Aside from capsule explosion fruit, Tortimer Island also spawns Bee Hives.
Flying Man becomes allied by standing near him as well as hitting him.
Flying Man becomes allied by standing near him as well as hitting him.
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Also worth noting that Flying man doesn't respawn if killed for the fifth time.Aside from capsule explosion fruit, Tortimer Island also spawns Bee Hives.
Flying Man becomes allied by standing near him as well as hitting him.
Is it on different matches? I just sat on the stage a full 8 minutes and the stuff always spawned.I need people to help me figure out why Reset Bomb Forest sometimes spawns the destructible terrain and the stage hazard at the bottom and why it sometimes does not.
I know the timers and the hazard. I was the one who first recorded it, but I promise you it does not always spawn the terrain and hazard. I counter picked it in tournament yesterday and the hazards weren't there, so I thought that maybe it was on local wireless, but then it happened again online today.Reset Bomb Forrest always has destructible terrain on the second transformation. The hazard on the bottom is on a 9 second time, does 12% damage, and has little knock back. It requires opponents to be around 180% for it to even come close to killing (maybe kill jigglepuff). It's slow moving and easy to avoid random mishaps, but can be utilized by the player if they're smart.
This made me think of something, and after a quick test in training mode I can confirm that Rosalina herself must touch Flying Man, Luma doesn't count.Still though, it's concerning that such a nuisance is a present hazard for so long and there is no guarantee of consistent quick kills with your opponent hounding you too.
The questions I think need to be asked are: 1. Who is best equipped for reaching Flying Man consistently ?
2. Who can make the best use of his presence to trap and bait their opponent?
3. When he dies, who is good at holding the fort until he gets back?
The character who really concerns me with that aspect is Rosalina. Should she manage to get to Flying Man, her opponent now must deal with him, Luma, and herself. The amount of control she could have with the stage scares me.
I just did training with level 9 cpus set to run. Gannondorf had trouble but was able to catch sonic with good reads using his side b when sonic needed to go towards the top portion of the screen, and then KO. Mii Fighter was difficult to catch with Robin without using Arcthunder and Arcfire, but using the tomes stop him from moving long enough to attack him. The CPU's frame perfect dodging and sheilding didn't make it easy though.Gaur plains shouldn't be banned for walk-off camping as that invites sharking. It should be banned because Ganon CANNOT catch Sonic. That's the extreme example, but it doesn't take much mobility to make it a problem. Robin has a lot of trouble tracking down Mii Brawler and they have similar move speeds.
Bu-but...it needs to have platforms..Just play in the Omega Mode variation of the stages. There, problem solved
I highly doubt CPUs can replicate player ability to escape and of Ganon ForwardB is forced into use, it can be easily punished harder than Ganon can profit.I just did training with level 9 cpus set to run. Gannondorf had trouble but was able to catch sonic with good reads using his side b when sonic needed to go towards the top portion of the screen, and then KO. Mii Fighter was difficult to catch with Robin without using Arcthunder and Arcfire, but using the tomes stop him from moving long enough to attack him. The CPU's frame perfect dodging and sheilding didn't make it easy though.
I know I just wanted to simulate the best I could. Also we really shouldn't ban a stage because of one or two bad matchups, we have stage striking for a reason.I highly doubt CPUs can replicate player ability to escape and of Ganon ForwardB is forced into use, it can be easily punished harder than Ganon can profit.
Dr Lobster, please never separate the FDs. Requiring two bans of one player is a TERRIBLE thing to ask.
Maybe I'm misunderstanding what you're saying, but who's asking one player to ban two things at a single point? Have the stages split and have each one be banned once, as if each type of FD environment was it's own stage.Dr Lobster, please never separate the FDs. Requiring two bans of one player is a TERRIBLE thing to ask.
No thanks. I've seen people camp the edges and abuse the autoscrolling thing to absurd levels. You can live at the edge and get easy kills from throws and immediately switch to the opposite side of the stage when danger approaches.Balloon Fight (even more of a longshot)
We should take into account all characters, but we have to realize that smash a large portion of smash bros is platforming and ariel movements, and little mac isn't good at that. We shouldn't let one bad character ban stages just to make him good (by basically having only FD, cause thats one of the few stages where LM is good).I have a question; should Little Mac be taken into consideration when it comes to stage legality? Usually every character is taken into consideration for stages, but Little Mac is just such a special case of polarization to the point where any stage that involves him having to jump over anything is so ridiculously risky may as well not be picked for more than a select few stages with large ground work?