AMKalmar
Smash Ace
I want to put multiple models in one ModelData, do the animations for each model all have to be the same length?
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If you put yourself down one more time, GW, I will seriously find where you live and kick you in the nuts. You're a great stage hacker man, stop lying to yourself. <_<^why everyone make awesome stages and not me ?
^ThisIf you put yourself down one more time, GW, I will seriously find where you live and kick you in the nuts. You're a great stage hacker man, stop lying to yourself. <_<
http://www.youtube.com/watch?v=-FucbvoFFy0Come one GameWatching, stop saying the stage is not perfect and upload it xD
By the way, FoD progress:
FoD image
Man...Come one GameWatching, stop saying the stage is not perfect and upload it xD
By the way, FoD progress:
![]()
And shadows xDGW, the only thing that is the most necessary thing to add to melee FD is the fillers for the orange outlines of squares, then you could call it a beta.![]()
I've seen that same reaction with this stage many times... But I don't quite understand it O.o I mean, well, I admit that it starts to be beautiful with that water falling and such, but even when the stage was only one model and a bad placed background, most people was reacting like that O.oMan...
that's inZane :O
yeah, i need shadows !And shadows xD
And some in-game pics would be fine too xD
About the reflections, I won't. I had guessed about emulating the effect by using vertical shadows trespassing the ground texture, but... Meh... Doesn't matter I guess xD
It would never be the same and it could be kinda weird... ^^U
Anyway, I'll compensate the lack of reflections with waves in the ground and other thingies... I hope O.o
I was talking about this.what fillers is m0nk talkin' about ?
If I remember correctly, Fox's short hop timing is 3 frames and melee has tap jump on. Meaning it makes it very difficult to do short hop up-B.AND WHY UP-B SHORT HOP WITH FOX IS REALLY DAMN HARD IN MELEE ????![]()
Get Bin2Jpg, it works perfectly too.I want to convert snapshots of a stage I have to JPGs, but brawlsnapshots.com seems to be down and I can't find any other snapshot converter.
hmmm...I was talking about this.
Unless that area isn't "filled" in melee. It's been a while since I have seen actual melee FD.
If I remember correctly, Fox's short hop timing is 3 frames and melee has tap jump on. Meaning it makes it very difficult to do short hop up-B.
Why would it take more time to make the squares semi transparent?hmmm...
i understand,
they are filled only in one direction...
but this gonna take more time to make the squares semi-transparent...
Funny, I'm watching a 4-player match on DC right now and it only lags when paused, otherwise it's fine.I know Brawl is SUPPOSSED to have better processing power, but with Dracula's castle lagging in 4-player matches.....