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Stage .H.A.C.K.ing Central

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Can someone tell me why this stage won't load? http://www.mediafire.com/?wf55om5ll8nclj6
It's not set for release, it's a personal thing.
Well, you're combining many things in a single stage. Lake, subspace, battlefield... You will probably get some freeze when the main lack is solved. The solution for that would be decreasing the size of some of the textures.

But the main problem is that you're lacking some modeldatas. And without them, the stage won't load. You need the same modeldatas in battlefield, doesn't matter if their're empty (with a polygonless model), but they must exist.

I do not think we need reflecting water as it was the culprit for the stage lagging in Melee in 4 player matches effectively leading to it getting banned in doubles.

I know Brawl is SUPPOSSED to have better processing power, but with Dracula's castle lagging in 4-player matches.....
I have some experience related to lagging. My first versions of the What is Love stage, made for 75m, lagged when used over 75m, but didn't when used over FD or WWR. I changed the modeldata used by the stage, and the lag was surpressed.

What I mean is, if that dracula stage (or any other) lags, maybe can be fixed by just re-organizing the modeldatas.

About the reflections, I don't think I would be able to find anything in brawl that allows that effect in a standard stage. But, like you, I don't think we need any reflection in the stage.
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
We should all collaborate to make a guide thread which contains info on what is required for a stage to work, and what can and cannot be done. For example, how to add new models and animations, info on SceneData, etc. I'll probably make the thread... 24hrs from now, after my exam.
 

Olimario1892

Smash Apprentice
Joined
Apr 26, 2009
Messages
195
Location
Delaware
We should all collaborate to make a guide thread which contains info on what is required for a stage to work, and what can and cannot be done. For example, how to add new models and animations, info on SceneData, etc. I'll probably make the thread... 24hrs from now, after my exam.
Yeah that would be helpful. About three of mine need fixing.
 

br3compactor

Smash Ace
Joined
Apr 6, 2010
Messages
792
Location
Brazil
I think we need to do this, but I believe we should instead post it in the first page and keep everything in this thread.

So, can anyone contact who made the first 2 posts in this thread, MK26 IIRC?
Maybe he could move aside some stuff and stick a Community Tutorial in there, as the stages are now shared in BV and no longer in posts here.

Also I believe we stage hackers need a mdl0 library, an mediafire account with lots of useful mdl0 ripped not only from Brawl, but from multiple games. We could share pure mdl0s, modeldatas (which would be the model + it's textures) or even .zip/rar with model + textures.
 

Gamma Ridley

Smash Journeyman
Joined
Feb 14, 2010
Messages
336
Location
Your Mom's House, CA
Also I believe we stage hackers need a mdl0 library, an mediafire account with lots of useful mdl0 ripped not only from Brawl, but from multiple games. We could share pure mdl0s, modeldatas (which would be the model + it's textures) or even .zip/rar with model + textures.
THIS.

I agree with this.

That's the thing that boggles my mind the most: Where would one get certain models?

You'd think something simple like a hexagon would be easy to find somewhere, but for the most part the only way to obtain such a model would be through vertex.

Which not everyone can do. :ohwell:
 

Mewtwo_2000

Smash Lord
Joined
Nov 23, 2009
Messages
1,177
Location
Spain
NNID
Mewtwo2ooo
3DS FC
0877-0152-2009
Many. Many projects in mind, or started. But I'm focusing in this one now because many people want it. I started it last february, and it's about time I'm finishing it.

Then, I'll do other stages, like some OoT, SSB or Mario64 based stages I have in mind.

I have too many projects indeed ^^U
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
I think we need to do this, but I believe we should instead post it in the first page and keep everything in this thread.

So, can anyone contact who made the first 2 posts in this thread, MK26 IIRC?
Maybe he could move aside some stuff and stick a Community Tutorial in there, as the stages are now shared in BV and no longer in posts here.

Also I believe we stage hackers need a mdl0 library, an mediafire account with lots of useful mdl0 ripped not only from Brawl, but from multiple games. We could share pure mdl0s, modeldatas (which would be the model + it's textures) or even .zip/rar with model + textures.
No, it would be better to have a separate thread. This is a content thread for posting your creations, belonging in the Customized Content subforum. The other will be a tutorial/faq thread for sharing knowledge and getting help, belonging in the Tutorials, FAQs, and Help subforum.

I was thinking about starting a model library awhile ago, that would be useful.
 

Dragonrage

Smash Apprentice
Joined
Nov 25, 2008
Messages
172
Location
Germany
Melee FD and FoD are coming out great.

I espeically can't wait for FD, I always hated how Brawl's looked like (aside from the BG).
 

AMKalmar

Smash Ace
Joined
Mar 10, 2009
Messages
887
Location
Hamilton ON CA
@ br3compactor,
That's what it's titled, but this has become more of a place for posting your stages, and less of a help thread. The other will be a dedicated instructional thread.

Now that I think about it, it shouldn't be dedicated only to stages. It will be a general guide on using BrawlBox.
 
Joined
Aug 12, 2005
Messages
620
Location
Miami, Florida
Also I believe we stage hackers need a mdl0 library, an mediafire account with lots of useful mdl0 ripped not only from Brawl, but from multiple games. We could share pure mdl0s, modeldatas (which would be the model + it's textures) or even .zip/rar with model + textures.
This idea has a LOT of merit, borrowing from the idea of Brawlvault. The difference is I believe its a safer bet to go with a Mediafire account, since as long as nobody reports it (Do they even have a report function?) it will stay up and we dont have to worry about file hosting or anything like that. We could have a website similar to Brawlvault with pictures, credit and whatnot, but have all the files hosted on Mediafire.
 

Anth0ny

Smash Master
Joined
Oct 14, 2007
Messages
4,061
Location
Toronto, Ontario
fod is looking fantastic. with that (and Melee FD), the Melee neutrals are officially complete!

Unless someone wants to make battlefield, glitchy ledges and all :laugh:
 

Kati

Smash Lord
Joined
Mar 22, 2010
Messages
1,471
Is it possible to remove the critters from smashville? I've seen it done by exporting the stage to norfair, but I'm looking to keep the smashville background.
 

DiamondbodySharpshooter

Smash Journeyman
Joined
Nov 3, 2009
Messages
416
Ok, you guys know better than anyone else about stages, so I should ask here. What does each different Smashville stage have? Like, does one of them control K.K. Slider? And stuff like that.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
Each smashville stage has the animal crossing characters, the main stage, the moving platform, background, miscellaneous background stuff, and a STDT(Stage Trap Data Table it is the MiscData[20]) No one has messed with the STDT yet, I am sure the STDT or one of the other MiscData contains the info on what time the stage says it is and when it is night it plays the K.K. songs.
 

Evilagram

Smash Journeyman
Joined
Oct 4, 2007
Messages
420
Just to add a little input. I think that once you finish FoD, that you ought to give an honest try at figuring out a way to put in reflections and if it is possible, release that as an alternate version. Otherwise, just stick a picture in there that looks like the reflection used to. The water on the stage looks kind of odd as it is.

Otherwise the stage looks superb.
 

MonkUnit

Project M Back Roomer
Joined
Nov 29, 2009
Messages
6,075
Location
Eau Claire, Wisconsin
I am sure that isn't the final animation due to melee FD not having the main purple/pink ground not rotate. Is it just an animation to show off the progress? If so, amazing job!
 

GameWatching

Smash Ace
Joined
Apr 6, 2010
Messages
839
Location
Tunisia
I am sure that isn't the final animation due to melee FD not having the main purple/pink ground not rotate. Is it just an animation to show off the progress? If so, amazing job!
unfrontly,
the stage won't be animated cause they are seperate models...
i just made that GIF to show the different angles...
 

GameWatching

Smash Ace
Joined
Apr 6, 2010
Messages
839
Location
Tunisia
What is 'unfrontly'?
Anyway, it looks amazing.
But are you saying the under parts cannot be animated to rotate?
yea...
they can't be animated...
in fact they can !
but it's impossible D:

unless, if there's a method to make all the blocks MDL0 have one bone only !
 

FrozenHobo

Smash Hero
Joined
Mar 26, 2007
Messages
5,272
Location
Nowhere Land
let me explain: it IS possible to animate them, but how the file is layed out, it would require a seperate animation for each block... i assume. if every block is in the same modeldata then you could do it with a single animation. but in the end, its gonna be a **** ton of work for something small.
 

GameWatching

Smash Ace
Joined
Apr 6, 2010
Messages
839
Location
Tunisia
let me explain: it IS possible to animate them, but how the file is layed out, it would require a seperate animation for each block... i assume. if every block is in the same modeldata then you could do it with a single animation. but in the end, its gonna be a **** ton of work for something small.
if i had a MDL0 having enough vertices, i could vertex the whole base :c
 
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