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Stage Discussion: Stages you would like to see

Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
If we get stages based on Microsoft own games would be great! More stages based on Rareware games will be amazing!

Stages:

BattleToads
a stage based on the original BattleToads would be great! I can see the stage having an 8-bit style. The first level is probably what they'll base the stage on, but the hovercraft section would also make for an interesting stage!

Showdown Town
Origin: Banjo-kazooie: Nuts & Bolts
This would be a good stage to have if they include more banjo-kazooie stage! Players will fight on a platform hovering over the town, much like midgar. L.O.G can be seen flying around in the background before floating around the main platform.

Spiller's harbour
origin: Banjo-kazooie: Grunty's Revenge
A harbor stage in Smash Bros would be great! A stage based on the gba banjo games would also be great!

Windy
origin: Conker's Bad Fur Day
A stage based on the conker series would be fantastic! Windy is the most likely stage for the conker series! if conker doesn't make it as a playable fighter, he should make a cameo on this stage!

Dead Beach
origin: Conker: Live and Reloaded
This is an unlikely stage for smash because of what it's based on, but it would be an interesting stage!

Castle Von Tedisten
origin: Conker: Live and Reloaded
This could be a unique stage to have in Smash Bros due to the cable cars. players fight on the section that have the cable cars. the cable cars will move back and forth, there is a bottomless pit over the cable cars.

Piñata Garden
origin: Viva Piñata
This would be a very simple stage, it will take place on a flat stage with walk-offs. The piñata's from the Viva Piñata games will watch the battle in the background.

Installation 04
origin: Halo
This should be the stage for the Halo series. The stage would be set on the first level based on the Installation. Covenant ships will be stage hazards as well. Warthogs can also be seen in the background!

Reach
origin: Halo Reach
This stage will be based on the city levels of halo reach. A fire fight can be seen in the background.

Haldane Hall
origin: Gears of War
The Fenix Estate would be a great stage to represent the gears of war series! C.O.G and Locust soldiers can be seen battling it out in the background. Phoenix and Dom should make cameos on this stage!

Badlands
origin: Kameo elements of power
A stage based on Kameo elements of power would be interesting. The Badlands would make for a good stage!

The Principle
Origin: Killer Instinct (2013)
Fulgore's stage from Killer Instinct 2013 would be a great stage for Smash Bros! This would be like the King of Fighters stage, the walls can be broken if taken enough damage!

Ghoulheaven Hall
origin: Grabbed by the Ghoulies
This would be a fun stage! Players fight in front of the mansion, there will also be two platforms on this stage too! Skeletons and Imps can be seen watching the battle.
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,422
Location
The perpetual trash fire known as Planet Earth(tm)
Mt. Dedede
Castle Dedede
Mt. Dedede.png


Game of Origin: Kirby’s Dream Land (1991)*
*Aesthetically based on its appearance in Kirby: Star Allies (2018)

Description: This is where King Dedede’s strongest minions gather! Are you brave enough to survive their onslaught while focusing on the other fighters?

Layout: Above the floor are two platforms on the upper left and right and a central platform in the middle.

Gimmicks and Hazards: Three of the four normal bosses from Kirby’s Dream Land, as well as a boss from Kirby’s Adventure, appear every now and then from a door in each corner of the stage.

-Whispy Woods appears from a door on the bottom left, appearing only on the bottom while his leafy half appears through one of the two upper platforms. As always, he blows air out of his mouth (2%, small knockback) and throws apples at the fighters (5%, small knockback); the apples can sometimes bounce off the central platform.

-Lololo and Lalala appear from a door on the top left. Each one appears on two opposite corners of the castle, pushing giant blocks to push fighters towards the blast zone. The central platform expands and gets moved in between the two top platforms.

-Kracko appears from a door on the bottom right. He shoots two electric beams around his eye (11% each, OK knockback) and summons a Waddle Doo to shoot a weaker beam (7%, small knockback). The central platform completely disappears when Kracko’s on screen.

-Paint Roller appears from a door on the top right, and each door turns into a drawing board on an easel. Paint Roller rolls around on his skates, drawing up items and throwing them onto the battlefield. He can bump fighters as he’s rolling along (6%-8%, OK knockback) without even flinching.

Music: All the Kirby series music.

Main Theme: Mt. Dedede (Kirby’s Dream Land; New Remix)
Alt. Theme: King Dedede’s Theme (for 3DS/ Wii U)

Battlefield/Ω Form: The Ω form is the floor of the castle. The Battlefield form platforms are based on the central platforms.
 
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Perkilator

Smash Legend
Writing Team
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Messages
11,422
Location
The perpetual trash fire known as Planet Earth(tm)
Wumpa Islands
N. Sanity Beach

N. Sanity Beach.png

Game of Origin: Crash Bandicoot (1996)

Description: Exactly as it says; this beach is pure N. Sanity! There are crates aplenty hidden around.

Layout: The middle on the ground has a somewhat wide hole. There are 8 crates along the top of the hole, each a different one. There are also four crates each on the top left and right.

Gimmicks and Hazards: The different types of crates in each spot:
-Crate: Just a simple crate, which can be broken by any attack.
-Arrow Crate: An indestructible steel crate that bounces fighters back onto the stage.
-Bounce Crate: A crate that can not only bounce fighters up, but take five hits before breaking.
-TNT Crate: A crate that explodes 3 seconds after any contact (15%, OK knockback)
-Nitro Crate: A deadly crate that explodes IMMEDIATELY upon contact (27%, medium knockback), destroying any two crates on both sides of it.


Music:
  1. N. Sanity Beach - Crash Bandicoot (New Remix)
  2. Bonus Round Medley - Crash Bandicoot (New Remix)
  3. Hog Wild / Whole Hog - Crash Bandicoot (Original)
  4. Papu Papu - Crash Bandicoot (New Remix)
  5. Ripper Roo Medley (New Remix)
  6. Koala Kong - Crash Bandicoot (Original)
  7. Pinstripe Potoroo (Original)
  8. Dr. Nitrus Brio - Crash Bandicoot (Original)
  9. Dr. Neo Cortex - Crash Bandicooot (Original)
  10. Tiny Tiger - Crash Bandicoot 2: Cortex Strikes Back (New Remix)
  11. Dr. N. Gin Medley (New Remix)
  12. Time Twister - Crash Bandicoot WARPED (New Remix)
  13. Medieval Stages - Crash Bandicoot WARPED (Original)
  14. Great Wall Stages - Crash Bandicoot WARPED (New Remix)
  15. Tiny Tiger - Crash Bandicoot WARPED (Original)
  16. Dingodile - Crash Bandicoot WARPED (New Remix)
  17. Dr. Nefarious Tropy - Crash Bandicoot WARPED (New Remix)
  18. Dr. Neo Cortex - Crash Bandicoot WARPED (New Remix)
  19. Boss Race - Crash Team Racing (New Remix)
  20. Papu Pummel - Crash Bash (Original)
  21. Dot Dash - Crash Bash (New Remix)
  22. Wizards and Lizards - Crash Bandicoot: The Wrath of Cortex (Original)
  23. Atmospheric Pressure - Crash Bandicoot: The Wrath of Cortex (New Remix)
  24. Crunch Time - Crash Bandicoot: The Wrath of Cortex (Original)
  25. N. Sanity Island - Crash Twinsanity (Original)
  26. The Evil Twins - Crash Twinsanity (Original)
  27. Opening - Spyro the Dragon (New Remix)
Main: N. Sanity Beach
Alt.: Time Twister

Battlefield/Ω Form: The stone pillars found in the jungle.
 
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Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
If we get any Bethesda stages as DLC I think Imperial City, Sovngarde, the Foundry and Argent Facilitry from Doom (2016) would make for some great stages!
 

Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
Palace of Twilight
Origin: The Legend of Zelda: Twilight Princess
Palace_of_twilight.jpg


Stage Layout
The stage will have a main middle platform with two smaller platforms to the sides. Players will have to jump to the smaller platforms and will have to avoid getting spiked when crossing the gap. The Twili will appear in the background of the stage, just standing there, menacingly. The Zant hands will appear as stage hazards, the hands will pop up on the smaller platforms and grab fighters. if one of the hands grabs a fighter, it will take them to the main platform and slam the fighter to the ground.


Music

Palace of Twilight (Remix)
Palace of Twilight
Arbiter's Ground
Gerudo Desert (Twilight Princess)
Mirror of Twilight (Remix)
Goron Mines
Lake Hylia (Twilight Princess)
Morpeel Theme (Remix)
Diababa Theme (Remix)
Cave Theme
Illa's Theme
Zant Boss Theme
Ganondorf Theme (Remix)
Twilight
Midna's Theme
Death Sword's Theme
Snowpeak Theme
Sacred Grove
Temple of Time Theme (Twilight Princess)
Orchestra Piece #1
 

Perkilator

Smash Legend
Writing Team
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Flower Cup
Coconut Mall

Coconut Mall.png

Game of Origin: Mario Kart Wii (2008)

Description: Yes, this mall is also a race track. As expected, you’ll find a dozen Shy Guys racing every now and then. However, there’s also Item Boxes to keep the battle interesting. It’s a mall, after all, so why not have the proper items in stock?

Layout: There is a fountain in the center that uses its spout to push up players. There are also two escalators on either side.

Gimmicks and Hazards: The escalators on either side can either move fighters up or down (they both move in opposite directions). In addition, Item Boxes can appear randomly and summon an item when touched.

Music: All Mario Kart tracks, along with;
-Coconut Mall (New Remix)
-Mute City (Mario Kart 8)
-Big Blue (Mario Kart 8)

Battlefield/Ω Form: The Ω form is based off the fountain. The Battlefield platforms are based on the stairs of the escalator.
 
D

Deleted member

Guest
I would love to see some more BOTW love in Smash, especially now that we have Age of Calamity and BOTW2 coming soon.

I feel a good stage would be Hyrule Castle, where the actual stage is in the city below, in front of the gates. For stage hazards we could possibly have occasional Guardians lazers and random enemies showing up here and there? Would be pretty neat for a stage hazard.
 

Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
A stage based on the Sky Piller from Pokemon Ruby and Sapphire would be an interesting stage! Rayquaza should be the stage hazard, using some of it's moveset from Brawl! Other gen 3 legendaries like deoxys and Jirachi should also make cameos on this stage as well! I hope we get Deoxys's theme, the Regi battle theme and Wally's battle theme from the remakes if we ever got this stage in Smash Bros!
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,704
This could be another fun stage

1604347578028.png


Imagine a rush match stage with the classic water gimmick. Boss Bass is the stage hazard that gimmicky can still eat the player fighters. Depending on the player character % damage taken, can be un-mouth-ted from Boss Bass's attempt at eating the player fighter, knocking the fish from the stage until respawning.
 

Janx_uwu

Smash Master
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your mother's sleeping quarters
No particular one in mind, but I would like to see one of the Portal testing chambers in Smash. It could have a portal gun up on a robotic arm (like when you first see it in-game), and it would shoot blue and orange portals around the room. The locations of the portals would be set, but randomly chosen, so it could lead to a lot of fun interactions. Having a turret drop in from time to time would also be cool.
 

Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
Spanish Village
Origin: Resident Evil 4

This stage will be set in the small village from resident evil 4. Players brawl it out in front of the pyre in the middle of the Village. When the bell rings, the infected villagers will start to swarm the stage until the bell rings again.

Music:
The night begins (RE1)
Save Haven (RE1)
Nemesis theme (Remix)
The drive
Serenity
Saddler's theme
H.U.N.K theme
Wesker's theme (RE4)
Winds of madness
Jill's theme (RE5)
Go tell Aunt Rhode
The beast theme (RE7)
Lucas Baker theme
Main theme (RE8)
Main hall theme (RE8)
 

Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
Beanstalk Way
256px-BeanstalkWay.png

Origin: Wario World

This stage would have a grassy floor area with a large beanstalk in the middle. Leaves of the beanstalk would act as platforms. There would be flowers that would rise and lower as the fight goes on. Some generic enemies from Wario World will watch the fight in the background.

Music:
Beanstalk Way
Greenhorn forest
Greenhorn forest (Remix)
Red Brief J theme
Shivering Mountains
Clown-a-round
Treasure Square
Wario World (Remix)
 

Pupp135

Smash Champion
Joined
Mar 30, 2020
Messages
2,270
Here are some maps that I like from SSF2 that I haven’t mentioned yet from franchises in bith that game and Ultimate with my most wanted in bold:
Galaxy Tour
Gangplank Galleon
Hylian Skies (an ALttP map where the background transitions between light and dark worlds)
Rainbow Route
Krazoa Palace
Sky Pillar (really like this one)
Palutena’s Shrine (much better the Palutena’s Temple that we have)
Enerald Cave
Lunar Core
Here are ones I’ll remention
Bowser’s Castle
Crateria
Casino Night
Sky Sanctuary

If I’m counting Series not in SSB, I‘d add the World that Never Was
 
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Ganon777

Smash Cadet
Joined
Oct 12, 2017
Messages
41
Skylands
Origin: Skylanders: Spyro's adventure

The stage:
Players will start the fight at the hub of the first game, the core of light. The sky will darken and a flash of light will have the Players appear on the hub of the second game, Flynn's Ship. The ship will take the fighters to a few locations from Skylanders Giants.

•Junkyard Isles
Players will fight on a large floating grassy island with mabu in the background. platforms will float by acting as slight hazards. these platforms will move anyone in midair, which can mess up anyone doing a combo.

•Cutthroat Carnival
Players will fight in front of the main entrance to the carnival. Pirates will act as stage hazards, using cannons to fire onto the stage.

•Wilikin Village
This part of the stage will have the puppet like Wilkins build platforms, however, they will only make platforms if one activation crystals is hit. When on, the Wilkins will make a few platforms and might even throw an item to one of the fighters!

•Oracle
The players will fight in the hall of the oracle, octavius. The Oracle will change the layout of the stage and will sometimes summon chompies to attack the players.

•Arkus
Flynn's Ship will slowly cruise through the lost of city of Arkus. The ship will eventually get attacked by the final boss of Skylanders Giants. The final boss will slam a fist down on the ship. This fist slam will knock out anyone who gets hit by it. The ship will blast off and gets out the city of Arkus.

Flynn's Ship will then fly off from Arkus and then dock at woodburrow, the hub world from Skylanders Swap Force. Players will fight in the center of woodburrow. Several Skylanders will watch the players fight.

the Skylanders who will watch are:

Magic:
•Pop Fizz
•Voodood
•Wrecking Ball
•Double Trouble
•Dune Bug
•Hoot Loop

Water:
•Grill Grunt
•Zap
•Wham Shell
•Slam Bam
•Chill
•Rip Tide

Tech:
•Trigger Happy
•Drobot
•Boomer
•Bouncer
•Countdown
•Spy Rise
•Magna Charge

Air:
•Sonic Boom
•Whirlwind
•Jetvac
•Swarm
•Pop Thorn
•Free Ranger

Earth:
•Bash
•Prism Break
•Terrafin
•Flashwing
•Crusher
•Slobber Tooth
•Doom Stone

Life:
•Stump Smash
•Stealth Elf
•Zook
•Shroom Boom
•Tree Rex
•Zoo Lou
•Bumble Blast
•Grilla Drilla

Fire:
•Eruptor
•Flameslinger
•Hotdog
•Hothead
•Blastzone
•Fire Kraken

Undead:
•Hex
•Chop Chop
•Fright Rider
•Grim Creeper
•Roller Brawl
•Night Shift


Music:
•Skylands (Remix)
•Skylanders Spyro's adventure Theme
•Skylanders Giants Theme
•Skylanders Swap Force
•Skylanders Superchargers Theme
•Skylanders Trap Team Theme
•Kaos battle (Remix)

Music from Spyro's Adventure:
•Treetop terrace
•Stone town
•Arkeyan Armory theme
•Shattered Island
•Oil spill Island
•Sky Schooner Docks
•Lair of Kaos
•Final Battle (Spyro's adventure)

music from Skylanders Giants:
•Time of the Giants
•Junkyard Isles
•Arena Battle
•Cutthroat Carnival
•Skystones (Remix)
•Glacier Gully (Remix)
•Wilikin Village (Remix)
•Drill-X Battle (Remix)
•Chompy Mage Theme
•Lost City of Arkus
•Bringing order to Kaos

Music From Swap Force:
•Mount Cloudbreak
•Mudwater Hollow
•Rampant Ruins
•Iron Jaw Gulch
•Frostfest Mountains

Music from Trap Team
•Soda Springs
•Chompy Mountains
•Phoenix Psanctuary
•Dr. Krankcase Theme
•Wolfgang Theme

Music from Skylanders Superchargers
•Cloudbreaker's crag
•Cloud Kingdom
•Lord Stratosfear theme
•Spellslamzer theme
•Emperor Kaos theme

Music from skylanders imaginators:
•Mushroom river
•Scholarville Theme
•Doomlander theme
•Super Kaos Theme
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,704
Emerald Hill Zone from Sonic 2 should have been Sonic's stage.

1625859812469.png


Green Hill Zone is bland and barely memorable. Emerald Hill has a bright and interesting aesthetic, background and a far better theme.
 

Perkilator

Smash Legend
Writing Team
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Emerald Hill Zone from Sonic 2 should have been Sonic's stage.

View attachment 322218

Green Hill Zone is bland and barely memorable. Emerald Hill has a bright and interesting aesthetic, background and a far better theme.
...Emerald Hill is literally a GHZ clone.
 

Perkilator

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While we're on the topic of Sonic stages, I feel that Studiopolis Zone would be a great stage. It's so lively and and the movie theme is great, with popcorn launchers, extendable director's chairs, clapper boards, and satellite dishes. It'd definitely stand out among every other stage in the game.
I came across a DeviantArt post that puts a unique spin on Studiopolis Zone.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,239
Location
the building from smash mouth's astro lounge
Admittedly, I'm a little shocked that they never added Metal Cavern in as a playable stage. That aside, as well as the Bowser's Castle bandwagon, I'd also like to suggest a Sonic stage but that might be more Eggman-centric - perhaps Sky Fleet, from Sonic Heroes, or even a cool callback to a variety of different airborne fortesses such as Wing Fortress and the Flying Battery?

Those aside, I'd also like to see how a Tetris/Dr. Mario stage were to be handled, as I can imagine the very vertical style could be pretty interesting... though I do wonder if the blocks would instantly K.O. seems as it would be a little janky to just... yeet through.

Also, I love the idea of a Jet Set Radio Future stage, specifically either 99th Street or the classic Shibuya Downtown.
 

Janx_uwu

Smash Master
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your mother's sleeping quarters
If we get a Tetris stage, I hope it's based on Tetris Effect rather than the Gameboy version.

For Sonic stages, I would really like to see Speed Highway or City Escape-cities are a big part of Sonic (they made up more than half of Generations' stages), so having one in Smash would be cool. Studiopolis could also fill this niche, but if we get a Mania stage I would prefer Press Garden. So gosh darn pretty dude. I can't decide between Act 1 or 2, so maybe the stage has a gimmick like Mishima Dojo, but instead of directly breaking the walls you have to fight the Act 1 boss from Mania first, and afterwards the walls and ceiling explode and you get access to Act 2. You could still KO in the first part though, maybe a pit could be the blast zone.

I don't have a most wanted stage, but one of them that's up there is definitely Meta Crystal from 64. Would be a really fun competitive stage and also could call to mind one of the coolest opponents in Smash history.

I dunno man, something about him is just freaking cool.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,704
In terms of fan requested Smash stage rankings:

Bowser's Castle is the dream.
Metal Crystal is the myth
City Escape is the closes to reality.

Bowser's Castle and City Escape are S rank while Metal Crystal is A rank since its technically selectable in Project M that gives fans some closure.

I feel like I would love Emerald Coast/Sonic Adventure tho, the island and rock platform portions to be specific with the whale hazard.
 

IzukuXYang4Life

Banned via Warnings
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Messages
77
Um...anyone for Small Battlefield?
There was a problem fetching the tweet
This is real, btw.
No thank you. I really think Sakurai just got lazy with that stage if you ask me.

And really!!! You can't put in more single player modes like Break The Targets, Smash Run, Or Board The Platforms for people who have nowhere to go or any friends to hang out with who's online connection sucks rumpus?

Or put in any cool unlockable costumes for other characters who aren't Mii's?

Or fix the online to where it's fast and smooth?

But you waste time throwing in a small version of Battlefield with the exact same songs that wasn't needed at all????????????????????????????


So no. Not up for it at all. And much like everything else that's been added as DLC (Except for Banjo And Kazooie, Kazuya, Terry, Min-Min and Home Run Contest).

I can't find a single reason to purchase that stage at all.

Look Sakurai. I know your sick and tired of Smash and you hate your series so much and want to be done with it.

But can you at least attempt to make Smash a better game and throw in some more half decent DLC that doesn't have me asking for God to end the universe right this very minute.
 

Gorgonzales

Smash Lord
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Jan 23, 2021
Messages
1,280
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Forgotten Isle
No thank you. I really think Sakurai just got lazy with that stage if you ask me.

And really!!! You can't put in more single player modes like Break The Targets, Smash Run, Or Board The Platforms for people who have nowhere to go or any friends to hang out with who's online connection sucks rumpus?

Or put in any cool unlockable costumes for other characters who aren't Mii's?

Or fix the online to where it's fast and smooth?

But you waste time throwing in a small version of Battlefield with the exact same songs that wasn't needed at all????????????????????????????


So no. Not up for it at all. And much like everything else that's been added as DLC (Except for Banjo And Kazooie, Kazuya, Terry, Min-Min and Home Run Contest).

I can't find a single reason to purchase that stage at all.

Look Sakurai. I know your sick and tired of Smash and you hate your series so much and want to be done with it.

But can you at least attempt to make Smash a better game and throw in some more half decent DLC that doesn't have me asking for God to end the universe right this very minute.
Sheesh. Talk about dramatic.

The stage is free and you don't need to purchase it lol. Small Battlefield is likely a nice bonus that they decided to throw in because it was effortless to develop. Standalone modes like Break the Targets, Smash Run, etc. would need much, MUCH more dev time because they need new assets, as opposed to Small BF which just slightly tweaks the platform layout and blast zones.

Also, how does adding a small bonus stage that's suitable for competitive play demonstrate that Sakurai "hates" this series and wants to be done with it?
 

Inferno7

Smash Journeyman
Joined
Jun 10, 2021
Messages
373
Bowser's Castle: Wdym we have a bazillion Mario stages (that also look mostly the same) yet you tell me this was never included?

Dr. Mario stage: Even worse that this wasn't included.

Pac-Maze: Way better and more iconic than the absolute hellhole that is the Pac-Land sidescrolling stage. Just remove the gimmick and call it a day.

Rainbow Road: Why on Earth was this removed?

All of the previous FD's: Just give me Melee's FD, thank you.
 
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StrangeKitten

Smash Lord
Joined
Mar 25, 2020
Messages
1,956
Location
Battle Royal Dome
No thank you. I really think Sakurai just got lazy with that stage if you ask me.

And really!!! You can't put in more single player modes like Break The Targets, Smash Run, Or Board The Platforms for people who have nowhere to go or any friends to hang out with who's online connection sucks rumpus?

Or put in any cool unlockable costumes for other characters who aren't Mii's?

Or fix the online to where it's fast and smooth?

But you waste time throwing in a small version of Battlefield with the exact same songs that wasn't needed at all????????????????????????????


So no. Not up for it at all. And much like everything else that's been added as DLC (Except for Banjo And Kazooie, Kazuya, Terry, Min-Min and Home Run Contest).

I can't find a single reason to purchase that stage at all.

Look Sakurai. I know your sick and tired of Smash and you hate your series so much and want to be done with it.

But can you at least attempt to make Smash a better game and throw in some more half decent DLC that doesn't have me asking for God to end the universe right this very minute.
I cannot find a reason to purchase Small Battlefield either. Cuz it's kinda, y'know, free and not purchasable. Dunno where you got the impression that it was paid DLC.

You clearly don't follow competitive Smash, otherwise you would have realized immediately why Small Battlefield was a welcome addition. Not many stages are suited to serious competitive play, and of the ones that are, there are a lot of big stages. Most of the smaller stages that were considered early on had to be dropped due to fatal flaws (for example: Castle Siege has a camera issue where it's hard to see what's happening offstage on the right side). Having so many big stages only increased the disadvantages that slow characters face, and made camping with projectiles very strong. While this wasn't the worst or anything, and Small Battlefield doesn't completely solve these issues, it helps mitigate them. If anything, it shows that Sakurai cares and went out of his way to make something beneficial for competitive players, while being mindful to not make something that would take a ton of time and resources away from FP 1 and 2.
 

Blackwolf666

Smash Ace
Joined
Feb 22, 2014
Messages
661
3DS FC
5000-4278-5177
stages I'd like to see return:

Poke Floats
pac-maze
rainbow road

New stages I'd like to see:

Traverse Town (kingdom hearts)
Mt. Olympus (God of War)
Hades (Hades)
Scuttle Town (Shantae)
Clock Town (Zelda)
Death Egg (sonic)

Not going into detail on them just throwing out ideas.
 
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StrangeKitten

Smash Lord
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Mar 25, 2020
Messages
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Location
Battle Royal Dome
Well since I've been playing a ton of Mewtwo, his... castle? stadium? from Mewtwo Strikes Back has always been one of my favorite locales from Pokemon. It's so bizarre and sci-fi. It does have the hurdle of being anime-exclusive, but I doubt that many people would mind.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,704
Aside from the obvious Pac-Maze, Ghost Zone could have been amazing.

1626366569806.png


Namco Museum would have been far better as a scroll stage than the Pac-Land abomination.

1626366805724.png


But Pac-Maze is already perfect and I'm trying to fathom why Sakurai didn't return it in Ultimate. Is Sakurai really a genius or just insane?
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,832
Location
Germany
So i would like some sort of Ganonscastle stage! And bowsers castle and dedede in short more evil castles please!

Outside of this how about:

A maku treee stage switching bettwen the boy and girl versions of them and maybe sometimes to the Tiny girl tree:
1626714689118.png
Oh my gosh baby zelda tress are cute!
 

Lenidem

Smash Lord
Joined
Oct 14, 2018
Messages
1,257
So i would like some sort of Ganonscastle stage! And bowsers castle and dedede in short more evil castles please!

Outside of this how about:

A maku treee stage switching bettwen the boy and girl versions of them and maybe sometimes to the Tiny girl tree:
View attachment 323331Oh my gosh baby zelda tress are cute!
You know what? I'm not a big fan of the Oracle games, but I think you might hold something. Let's imagine a stage which starts randomly with either the "boy" or the "girl" tree in the background. If it's the girl, you're in Labrynna, and occasionnally, the time might go back and forth ; if it's the boy, you're in Holodrum, and the seasons will change, like in the Yoshi stage. It could be just cosmetic, or have some impact on the gameplay.
 

IzukuXYang4Life

Banned via Warnings
Joined
Jul 3, 2021
Messages
77
Check out this cool fan-made stage based on Butter Building!
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Hey is that gonna be a mod for Ultimate like Project M???

Where they add stuff that wasn't in the original game?????

Because if that' what theat guy on Twitter is doing!!!

Then I would freaking love to see that mod come into full fruition!!!!

With that mod getting alternate outfits for every character in the game!! New Stages!! Some old single player modes that should been in the base game!! And possibly doing what Project M was going to do and add in characters who weren't in Ultimate!!!


Oh!!!!!!! That would be a real treat to see and play!!!!

Assuming that actually becomes a Project M Mod and isn't just for fun fan made art.

Or assuming Nintendo is stupid and morally corrupt enough to issue a cease and desist on that guys game for no reason (Making me hate The Big N even more).


But I digress.


Still. If this isn't going to be a mod. I just hope someone is nice enough to give Smash Ultimate the Project M treatment with cool additions Sakurai just could not be bothered to add (Why didn't he just delay Ultimate to where there was more time to include more content in the base game for Cinder Fall's sake).
 

Perkilator

Smash Legend
Writing Team
Joined
Apr 8, 2018
Messages
11,422
Location
The perpetual trash fire known as Planet Earth(tm)
Planet Wisp.png

Planet Wisp

Game of Origin:
Sonic Colors (2010)

Layout: Like Green Hill Zone, this stage is a bowl-like shape, but it’s been split in half. There are two platforms above either half that float up and down in opposite directions.

Gimmicks and Hazards: Wisps will appear and assist whichever fighter frees them by pressing B in place of a neutral special (even when you’re in freefall). Two types of Wisps appear:
  • Spikes: The fighter turns into a spike ball that can climb up the slopes and damage opponents just by touching them (10%, OK knockback); they usually appear in the middle of the stage
  • Rocket: The fighter turns into a rocket and flies high into the sky, and usually appear on the upper left and right if the stage; save this for when you’ve been launched
Music: All Sonic series music, along with the following Colors tracks:
  1. Tropical Resort
  2. Planet Wisp
Battlefield/Ω Form: The Ω form is based on the red factory bits; the Battlefield platforms are based on the platforms that appear on the stage
 

Pokelego999

Smash Hero
Joined
May 27, 2019
Messages
7,002
Location
Waiting for Latias and Latios to get a theme
Switch FC
SW-0935-8215-2605
I was thinking to myself and was like "Man, the PWT from Pokemon would be a pretty neat stage."
So here's my prompt.
PWT (Pokemon)
1628038550438.png

The Pokemon World Tournament takes place in the main arena, with many a person watching. The stadium itself is a long walk off similar to the image shown, except the main platform is longer. The stage itself has no hazards, and the main screen will show stats of how well Fighters are doing in a match. However, here comes the main gimmick. Every 30 seconds, the stage will shift to an arena for a specific region. The stage will morph in the back, and the back will have various trainers and one of their Pokemon watch the match, depending on the region. Also depending on the region are hazards.
Kanto Rotation
The stage's main screen will show a simplified layout of Kanto and shift the back to Kanto mode. The characters that can appear in the back are:
Brock and Onix
Misty and Starmie or Psyduck
Erika and Vileplume or Tangela
Sabrina and Alakazam or Mr. Mime
Blaine and Magmar, Arcanine, or Ponyta
Giovanni and Rhyhorn or Persian
Agatha and Gengar
Bruno and Machamp
Professor Oak
The stage will also occasionally feature Blue. Blue will appear by himself, then release Pidgeot. Pidgeot will use Air Cutter, creating several cutting objects that erratically fly around the stage, similar to it's Gen 4 counterpart. After a period of this, he will recall Pidgeot, and the stage will shift back to it's base form.
Johto Rotation
The stage's main screen will show a simplified layout of Johto and shift the back to Johto mode. The characters that can appear in the back are:
Bugsy and Scyther or Metapod and Kakuna
Whitney and Miltank
Morty
Jasmine and Steelix
Amphy
Pryce and Piloswine or Seel
Clair and Kingdra
Silver and Sneasel
Kris
Eusine
Karen and Houndoom
The stage will occasionally feature Lance or Red in a similar vein to Blue. Lance will appear in the back and send out Dragonite. Dragonite will ram the stage with Dragon Rush several times very erratically, dealing hefty damage to anyone it hits. It will then wrap up with Hyper Beam, acting as a laser similar to Genesect's off the side of the stage. Lance will then recall Dragonite, and the stage will shift to it's default. Red can also appear. He will not send out a Pokemon, and will simply stand there with his back turned.
Hoenn Rotation
The stage's main screen will show a simplified layout of Hoenn and shift the back to Hoenn mode. The characters that can appear in the back are:
May
Roxanne and Nosepass
Wattson and Magneton or Manectric
Norman and Slaking
Tate and Liza and Solrock and Lunatone
Lisia and Altaria
Scott
Wally and Gallade
Archie and Sharpedo
Maxie and Camerupt
Anabel and Raikou
Noland
Drake and Shelgon or Flygon
Phoebe and Dusclops or Dusknoir
Zinnia and Aster and Salamence
Gabby and Ty
Cosplay Pikachu (All Forms)

The stage will occasionally feature Steven or Wallace. If the stage has Steven, then Steven will send out Metagross. Metagross will Mega Evolve, leap to the left side of the stage, and ram everyone in it's way with a massively damaging Giga Impact. Steven will then recall Metagross and the stage will shift to default. If Wallace appears, he will send out Milotic. Milotic will appear and use Whirlpool, creating a massive funnel of water in the center of the stage that will cause repeated blows to anyone caught in it. After a short while, he will withdraw Milotic and the stage will shift back to default.
Sinnoh Rotation
The stage's main screen will show a simplified layout of Sinnoh and shift the back to Sinnoh mode. The characters that can appear in the back are:
Lucas and Professor Rowan
Barry and Staraptor
Roark and Cranidos
Maylene and Medicham or Machoke
Crasher Wake and Floatzel or Gyarados
Volkner and Luxray or Electivire
Flint and Magmortar or Infernape
Thorton
Palmer and Regigigas
Darach and Empoleon and Caitlin and Gothitelle or Reuniclus
Cheryl and Chansey
Marley and Arcanine
Looker and Croagunk
Charon

The stage will occasionally feature Cynthia. She will send out Garchomp, who will create a massive Earthquake that deals heavy damage to anyone on the ground when it's used. She then recalls Garchomp and the stage shifts back to default.
Unova Rotation
The stage's main screen will show a simplified layout of Unova and shift the back to Unova mode. The characters that can appear in the back are:
Hilbert and Hilda
Rosa
N
Bianca and Musharna
Cheren and Stoutland
Cilan and Pansage
Cress and Panpour
Chili and Pansear
Burgh and Leavanny or Whirlipede
Elesa and Zebstrika or Emolga
Clay and Excadrill, Palpitoad, or Krokorok
Drayden and Fraxure
Brycen and Beartic
The Shadow Triad and their Bisharp
Grimsley and Liepard or Sharpedo
Zinzolin and Cryogonal
Heartbreaker Charles
Ingo and Excadrill or Garbodor and Emmett and Klinklang or Archeops
Colress and Magnezone or Metang
Hugh and Flygon
Professor Burnet

The stage will occasionally feature Alder or Iris in her Champion Attire. When Alder appears, he'll use Volcarona. Volcarona will use Heat Wave, creating strong blasts of heat in random spots. Alder will then recall Volcarona and the stage will shift. When Iris appears, she'll use Haxorus. Haxorus will use Outrage, ramming towards the fighters, dealing high damage. After Haxorus has stopped, it will be recalled and the stage will shift.
Kalos Rotation
The stage's main screen will show a simplified layout of Kalos and shift the back to Kalos mode. The characters that can appear in the back are:
Calem and Serena and Meowstic (Both Genders)
Professor Sycamore
Tierno, Trevor and Shauna and Crawdaunt, Florges, and Delcatty
Viola and Surskit or Vivillon
Korrina and Hawlucha
Clemont and Bonnie and Heliolisk
Olympia and Sigilyph
Malva and Houndoom or Torkoal
Siebold and Clawitzer or Barbaracle
Wikstrom and Aegislash
Sina and Dexio and Glaceon and Alakazam
AZ and Eternal Flower Floette
Xerosic and Emma and Mimi

The stage will occasionally feature Diantha. She will send out Gardevoir, who will Mega Evolve. Gardevoir will then use Hyper Voice and walk around, creating a damaging obstruction wherever it walks. Diantha will recall Gardevoir after some time, and the stage will return to default.
Alola Rotation
The stage's main screen will show a simplified layout of Alola and shift the back to Alola mode. The characters that can appear in the back are:
Selene
Lillie and Clefairy
Hau and Alolan Raichu
Professor Kukui and Lycanroc Midday
Rotom Pokedex
Illima
The Masked Royal and Incineroar
Sophocles and Togemaru or Charjabug
Molayne and Alolan Dugtrio
Acerola and Palossand or Dhelmise
Hala and Crabrawler
Nanu and Alolan Persian
Hapu and Mudsdale
Gladion and Silvally
Mohn
Lusamine
Guzma and Golisopod and Plumeria and Salazzle
Samson Oak
Ultra Recon Squad and Poipole

Due to a lack of a proper Champion, Alola's main hazard is Necrozma. Necrozma will emerge from an Ultra Wormhole and use Photon Geyser. The Geysers will have a reticle attempting to target a fighter, and will track them until a small window before Photon Geyser fires. After shooting several of these, Necrozma will return into it's Wormhole.
Galar Rotation
The stage's main screen will show a simplified layout of Galar and shift the back to Galar mode. The characters that can appear in the back are:
Hop and Dubwool or Zamazenta
Bede and Hatterene or Galarian Rapidash
Marnie and Morpeko or Grimmsnarl
Sonia and Yamper
Kabu and Centiskorch
Bea and Sirfetch'd
Allister and Cursola
Opal and Alcremie
Piers and Obstagoon
Raihan and Duraludon
Chairman Rose and Copperajah
Peony and Copperajah
Klara and Galarian Slowbro
Avery and Galarian Slowking
Mustard and Mienshao or Urshifu (Either)
Calyrex

Leon will occasionally appear instead. He will send out Charizard, who will use Inferno, which will generate massive pillars of fire, creating a damaging wall of sorts. These will appear one at a time. They will fade after a short while and another will appear randomly on the stage. Leon will leave after three have been made.
Lunick and Solana and Plusle and Minun, Lear and Hoopa, Grand Oak, Todd Snap, Detective Pikachu, Professor Willow and Meltan, Greevil, Rui, and Mirror B and Ludicolo, will also randomly appear at any point in the stage.
Anyone have suggestions on how to improve it?
 
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