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ModelData[100] > stagePosition > bones > stagePosition > Player 0E, 0N, 1E, 1N, 2E, 2N, 3E, 3N for the spawn points, and Rebirth 0E, 0N, 1E, 1N, 2E, 2N, 3E, 3N for the respawn points.Oh yeah, how do I edit spawn points?
BTW how does the tree look?
YupIf you attach a collision to a model and then you shrink the model in an animation, do the collisions shrink, too?
My Construction Trainer is in that screenshot :3
I'm probably going to have nightmares about the one on the right again lolIf I were to include the mask children in my stage, they would look something like this...
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Honestly, if they are in the background, you shouldn't be able to tell if they look good or notGyorg always freaked me out, but I never thought he was that difficult. I like to pronounce his name George sometimes.
Anyway, I did make the other two but I'm not very proud of how they turned out. Especially Goht.
-kids
These two are the reason why I think I shouldn't bother putting them in.
Okay I guess I'll try it and see how it turns out.Honestly, if they are in the background, you shouldn't be able to tell if they look good or not
hair would need to be vertexted, but thats not very important.If I were to include the mask children in my stage, they would look something like this...
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Can anyone help me find the Final D where Master Hand is dead in the background?
How lucky XDmewtwo has 777 posts xD
*Insert Angelic Choir here*mewtwo has 777 posts xD
Okay thanks I'll try it.Get the one from my Soukyoku Hill stage. It's one of the closest to what you want.
Lake Hylia!^Okay
So after I finish this stage, which one should I finish:
Lake Hylia
Shadow Temple
Spirit Temple
...or should I start a new one?
It actually was pretty much done but when I tested it it was really screwed up so I just half to remake it real quick. Another problem I run into is I can't make collisions follow models. I watched Wacka Alpaca's tutorial a few times but it just wouldn't work.+1 for Lake Hylia. That one looked like it was pretty far along already.
Then Shadow Temple![]()
some modeldatas have 2 or more animations, is this possible to recreate?It's unknown2 equal to 1, not unknown1 equal to 2 xD
Also, you can only use an animation per modeldata, because only the first one will work. You need to include all your moving objects in the modeldata to the same animation.
PS: Now I have 778 O.o