Mewtwo_2000
Smash Lord
Well, you're combining many things in a single stage. Lake, subspace, battlefield... You will probably get some freeze when the main lack is solved. The solution for that would be decreasing the size of some of the textures.Can someone tell me why this stage won't load? http://www.mediafire.com/?wf55om5ll8nclj6
It's not set for release, it's a personal thing.
But the main problem is that you're lacking some modeldatas. And without them, the stage won't load. You need the same modeldatas in battlefield, doesn't matter if their're empty (with a polygonless model), but they must exist.
I have some experience related to lagging. My first versions of the What is Love stage, made for 75m, lagged when used over 75m, but didn't when used over FD or WWR. I changed the modeldata used by the stage, and the lag was surpressed.I do not think we need reflecting water as it was the culprit for the stage lagging in Melee in 4 player matches effectively leading to it getting banned in doubles.
I know Brawl is SUPPOSSED to have better processing power, but with Dracula's castle lagging in 4-player matches.....
What I mean is, if that dracula stage (or any other) lags, maybe can be fixed by just re-organizing the modeldatas.
About the reflections, I don't think I would be able to find anything in brawl that allows that effect in a standard stage. But, like you, I don't think we need any reflection in the stage.