TP
Smash Master
You don't need one. There were 185 ledge grabs in 6 minutes of planking, which means one grab every 2 seconds. You should be able to play that video in your head.
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Did you know there was a time when NBA games had no shot clock?Yeah, that's the spirit of competitiion... oh wait.
I thought it was pretty persuasive, idk what cook was talking about.stuff that I agree with.
Doesn't appeal to hardcore gamers, who I'm in favor of attracting. **** casuals. I still hate (Lux) for telling me I was better than him after he beat me using IC's "infinte" chaingrabsInfinite chaingrabs don't appeal to the casual community either Hylian![]()
Good work Lux.The basketball shotclock was introduced as a way to attract larger television and spectator audiences because people would rather watch a slow sport like Baseball because it provided more action then the clock killing tactic in basketball. That is how slow basketball games were.
Actually Dean Smith at North Carolina was famous for inventing the four corner offense to kill the clock, a strategy that made him one of the winningest coaches in basketball history.
By analogy, if you assume that faster paced gameplay makes for exciting gameplay to watch (which based on popular opinion, it does) then it would attract bigger crowds to watch based on the history of competitive games.
I'm sorry, I was leaving to go get some food so I didn't want to spend much time writing something up. I should have just waited until I got back and had more time before saying anything. Well, I'll show you what I meant now.Your argument: "Uh, no u?"
Yes, my post is the bad one.
I really doubt that this is the case. How many times have you heard someone say "I'm done with Brawl, you guys all have a scrub mentality" as opposed to people saying "I'm done with Brawl, this game is just too gay." I know that I personally hear the second one WAY more often. In fact I don't actually KNOW of anyone who has quit because of the community and not the game, whereas I know several people who have quit because of the game (I also know MANY people who keep playing because of the community and not the game). Yes, this is all anecdotal evidence, but since we don't really have any national surveys out there it's all we have to go off.TP the reason that we get less players is because no one takes our competition seriously because we have bull**** rules that make our competition a joke. "Making the competitive Smash community as large as possible" is achieved by showing that it is a viable competitive game, which it is.
Is it common for top Street Fighter players to also be top Starcraft players? I don't really understand what you're getting at. Probably the reason why our top players aren't top players in other games is that they like Smash better. I know that's the reason why I don't play any other game competitively. It's a very different type of game. I don't see why it MATTERS at all if our top players don't play other games. Is that some sort of goal we should have? Why? How many top football players also play basketball professionally? Very, very few top athletes do more than one sport. Why is that? Probably because in order to be the best they have to specialize.Why do you suppose that so many Smash players only play Smash? Why aren't our top players top players in any other game? Our community alienates itself by being ****ing childish and pissing on the integrity of the game, something that no other community does like we do.
I believe that your last sentence couldn't be more wrong. I don't know what kind of new players you are around, but the ones I meet are always the most turned off by things like infinites and planking. A new player isn't going to be like "What, I can't infinite Mario with DDD? That's gay, what scrub thought up that rule?" No, a new player is more likely to be like "Omg, he won the match by just grabbing the ledge over and over. **** this game, it's way gayer than I thought." I mean, maybe there are a few players out there who already play some other game and are interested in Smash and then get turned off by our limited rulesets. I acknowledge that that has surely happened before. But that is not the average new player. The average new player is some guy who plays Brawl with his friends and hears about a tournament somewhere. That type of player wants to see interesting matches similar to the ones he has at home, but better. The average new player isn't a Street Fighter veteran because the Street Fighter veteran already has a game he plays, why would he be looking for a different one? If we want our community to grow as large as possible we need to cater toward the more abundant type of new player (casual Smash players) than toward the less abundant type of new player (veteran of some other game and adherent of Sirlin's philosophies).And then we all sit here and say, "gee, this game is really great, I wonder why we can't break through?" We can't break through because in order to become a part of the community, to get into the game, you have to learn all of the bull**** intricacies of our "optimized rulesets". THAT is what turns off new players.
Yes, they win by playing as gay as possible under the rules of their game. If people enjoy watching it still then the rules are fine and there is no problem. If 10,000 people are watching then it is obviously still interesting enough (Street Fighter timer is what? 90 seconds? Pretty different from 8 minutes). However, if people lose interest then the rules need to change. I'm not stating conclusively that the rules for Brawl need to change right now, I'm just saying in general that there is a point where you have to do something to keep your audience, because a game is only good as long as people are still watching and playing.People effectively "plank" in every competitive game. They play for time outs, they play gay. 10,000 ****ing people ROUTINELY watch SSF4 streams where Filipino Champ times people out with Dhalsim every game, playing as gay as possible.
I don't think any rules we have made have put us further in the gutter at all, but I think that I spent enough time addressing this subject earlier and already explained why I don't think any of our rules turn off the majority of new players.Our problem is not planking or "new players seeing gay play". That's a stupid childish notion that you've been brainwashed into by people who say that we need to save our community by holding it back with stupid rules that only put us further in the gutter.
No, basketball is not a video game, but that doesn't mean the two aren't comparable. They are both competitive games, and the exact same rules regarding competitiveness apply. To say that video games are different just because they are played with a controller or on a screen is a very limiting mindset to have and prevents people from being able to take competitive gaming seriously.Lixi, basketball isn't a video game, people all abide by new / changing rules because no one wants to get stabbed in the face instead of stuffed when they're playing. A game has it's rules defined, players abide by them because that is how the game plays. Anything exterior to that is 4 year old bull****. Go make a mod and support that if you like, but if you aren't doing that, play the game you say you are playing.
I've had the opposite experience. Just saying.I disagree with noobs rather watching adhd vs ally rather than rich brown vs will. I've shown competive vids to non competitive brawlers, and they are really kind of bored with the high quality stuff, but when they see someone planking. They have a lot more questions and are thinking and believing in ways to beat it.
If Smashers weren't making arguments like "we disable items, so we can make a LGL!", etc., then they wouldn't receive hate from any competitive community, much less SF. That's a terrible and completely ******** argument, it really proves how little someone actually understands about how things work or why we do things.Will, the majority of the sf community bashes smash because we dont use items. Anyone who tried to logically argue that it's ok to turn them off got banned on srk. It was ********, and like 20+ people got banned just for trying to say that items add randomness.
There is a reason the smash community doesn't have 3000$ mms, etc. Its simply not as competive of a game and the crowd it attracts generally doesnt care to be super competitve about it. Smash has one of the closest knit communities I've seen, people like going to tournaments to hang out with people and arent as competitve about tournaments as other communites.
So regardless of what is more competitve if you dont appeal to the community you arent going to prove or do much.
Yeah whatever, I hate you, you should probably just die because I'm so mad / raging / an *******. Rawr rawr rawr rawr rawr rawr lawl lawl.I'm sorry, I was leaving to go get some food so I didn't want to spend much time writing something up. I should have just waited until I got back and had more time before saying anything. Well, I'll show you what I meant now.
You hear that about every game. That's what people say when they get fedup and can't cut the mustard anymore. "This game is gay, it's boring and dumb, etc." People literally say that about pretty much every game when they get burned out. People say SSF4 is "too boring and slow", they say MvC3 is "too noob friendly", etc.I really doubt that this is the case. How many times have you heard someone say "I'm done with Brawl, you guys all have a scrub mentality" as opposed to people saying "I'm done with Brawl, this game is just too gay." I know that I personally hear the second one WAY more often. In fact I don't actually KNOW of anyone who has quit because of the community and not the game, whereas I know several people who have quit because of the game (I also know MANY people who keep playing because of the community and not the game). Yes, this is all anecdotal evidence, but since we don't really have any national surveys out there it's all we have to go off.
Some people do think that. Those people are ********.As for players from other communities, yeah they think Smash is a joke, but the impression I've always gotten is that they think Smash is a joke because it's a children's party game. They don't take it seriously for the same reason they wouldn't take a Warioware tournament seriously.
They have plenty of reason to think that it's more than a party game. They're somewhat dumb for not realizing that the game can be played in many different ways (not everyone is that dumb obviously, but you are right many are).At first glance Super Smash Bros. seems way too full of random elements and not nearly deep enough to be truly competitive, and there is no reason for a Street Fighter player to have any other opinion unless he actually tried to get into Smash. But why would he when he has no reason to think it is more than a party game?
Oh you definitely SHOULD specialize. However, it's incredibly odd that almost NO ONE plays or is even remotely known for having TOUCHED most other fighters, shooters, etc. I think there's a fair following for Star Craft 2 and LoL in Smash, but most of those players are new to those games and have only ever touched them in the last year or so.Is it common for top Street Fighter players to also be top Starcraft players? I don't really understand what you're getting at. Probably the reason why our top players aren't top players in other games is that they like Smash better. I know that's the reason why I don't play any other game competitively. It's a very different type of game. I don't see why it MATTERS at all if our top players don't play other games. Is that some sort of goal we should have? Why? How many top football players also play basketball professionally? Very, very few top athletes do more than one sport. Why is that? Probably because in order to be the best they have to specialize.
Some will, some are very interesting in chain grabs and attacks. Some are really scrubby and will be instantly turned off. That polarization is going to happen no matter what you do. People are drawn into the game because "hey, Snake is cool and I want to beat up Sonic with him!". They stay or leave because of the gameplay and their desire to compete. This is true of any game, the characters and cool factor of the game (outside of competitive play) are what draw most totally new people in.I believe that your last sentence couldn't be more wrong. I don't know what kind of new players you are around, but the ones I meet are always the most turned off by things like infinites and planking. A new player isn't going to be like "What, I can't infinite Mario with DDD? That's gay, what scrub thought up that rule?" No, a new player is more likely to be like "Omg, he won the match by just grabbing the ledge over and over. **** this game, it's way gayer than I thought."
Really? You don't think maybe you're ignoring the situation here?I mean, maybe there are a few players out there who already play some other game and are interested in Smash and then get turned off by our limited rulesets. I acknowledge that that has surely happened before. But that is not the average new player.
Well yeah, the average new player of any game is not a veteran of others. What is your point here? We should still make our game appealing to other hardcore players because a hardcore/competitive base keeps the community alive, and being connected to other communities also helps this greatly.The average new player is some guy who plays Brawl with his friends and hears about a tournament somewhere. That type of player wants to see interesting matches similar to the ones he has at home, but better. The average new player isn't a Street Fighter veteran because the Street Fighter veteran already has a game he plays, why would he be looking for a different one? If we want our community to grow as large as possible we need to cater toward the more abundant type of new player (casual Smash players) than toward the less abundant type of new player (veteran of some other game and adherent of Sirlin's philosophies).
SF round timer is 99 seconds. Rounds are 2/3. Rounds equate DIRECTLY to stocks, games equate directly to games. In a game that goes to the third round (similar to each opponent going to the third stock in Smash), that's 3 games with 99 second timers each. 5:30 total timeout. Not really much different than Brawl at all, and you are still talking about 2/3 SETS of games that are 2/3 rounds.Yes, they win by playing as gay as possible under the rules of their game. If people enjoy watching it still then the rules are fine and there is no problem. If 10,000 people are watching then it is obviously still interesting enough (Street Fighter timer is what? 90 seconds? Pretty different from 8 minutes). However, if people lose interest then the rules need to change. I'm not stating conclusively that the rules for Brawl need to change right now, I'm just saying in general that there is a point where you have to do something to keep your audience, because a game is only good as long as people are still watching and playing.
Okay, you're just naive to the issue at this point then. There is a certain amount of new players who will never be turned off. As I mentioned, these people want to play the game because "Link is so awesome!". Whether or not they stay depends on their own desire for the competition, something that is greatly diminished by ridiculous rules and constant debate and flaming over which ridiculous rule is the dumbest / most ridiculous.I don't think any rules we have made have put us further in the gutter at all, but I think that I spent enough time addressing this subject earlier and already explained why I don't think any of our rules turn off the majority of new players.
It's not because they're played with a controller on screen. In video games, the rules of the game ARE the rules of reality within the game. In Basketball, the rules of reality are obviously completely different than the rules of the game.No, basketball is not a video game, but that doesn't mean the two aren't comparable. They are both competitive games, and the exact same rules regarding competitiveness apply. To say that video games are different just because they are played with a controller or on a screen is a very limiting mindset to have and prevents people from being able to take competitive gaming seriously.
Not hyperbole. Basketball gets to change the rules; Basketball is its own "mod", so to speak. Or a game with constant developer support, take your pick.Anyway, this is the paragraph that I most took issue with. First of all, your explanation for why they change rules in basketball is ludicrous. The reason why they changed the rules are as Lixi and Lux said, as backed up by the source Lixi linked, not by this other reason you came up with. I mean, I can only assume your sentence was hyperbole, but I don't really understand what point you were trying to make. The thing is, basketball officials saw a problem and they changed the rules to abide by it. If they hadn't then the basketball metagame would have continued to evolve under the old rules. Maybe it would have been a better game, maybe not. Who knows? Either way, the game has unquestionably flourished under the new rule.
See above, I don't really need any more than those short sentences to explain how you are misinterpreting what I said.You tell us to play the game we say we are playing, implying that changing the rules changes the game. When they added a shotclock to basketball, did it cease to be basketball because of a rule change? Of course not, that's a ridiculous notion. If you change a rule in Brawl it's still Brawl. When someone invents a new sport they try to come up with the best possible rules. However, they can't foresee every potential abuse of the rules. If they don't anticipate something and the players/spectators don't like where the game is headed, is there just no solution but to either abandon the game or play until there's no one left? That just seems like a waste to me. A game does not belong to its creator (who can't possibly foresee every problem with it anyway), it belongs to those who play it, watch it, and enjoy it.
Knee-jerk reactions are a huge part of the problem. Some things, in very specific and dire circumstances, after much testing and data gathering, it's okay to make some exception. But 99% of the time, there is no need for a change or a rule or a ban, etc.In my opinion it is best to let the players decide how their game should be played because they are the ones who push the game to its limits and discovers flaws with the rules. The problem is that a lot of players have knee-jerk reactions to things, so the real difficulty lies in determining at what point to make a new rule.
lol, what are you even talking about and why did you call me MMM? Cook posted all of the things I expected, I'm not sure which part was so impressive or surprisingMMM, get wrecked. I don't care if he countered your points, put up legit info or was even on subject. GET. WRECKED. GET. IP'd.
No one there even mentioned a LGL, people were banned by the SRK mods just for trying to say it's ok to play with items off. Practically every single SF player in that thread said that we were playing the game wrong because we weren't using items and playing on all stages. Someone even brought up your argument that it's just an option in the game and they got banned.If Smashers weren't making arguments like "we disable items, so we can make a LGL!", etc., then they wouldn't receive hate from any competitive community, much less SF. That's a terrible and completely ******** argument, it really proves how little someone actually understands about how things work or why we do things.
There's nothing wrong with no items (or WITH items for that matter), its no different than playing SF with 3/5 rounds instead of 2/3 rounds, anyone who would argue otherwise is probably trolling or doesn't understand the concept because someone from Smash made a dumb comparison.
Also, yes there are plenty of dumb people in SF, I never said there weren'tJust far less dumb people on average because they aren't spending time arguing over nonexistant things.
That's laughably ********. It doesn't change anything that I'm saying, but if that happened as you say it did then obviously the mods were being total nazi idiot ****heads lol. Every non-idiot that I've talked to understands the point that items are a game setting, but there are people who just trash Smash, yeah. SF/traditional fighter elitists are annoying. My point is that we perpetuate the negative stereotype that they have of us and make it worse though, which we do.No one there even mentioned a LGL, people were banned by the SRK mods just for trying to say it's ok to play with items off. Practically every single SF player in that thread said that we were playing the game wrong because we weren't using items and playing on all stages. Someone even brought up your argument that it's just an option in the game and they got banned.
How did I not see this? When have you ever betrayed me, oh gay one? I am sorrySuccessful troll was successful.
There's no mistake, those results reflect your placing in lifeHow did I get LAST in lt singles at whobo????
I won my first two matches @_____@
I think theres a mistake.
How did I get LAST in lt singles at whobo????
I won my first two matches @_____@
I think theres a mistake.