The Stage List Problem (2.0)
- There are a few people fantasizing about a massive stage list that'll never happen, and most of the community isn't fighting hard enough against a stage list that support a specific play style, and characters.
Our community should have a balance between Big, Medium, and Small stages. Between Tri-plats, Dual-plats, Uni-plats, and FDs to support all characters in this game.
What Those Problems Are. (Mew2King brought up some of these problems already)
- Currently the competitive scene has gotten rid of most small stages. This leaves many character unviable or much weaker because of it. Incineroar, Kirby, Ike, Ganondorf, those with low movement speed. While many characters got to keep their larger stages legal stages got better overtime. What we need are more small and medium sized stages.
- Currently there are much more Final Destination esque stages then True Triplets or Dual plats, this needs to be balanced.
- Currently the
Hazards On function is unused in competitive play, and those style of stages would greatly help the small stage problem. This is understandable for online tournaments, but for offline there is no excuse. Tournament organizers just need to label the rule sets properly in the menu's and it'll be easy to switch back into. Japan has being doing this for a bit, it can work.
So there will be two primary stage list rule sets here. One for Mixed Hazards, and
no hazards for online players.
The Strike Ban System
- The strike system was made so that the winner is in a state of point advantage would be able to strike the counter pick stages in order to give him a better chance against the losers pick of any stage. Stages list balance determines how powerful this ability is. Everyone fears this number, but here are the rules.
1. Starters stages only. Toss a coin, who ever wins strikes the first stage,
2. the loser bans the second,
3. this cycle will continue in till one stage is left.
4. Play the match
5. Winner of the match will get
3 strikes against starter or counter pick stages, before the looser chooses their stage.
The loser cannot choose these stages for the rest of the set. (This last part is debatable)
6. Repeat from step 3 in till the match is finished.
The Stage List
Starters
- Battlefield
- Dream Land (Hazards Optional)
- Pokemon Stadium 2
- Smashville (Hazards On)
- Final Destination
Counter picks
- Fountain of Dreams (Hazards On)
- Lylat Cruise
- Unova Pokemon League
- Kalos Pokemon League
- Town & City (Hazards On)
https://pasteboard.co/ID1AhHW.png
Alt Rulings :
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For Online players using Hazards off, Use Yoshi's Story instead of FoD, though that will make the overall stage list slightly less balanced.
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If you want more variety, add both Mushroom Kingdom U, and Wario Ware Hazardless to the counter pick list. This most likely wont pass in competitive, due to the divisiveness of those stages, but I thought it would spice things up.
Potential Complaints
- "FoD is laggy" :
That got fixed back in 3.0, unless your playing doubles with Icy's you wont get problems.
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"Lylat is Janky, Mah Jablocks" :
Its a counter pick stage, are you not allowed to counter pick jab lock set ups? We are able to counter pick other strategies.
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"Three Tri-Plats eww" :
Balancing liberties needed to be made, and these stages are different enough to warrant their inclusion, and are needed to improve the meta of the game.
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"Unova eww, shadows" :
Get some glasses, and increase the brightness of the screen.
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"T&C is a Counter pick?" :
Ah a decent question. Yes, it messes too match with the starting balance, and dual plats are the most even stages in the game, we need more medium sized stages. Having a second dual plat should be alright when we have 2 FD esque stages, and 2 triplat esque stages.
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"You want is to change rule sets mid match" :
The Japanese have been doing it, its for the betterment of the game, i'm sure your capable of using menu's. If not,
do something about it, Gather everyone up and
raise awareness to Nintendo that you want a quick way to change between hazards on and off quickly on the stage select menu. Talk with other smash members, create petitions, talk about it in tourneys, send letters. Do this so the game will get better.
Look when ESAM gathered his troops! He was able to get Nintendo to fix the game from the weird buffer system bugs. You can cause change, you just need to start it.
Final Statement
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I know many of you won't take this list seriously, it will be another lost list in the sea of endless stage lists debate, but I thought about this list alot. I know these rule changes will make the game even more exciting. Its simple, only 3 added stages that are on and off at tournaments, and its balanced. Maybe i'm ignorant in thinking I can change your guys minds, but something needs to change about our stage list. I might not be my change, we all want the game to be more exciting and fun to play.
Finally, thanks for sticking through and reading this, give it an
up vote and share this if you want to help make a change.
(2.0) Changes
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After much discussion I have come to the conclusion that Skyloft was too ambitious. The community won't budge on this stage, and for good reasons that convinced me. I also needed to balance out the starter stage list because it was leaning a bit towards aggressive play.
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Skyloft is removed, and replaced with Dream Land
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Dream Land has been moved to a starter stage.
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Unova Pokemon League has been moved to a counter pick stage.