Shadow Mosses Island [Wall]
Green Hills Zone [Walkoff]
Temple [Wall/Ceiling/Circle]
Onett [Walkoff/Wall]
Corneria [Wall]
Big Blue [Circle]