aguyuno
Smash Rookie
Nope. Items off doesn't do it. Lame
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Brawl had several fantastic stages, that were only enabled in Subspace Emissary when you have to fight other characters as part of the story progression. Sakurai has a very good idea what makes a good competitive stage vs. super-silly fun stages. Unfortunate that he doesn't let us pick those stagesHas anyone played all star mode yet? The reason I ask is because they've somehow set those stages so they're in the original mode but the bull**** stuff, most are gone. For example, magnicant didn't seem to have the bird and distant planet didjt seem to have those no flowers or even the rain.
If those versions were released it'd be cool. Or maybe no items.... Hmm. Will try that.
Wouldn't Distant Planet with no rain or pellets make camping on the left side more effective, thus actually making it a worse competitive stage?Has anyone played all star mode yet? The reason I ask is because they've somehow set those stages so they're in the original mode but the bull**** stuff, most are gone. For example, magnicant didn't seem to have the bird and distant planet didjt seem to have those no flowers or even the rain.
Right yeah I remember those. Thing is though these are literally the same stages as normal minus the bull****. Some stages still had hazards like the spirit train and gerudo valley but yeahBrawl had several fantastic stages, that were only enabled in Subspace Emissary when you have to fight other characters as part of the story progression. Sakurai has a very good idea what makes a good competitive stage vs. super-silly fun stages. Unfortunate that he doesn't let us pick those stages
I honestly don't know, it was mostly just the example I could think of. Point is, there's a lot more levels we could choose from for competitive if we kill the hazards. I think magicant would be great for competitive sans bird manWouldn't Distant Planet with no rain or pellets make camping on the left side more effective, thus actually making it a worse competitive stage?
Out of curiosity, where are people are camping in Ferorx?A point that I want to bring up in the analysis of stages is the fact that many common rule sets (and For Glory) in Smash 4 include 2 stocks. Because of this, we have to analyze the stages differently since camping/running away will not be as big of a problem since matches are generally shorter with 2 stocks and will only get faster as the game matures.
In Melee, one really wants to stay away from stages that promote camping since there is a possibility of each match lasting all 4 stocks or 8 minutes, but in Smash 4, each match has only 2 stocks and has a maximum time limit of 5 minutes.
Just something that I wanted to bring up as consideration, and it is useful when looking at stages like Arena Ferox, where people have concerns about camping or running away.
Not necessarily camping, but running around the stage, especially in this variation:Out of curiosity, where are people are camping in Ferorx?
Luckily the transformations are just that and aren't permanent.Not necessarily camping, but running around the stage, especially in this variation:
I've heard people complaining about avoiding the opponent in this variation by going around the middle platform in order to avoid the opponent
Flying Man spawns at the 25 second mark in Magicant so unless you just blitz through it then it should show up. Odd.I've played a bunch of All Star and I think they're mostly the normal stages. I haven't seen a Flying Man or a Microgame but I have seen Yellow Devil, Unova's Nonsense, the Train stuff and probably more.
At any rate if they did remove some nonsense and that's not just coincidence they missed a bunch. It's strange.
No but that's what I'm saying. In the all star version, Birdman doesn't exist. It's weird.LFlying Man spawns at the 25 second mark in Magicant so unless you just blitz through it then it should show up. Odd.
Again, I wasn't going after Distant Planet, mate. It was just one of the maps I remembered being different in the All Star version. I only recently got into Smash competitively (read: a few months ago); I had no idea people liked D-Planet at all, truth be told.Yeah, Distant Planet works because of all of its elements working together. The slope, pellets, and rain make camping the walk-off a total non-issue and provide two ways to disrupt people camping that lower nook for characters who otherwise struggle with that. You can't just say these things are "hazards" (the only actual hazard on Distant Planet is the Bulborb who is trivial) and that they somehow mar the quality of the stage; they're essential to the stage actually being functional and playable. My extensive experience with this stage in Brawl tells me that it's a really boring and defensively oriented stage, but there's nothing unfair about it at all. From what I've seen of it in smash 4, it seems largely similar but the generally faster gameplay makes it somewhat less obnoxious, and the new ledge mechanics can create some really tense situations when the rain comes and both players decide they want that ledge. I was hoping not to include it since even though it's pretty much 100% definitely a fair stage it's a stage that almost literally no one likes, but it doens't seem like 3DS has enough good stages to make a luxury decision like that.
Nope, plugged in. And yeah all star tends to be 4+ matches, so I guess that's possible though I'm pretty sure I've seen him on classic mode in team battles.@ aguyuno : out of curiosity, is your battery low and/or is "power saving" mode enabled on your 3DS (it's an option in the "light control" box at the top-left of the home screen)
I've had the 3DS go through awkward loading times, and sometimes fails to load music at all for some games or transition times. It's plausible to me that under heavy system load, the game chooses to disable some of the more dynamic elements of a stage.
Also: are you playing 4-player matches? Maybe flying man only appears if there are less than 4 players?
Shhh no, nobody watch this, this stage is totally balanced and totally isn't the best counterpick ever for RosalinaPlease ban Corneria
Why? Watch.
That guy's voice is audio cancer.Please ban Corneria
Why? Watch.
It seems like PSI Magnet does the same thing as Gravitational Pull where absorbed projectiles orbit Ness briefly? Still bonkers.Please ban Corneria
Why? Watch.
Yeah, Arena Ferox seems to be the PS1 of this game. Any circle camping on Form 2 can't last beyond the 30 seconds the form sticks around, and apparently wall infinites are impossible now since the attacker starts getting pushed away after the first few hits. It looks like a pretty solid counterpick option.Here are some different pictures of the transformations of Arena Ferox and Reset Bomb Forest so we can have a visual when analyzing these stages.
Arena Ferox
Default Stage
-Lasts for 10 seconds in between transformations
Possible Transformations
-Transformations last for 30 seconds
#1
#2
#3
#4
So the Lurchthorn is on a timer? Between that and the solid walls on the second form all being destructible (and quickly destructible), are there any real red flags that remain for RBF?Reset Bomb Forest
Default Stage
-Lasts for 55 seconds
Transformation (After Reset Bomb)
-Lasts for a 1 min 15 sec
-Creature at the bottom comes in at 15 secs
-Takes 15 secs to move from right to left
-Gone for 15 sec
-Takes 15 secs to move from left to right
Transformation (Without the destructible platforms)
Those mechanics look fun but really telgraphed. What are the odds of a real opponent just letting that happen? It would be really convincing if it were a video where the other player were actively trying to stop the other side from exploiting this stuff and shielding on reaction when appropriate, but that doesn't seem to be the case. This is nowhere near enough to justify a ban.Please ban Corneria
Why? Watch.
I don't think that is true. For example I've seen little mac use the water to help his sub optimal recovery.Jungle Japes is bad because it basically turns every fighter thats not kirby or jigglypiff (or similar weight range) into Little Mac with making the blastzone essentially right off the platform.
what glitch?in regards to Corneria, I don't think we have the luxury to ban a somewhat viable stage because 2 characters have a really dumb glitch in their favor.
the best decision, in my opinion, is to just ban Corneria if one of the players is using Ness or Rosalina, but if nobody is using those 2 then it should be available for the rest of the cast.
I know we shouldn't ban stages for benefitting some characters, but from what I've played, it's the lighter character that always wins, not the better player.I don't think that is true. For example I've seen little mac use the water to help his sub optimal recovery.
Characters with good horizontal recovery do fine here with out even really having to think about the water much.
The point of a stage isn't to be fair to or benefit everyone in the cast. that can not and will not happen regardless of what stage you end up picking based on their characters strengths and weaknesses. Little mac is much stronger on FD than Yoshi's Story. Toon link is stronger on Battlefield than FD. Its that "this stage isn't fair for this character" mindset that ironically end up cuts off a lot of characters in terms of viability because they can't enhance stage picks.
I was going to make a post about the countless problems with this idea, before realizing there really aren't any.the best decision, in my opinion, is to just ban Corneria if one of the players is using Ness or Rosalina, but if nobody is using those 2 then it should be available for the rest of the cast.